
Using WATK3.1 with fix and FAL's lovely 1492 scenario WATK3.1
Stats
AAR Thread
Mondays 17:00 GMT (Provisionally) till 21:00 GMT
GM's: Van Engel and Dr Bob
Hosts:FAL
Editor:
Players:
France-Cheech-147-106-898
England-Engel- 236-188-964
Spain-FAL-202-402-373
Portugal-Tonio-2-725-707
Austria-Ear-82-941-754
Holland-Absolut-206-522-909
Denmark-Lyko-55-323-830
Sweden-Ego-243-868-753
Venice-labby-190-282-991
Ottoman Empire-Dr Bob-278-543-055
Poland-Mulli-119-912-415
Russia-Herzog-53-084-170
Rules
#1: Obey the GMs, they reserve the right to overrule any rule or create a new one should the situation require it
#2: No quitters here please, Daniel has a black book on you...wait...didn't Daniel quit a game?
#3:Force peace rule:
When you have reached +99 WS against your opponent in a war, you can announce you go for the forced peace. Pause the game so your opponent can confirm the WS.
After three years of wartime have passed, you can then force your opponent to peace if he is at -3 stab and you have +99 WS.
The next stabhitting peace offer must then be accepted. Pause the game so your opponent can confirm the WS.
#4: Nations with naval slider more than 5 are not allowed to sign TA's with each other. No pansy "don't break my mono's" here, break them and suffer the consquences
#5: Being on time gets a -1% inflation reward or -2 BB
#6: If you get vassalised you must stay that way for 20 years unless the overlord chooses to break it. After 20 years the vassal can break vassalage, the overlord can then choose to attack them for it again or let them go.
As a vassal :
- you cannot enter any other alliance than that of your overlord
- you must accept a proposal of TA/MA from your overlord
- you are not allowed to start any wars without permission of your overlord
7#: Writing a decent length AAR (over 250 words) gains a reward either:
- -1% inflation
- 400 Ducats (before 1650)
- 800 ducats (Between 1650-1750)
- 1500 ducats (After 1750)
- -3BB
- 1 DP slider movement
#9 If the religion was forced changed as result of peace treaty, it can`t be changed by this country or by another peace treaty next 20 years
#10 If you have an AI vassal for more than 10 years at centralisation lower than 7 then the vassalage will be editted out to avoid MP exploits (BB and Austria excepted for the first 50 years)
#11 Every country will get +2 inflation for each three gold mines it owns in game after a session ending near 1550. Again in 1600. After that not anymore. So, basically you get 2 checks for gold inflation in the campaign, the more mines you have with a country, the more inflation you get. (The regular bankruptcy events are slept). Trade posts and colonies count as a regular province for this measure.
So if Spain is greedy and takes all mines, it gets a lot of inflation. Same with other countries taking gold there. Same with countries taking gold in Africa, or Asia.
#12- If you wish to fight the AI vassal of a Human overlord, you must either have permission or you must DoW the overlord first.
The following is forbidden
- Attacking an enemy fleet with pirates, as well as comparatively very small fleets, only made to inhibit loading/landing.
- Releasing one or more vassals during wartime, to hinder an enemy.
- Force-burning of manufactories, i.e. repeated move and halt orders to an army in a province with a manufactory.
- Using lag to your advantage. This includes (but is not limited to): Sending lag colonists, building lag fortresses, sending lag missionaries, using lag diplomats. (The exception is using lag diplomats to send cash).
- Declaring a 'fake' war on a country, with the aim to:
- Increase the stability of the nation you declare war on.
- Change the religion of a protestant or Counter-Reformed-Catholic nation back to Catholicism before the Edict of Tolerance.
- Exploiting Simultanity: Using the game engine to break a deal, that would occur simultaneously in the real word. This includes (but is not limited to) the 'sale' of something in game.
- Converting from Catholiscism to either Counter-reformed-Catholicism or Protestantism and then switching back to Catholiscism before the Edict of Tolerance.
- Cancelling being the vassal of another player within 20 years, except when an event allows you to do so.
- Trading maps with the AI.
- Signing a peace deal with the AI, that bankrupts it in the same day.
- Reading the hitory log of the host save
The following is allowed:
- Breaking a truce, even when at negative stab.
- Not leaving a human alliance, despite the alliance leader asking you to do so.
- Sending loans to the AI.
- Landing armies in the port of a country you are in war with, because you still have Military Access.
- Sacking capitals for maps
- Stealing sieges
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