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Is it me, or am I the only one that's having serious trouble getting through the munich events without war?
 
KILLER BOB said:
Is it me, or am I the only one that's having serious trouble getting through the munich events without war?
The historical choice of an event is always choice 'A'. Furthermore you do need to choose Grossdeutchland in the Nuremberg rally playing Germany, and the UK must op for Appeasement (though they might rethink of a more agressive strategy later on). When the UK opts for appeasement straight away the Allied outcome is a given. If not the player will be able to determine the following responses (at a price).

Hope that clears it up a bit for ya.
 
OK, I have been able to play as GER and USA until a CTD in mid-40 (with both games). I have no idea what causes this CTD but I'm thinking about a loose event.

My fisrt impressions about these two parties are rather mixed :

1. even if I like the idea to have separate divisions with 6 or 9 battalions or different CAS planes, the way they are implemented here doesn't fit rather well. The game mechanisms (upgrade, tech-share, selling) didn't allow to have models of divisions that lead to a dead-end. For example as GER I received from Austria CAS (on map) and infantry unit (in build queue) that revealed later to be un-upgradable :mad: (sorry for the lack of a better word) because their number models had been erased for me in their serie. I would suggest to use the same number model of division for everibody but to adjust the values of the models depending of the structure you are using.

2. I don't like :mad: the trigger of events at another hour than 00h00 (even if it is more real). It is perhaps one of the reason of the slowness of the game. If you test every hour instead of one time a day, your game will surely lags. Another reason to stay to midnight is that the count for productions are made at 00h00.

3. As GER, I had no partial mobilization when I saw ENG, FRA and SOV remilitarize and partially mobilize. I would suggest to trigger these events by linking them with the reoccupation of Rhineland (remilitarize) and the Sudetes Crisis (partial mobilization). The event of war with Poland could also trigger the german, slovak (if formed) and Polish mobilizations.

4. As USA, I had no events to move this damned isolationist slider. The road to war of the US had not begun with Pearl Harbour. Mesures had been taken by Roosevelt to circumvent an isolationist opinion. Some events of international proportions should trigger an american response towards interventionism and warmongering and also improve the belligerence of the US.

5. The National Guards Divisions are a bad idea at this moment. There aren't enough land leaders to have one for each one. The computer also affect the more able leaders (mac athur, stillwell) to these craps (one tenth of the manpower of a normal divsion with a capped maximum). Keep them dormant and activate them if US goes to war (for the coastline states' national guards divisions) or if the mother-country is invaded (for the interior states). Player as other things to do than disband them one at a time.

6. The naval combats are rather boring :eek:o . They don't last (because of low-org), they sink nothing, and the naval planes are strangely ineffective (they don't cost much though). I think the problem stems from the AA values of the combined fleet (that can be very high) and the few planes (a max unit of 4 squadrons to air-constitution limit). As German, I sortied in the Kattegat and North Sea without an English intervention (no planes, no ships) and the Danish and Norvegian fleets were no match for me. I can't imagine the unpleasentness of a boring Pacific war. The too many small ships (naval dust) with only coastal range are a burden for the AI that mixed them with high-sea units, making these fleets unable to take sail.
By the way the Fall Weserübung event should be tweaked to replace the model_0 transport with a greater range. With these ships, you can't reach Bergen form Rostock.

7. I like the tech trees :rolleyes: with the reserves regarding the inf divisions (see 1.), but I find that there are a void in late war technologies (in naval doctrines and naval building techs particularly). I would place the default techs (semi-industrialized, Japanese, ...) for each country in the secret event window to make room in the other windows.

I will continue to play with 0.25 even if I long for 0.3.
 
Hi,

Could you give us a bit more info about when exactly those CTD problems ocurred and if anything specific was going on at the time? Also, did you try continuing past them or was that impossible. Here are a couple reponses for the things I'm involved with:

1. I'd rather do what you are describing with adjusting stats as well. However, due to technical limitations of the game engine that doesn't work reliablly. So the only way to effectively model the size split is as we've done it. The non-upgradeable unit issue ends up being pretty minor.

3. The GER start Partially Mobilized so this is WAD. I've suggested switching it to something like you're suggesting, but right now they need the IC from the start to build enough units.

4. Slider moves in events need to be looked at again as some nations get too many while others may not be getting enough. Realistically the USA should be using all of it's voluntary slider moves there if it wants to get involved. Otherwise it's just too easy to get involved very early.

6. Naval things are going to get a full review for 0.30 so I'd suggest posting feedback about Naval stuff over on the CORE site www.terranova.dk as that way Matedow will be more likely to see it.

7. With the exception of the Infantry tree all of the trees are still basically HOI2 trees. 0.30 will have numerous new techs that should address the lack of late war techs.

mm
 
Hi.

I've played twice with Germany till spring/summer 1940 and just wanted to tell you guys my thoughts about CORE.

1. I didn't get any crashes or AI's randomly dowing everybody on the map like some have reported (I’m playing with AI-aggressiveness on normal).

2. Winter War didn't happen in my games, so I checked the event-files & didn't find it. I guess it will be integrated with later versions?

3. If Germany splits the remains of Czechoslovakia with Hungary it gets a blueprint for "1946 Infantry Equipment" (tech-id 1260). That’s pretty advanced technology, even for the Czechs. ;)

4. There are events to activate new or improved airtechteams after certain air-related technologies/doctrines are discovered. Is something similar planed for naval doctrines (i.e. Germany researching carriers and getting a team for them)?

