
Introduction
Ever since finding "Byzantium," part of the Time Life Great Ages of Man series, in a small midwestern town library back in the late seventies, or maybe it was the early eighties, I have been a fan of the byz. Yes I know it would be more accurate to call them roman or rhomaion, but I still know and love them as the byz.
I've really enjoyed playing them in Crusader Kings, Europa Universalis, Victoria, and even modded in to Hearts of Iron. But what about for HoI4? What follows are my plans but let's get two questions out of the way first.
I've really enjoyed playing them in Crusader Kings, Europa Universalis, Victoria, and even modded in to Hearts of Iron. But what about for HoI4? What follows are my plans but let's get two questions out of the way first.
Why Byzantium?
I find Byzantium fascinating and mod worthy because it is unique. A christian empire with both a roman and greek lineage. A city reaching a million souls guarded by walls whose remains are still impressive today. A bridge between the east and west. A golden horn. Vikings guards. Cataphracts. Flamethrowers! And so much more.
Fantasy?
You may not realize it but Byzantium came close to being reborn in the 1920's. If Greece had been a little more successful during their war with proto-Turkey Constantine I could very well have fulfilled the prophecy of the Marble King. Instead of ending the Megali Idea.
Many greeks still thought of themselves as roman well into the 20th century, as shown by songs like Romios Agapise Romia. Romios, not Hellenos. Just as the first prince of modern greece's royal family born in Greece was christened Constantine. Constantine, not Plato or Achilles or even Alexander.
Many greeks still thought of themselves as roman well into the 20th century, as shown by songs like Romios Agapise Romia. Romios, not Hellenos. Just as the first prince of modern greece's royal family born in Greece was christened Constantine. Constantine, not Plato or Achilles or even Alexander.
Files
I suspect the structure will be similar to previous games so here is my thinking what folders will need to be added to.
Common>Countries
Focus
Events
GFX>Flags
GFX>Pictures>Events
GFX>Pictures>Portraits
History>Countries
History>Leaders
History>Provinces
History>Units
History>Wars
Common>Countries
Focus
Events
GFX>Flags
GFX>Pictures>Events
GFX>Pictures>Portraits
History>Countries
History>Leaders
History>Provinces
History>Units
History>Wars
Most of it can be copied from the Greek files but naturally cores and units will need to be changed. Not sure on company names and icons for bonuses though. May have to create some from scratch.
Questions
First, does Byzantium exist in 1936?
- No
Does not exist at the beginning of the game but can be created after retaking Constantinople. Probably need to be playing a nation with strong connections to Byzantium like Greece. Maybe also Bulgaria? Yugoslavia? - Yes
Byzantium already exists at the beginning of the game. Probably replacing Greece on the map.
Second, how much territory should Byzantium/Greece have in 1936?
- Default
Same territory as Greece in 1936.
- Sevres
Managed to keep territory awarded in Treaty of Sevres. Basically a bit of Albania, half of Thrace, and the region around Smyrna. Does not control Constantinople.
- Dorylaion
Managed a decisive victory at the Battle of Dorylaion. Has all of Thrace and a significant chunk of western Anatolia. Has Constantinople.
- Medieval
Byz never fell and still holds a largish chunk of the Balkans and Anatolia.
#1 seems almost as bad because, again, you've only got 14 (?) years to play with.
#2 looks okay because it gives a good reason for Greece to still exist and puts them in a better position to take Constantinople and reform Byzantium. A good choice if we have Byzatium's recreation be an event chain triggered by retaking Constantinople.
#3 is the best choice in my opinion if we have Byzantium existing at the beginning of the game. Less of an "already a juggernaut" feeling from #4, but still in a decent position to become one.
Considering the above my goal is a Yes-Dorylaion first with a more challenging No-Sevres later.
Story
So, what is the deal? This mod's "what if" occurs during the 1919-1922 war between Greece and Turkey. Both No-Sevres and Yes-Dorylaion hinge on the Greeks having a more decisive victory at the Battle of Dorylaion in July of 1921. Here, afterwards, the Greeks choose not to advance on Ankara and either go on the defensive or take more of the eastern Aegean coastline and Thrace.
A weaker Turkey is unable to force the Greeks out and the Treaty of Lausanne formally re-ends the war between the Ottoman Empire and western powers as well as defines the new borders of Byzantium/Greece and Turkey.
During the war the new Turkey reached agreements with the Italians and the French. The Greeks considered this a betrayal of promises made in exchange for joining the Allies during World War I. Once discovered it was widely circulated in the Greek press and caused a backlash not only against the French and Italians, but the "west" in general.
The label "Hellenes," resurrected by Greek nationalists seeking western support in the 19th century, regained its pagan associations and Rhomaion returned as the way Greeks officially referred to themselves.
In Yes-Dorylaion Constantine I is crowned Emperor of the Rhomaion in 1923, the rebirth of the Basileia Rhomaion is declared, and Istanbul is rechristened Constantinople. By 1936 his son George II has been Emperor for a decade.
As HoI4 begins the peace between Byzantium, as the "west" prefers to call it, and Turkey is tenuous at best. Neither governments are satisfied with the Treaty of Lausanne. The expulsion of hundreds of thousands from their homes has left large refugee populations on both sides which lobby to "liberate" their ancestral homelands.
Both nations have also spent thirteen years building up their military and industry in anticipation of renewed hostilities. To finally resolve what the treaty did not. Rumors of a secret Italian-Turkish alliance swirl through Byzantium, raising tensions even further.
How long can the peace last?
Flags
A weaker Turkey is unable to force the Greeks out and the Treaty of Lausanne formally re-ends the war between the Ottoman Empire and western powers as well as defines the new borders of Byzantium/Greece and Turkey.
During the war the new Turkey reached agreements with the Italians and the French. The Greeks considered this a betrayal of promises made in exchange for joining the Allies during World War I. Once discovered it was widely circulated in the Greek press and caused a backlash not only against the French and Italians, but the "west" in general.
The label "Hellenes," resurrected by Greek nationalists seeking western support in the 19th century, regained its pagan associations and Rhomaion returned as the way Greeks officially referred to themselves.
In Yes-Dorylaion Constantine I is crowned Emperor of the Rhomaion in 1923, the rebirth of the Basileia Rhomaion is declared, and Istanbul is rechristened Constantinople. By 1936 his son George II has been Emperor for a decade.
As HoI4 begins the peace between Byzantium, as the "west" prefers to call it, and Turkey is tenuous at best. Neither governments are satisfied with the Treaty of Lausanne. The expulsion of hundreds of thousands from their homes has left large refugee populations on both sides which lobby to "liberate" their ancestral homelands.
Both nations have also spent thirteen years building up their military and industry in anticipation of renewed hostilities. To finally resolve what the treaty did not. Rumors of a secret Italian-Turkish alliance swirl through Byzantium, raising tensions even further.
How long can the peace last?
So what should this Byzantium's flags look like? Well I have some ideas and they are subject to change but here is what I see and why I see them.
Neutral
The flag we've seen in many previous games. The starting flag for "filthy neutrals."
Democratic
What to do about the free elections flag. I want to use the double headed eagle we see on Mount Athos's flag but I don't like how its heads are pointed down nor its sprawled legs. So I do some tweaking to give it a bit more aggressive look for the heads and point the legs downward. I also stretch the wings a bit. The crown I snip from the Kingdom of Greece flag.
Now what about the colors. Having seen red and yellow for the byz in so many previous games I'm rather bored with it. And red and yellow is just about required for the communists so lets try something a bit different. Recalling the whole "born in the purple" bit I'll replace red with it. I'll also drop the tetragrammatic cross and keep it a plain cross instead.
Now I tried tyrian purple but just didn't like the look of it. It looks almost brown to me. So I'll use purple instead. I'll also stick with the amber instead of gold since I didn't like how bright it looked. Finally I drop the B's to simplify it a little.
Fascist
Went through quite a few changes but this is the most popular one by far so here it is. In addition to using the double eagle from the first flag, we add a double fasces too. The fasces is similar to the italian fascists and helps highlight the rivalry between them.
Communist
Really wasn't sure what to do with the communist flag but then Peekee came up with a brilliant design and ThatStrategyGuy suggested spinning it 90 degrees. The result is a perfect fit. I thought about replacing the eagle with the one on the other two flags but figure this helps it stand out even more.
Neutral
The flag we've seen in many previous games. The starting flag for "filthy neutrals."

Democratic
What to do about the free elections flag. I want to use the double headed eagle we see on Mount Athos's flag but I don't like how its heads are pointed down nor its sprawled legs. So I do some tweaking to give it a bit more aggressive look for the heads and point the legs downward. I also stretch the wings a bit. The crown I snip from the Kingdom of Greece flag.
Now what about the colors. Having seen red and yellow for the byz in so many previous games I'm rather bored with it. And red and yellow is just about required for the communists so lets try something a bit different. Recalling the whole "born in the purple" bit I'll replace red with it. I'll also drop the tetragrammatic cross and keep it a plain cross instead.
Now I tried tyrian purple but just didn't like the look of it. It looks almost brown to me. So I'll use purple instead. I'll also stick with the amber instead of gold since I didn't like how bright it looked. Finally I drop the B's to simplify it a little.

Fascist
Went through quite a few changes but this is the most popular one by far so here it is. In addition to using the double eagle from the first flag, we add a double fasces too. The fasces is similar to the italian fascists and helps highlight the rivalry between them.

Communist
Really wasn't sure what to do with the communist flag but then Peekee came up with a brilliant design and ThatStrategyGuy suggested spinning it 90 degrees. The result is a perfect fit. I thought about replacing the eagle with the one on the other two flags but figure this helps it stand out even more.

Sprites
Since I lack the skills to create a new set of spirtes I plan to just use the "generic" set. If the generic set lacks the models required I may copy over a major's sprite set. The UK's perhaps?
Companies
Got really lucky and found a book which gives a glimpse at older Greek companies. I'll still have to make up logos but at least I have a place to start now. I suspect we'll have at least seven "slots" which can be filled.
Focus Tree- Infantry
- Pyrkal
- Chropei
- Armor
- Glavanis & Kazazis
- Pyrkal
- Support/Artillery
- Danglis
- Kyrgias
- Naval
- Basileiadas
- Neorion
- Aerial
- AEKKEA
- EAF
- Industry
- Kontoyiannis
- BIO
- Technology
- Artemis
- Santorinis

So what should the focus trees be? I see four primary trees.
Setup- Politics
- Army
- Navy
- Air Force
- Reclaiming Trebizond
- March to Antioch
- Bulgarian Belligerence
- Annexing Albania
- Fall of Yugoslavia
- Befriend Romania
- Liberate Armenia
- Liberate Georgia
- Holy Land
With both a No-Sevres and Yes-Dorylaion I'll buff Byzantium/Greece and Turkey's industry and military a bit. Not so much that they run off to conquer Europe but enough to fight a serious war against each other. In fact I may look at an event chain which would let a victorious Turkey proclaim a new Ottoman Empire.
As "minors" I don't know how much detail they are going to get in HoI4. At least at launch. Will they have some shared generic tech tree? Will they even be able to research certain equipment like tanks? If not I can probably copy a major's tech tree but these are questions we may have to wait a while to get answers too.
As "minors" I don't know how much detail they are going to get in HoI4. At least at launch. Will they have some shared generic tech tree? Will they even be able to research certain equipment like tanks? If not I can probably copy a major's tech tree but these are questions we may have to wait a while to get answers too.
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