Though one can see that it isn't finished yet, the events and the fully reworked tech-trees are pretty impressive (& addictive). *thumbs up*

bye Freakkiller
 
Hi, thanks for the excellent work, this is outstanding.

I've played one game as Germany through 1946 and had a blast (normal/normal).

My game speed might have a small drop off, but no big deal for me at all, and well worth it. Obviously really slow in 1946 but still fine.
Not sure if anything was done towards the AI, but they have performed pretty well, the United States in particular.

I did experience a strange all out DOW in this first run through, but it didn't occur until I was actually at war with the allies. So it may have been something I did (I can't recall anything specific I did to trigger it), but it led to a massive addition for the allies of Brazil, Norway, Persia, Saudi Arabia, Argentina, most of Central & South America - all at once.
I restarted a month earlier and it didn't happen again.

After selecting Donitz to take over my navy immediately, I decided to take this game away from the realistic approach and go all out with subs in order to shatter British convoys.
Outside of that decision we went by the book up until we had the choice for a Vichy France versus Total Conquest in the summer of 40. I was really tired but 99% sure that I had chosen for a Vichy France puppet -- regardless, it never fired, but maybe there was a chance that my wishes would not be granted?

From there we moved on Nationalist Spain, as the Fuhrer was still upset with how ungrateful they had been after our assistence in their revolution. Gilbraltor was quickly locked down. Japan joined the alliance in mid 1941, and the only drawback was that they declared war on the United States within a week. This cancelled any planned invasion of the Soviet Union and required for an immediate removal of all allies from mainland UK to stop the bombing of innocent German civilans.

Luckily, with the Soviet Union I took an approach of defense. Immediately following the fall of Poland; land fortifications, radar, and infantry were moved into position up to their maximum (10's for everything). Japan was flooded with 60-80 supplies per day in order to allow for them to swiftly conquer China, which they did. No declaration of war would come from Germany, time to wait on Stalin. He delivered war in early 1943. No winter war had arrived, and Germany elected for Romania and Finland to remain neutral against their wishes. I was able to coup Sweden and have them join the alliance, all financed by the Americans whom I had been selling supplies to for $8 per day for years.

From 1940 through 1942, the German panzers rolled from Gilbraltor to the Suez Canal. Through Yugoslavia and Greece. And across the English Channel through London. However, even in 1946 the English and Americans remain massively built up in Belfast and South Africa. Countless Marine amphibious assaults have been turned away, even with the glorious and highly decorated German Naval bombers (16 strong) by day and subs by night destroying convoy after convoy. The axis (Germany, Italy, Japan, a liberated Arab Federation, and a couped Sweden) were all provided with countless blueprints -- outside of Japan. For them I was only able to give them a group of blueprints one time, after that the option was not available. Nor could I view their numbers with regards to units for Army, Airforce, and Navy -- initially I could and I'm not sure at what point that changed. Nothing ever changed with their puppet Nationalist China - I could still view their numbers. Japan however was all of a sudden no longer listed within the stats, but was an obvious ally which I could view on the board.

With Stalin gearing up for a German invasion, when his declaration war finally came in early 1943 the Japanese steadily began to push through on all fronts, as they had already pushed the Brits out of India most likely due to the constant Uboat activity on their supplies; Japan was pushing 200 IC.

Sometime in 1944 when the weather cleared, German intelligience suggested that the main Soviet Army was caught in the middle between the surging Japanese and the silent German front, the order was given for all Army Groups to push forward on all fronts. Once victory was sniffed withn a few months, Finland and Romania were welcomed into the Axis Racket. Annexation came within the year, and only Belorussia gained liberation. Now in 1946, it's pretty much just march time down into South Africa; and any victory in Belfast would probably require a nuke, which is something the Fuhrer will not do. Therefore, time to start another one.

Next game I tried was with a buddy in multiplayer, and we had some issues. Both did clean installs and patched up to REBB. Then we installed core. Then we copied over the entire orginal game with all CORE files as we have done in the past (any saved games need to be emailed to eachother). Then we started the game and loaded up just fine. However, once playing our time in the game would slowly move away from eachother : When I was on Jan 6th, he would be on Jan 3rd. By the time we get to May he's almost three weeks behind and he's not able to move his sliders, or do pretty much anything.
One thing we did do when we copied over the original was that we copied the entire contents of the six mod-CORE2 folders. However, we also copied in the rest of the contents of the mod-CORE2 folder (config, settings, changelog, etc.) -- I don't think we were supposed to do that?
 
Freakkiller said:
2. Winter War didn't happen in my games, so I checked the event-files & didn't find it. I guess it will be integrated with later versions?
Nope, it depends on the stance the USSR takes. It might decide not to attack Finland. It usually does though.

Freakkiller said:
3. If Germany splits the remains of Czechoslovakia with Hungary it gets a blueprint for "1946 Infantry Equipment" (tech-id 1260). That’s pretty advanced technology, even for the Czechs. ;)
Good call... Too bad Mantis isn't up and running yet after the ISP move - that one definately has to be checked.

Freakkiller said:
4. There are events to activate new or improved airtechteams after certain air-related technologies/doctrines are discovered. Is something similar planed for naval doctrines (i.e. Germany researching carriers and getting a team for them)?
Affirmative.

Freakkiller said:
Though one can see that it isn't finished yet, the events and the fully reworked tech-trees are pretty impressive (& addictive). *thumbs up*
Glad you like it... We want to make the future versions even better, and finally getting some graphics in as well. Migration of most of the CORE1 stuff is on the drawing board too. it took over a year to get the foundations of the game completed, and migration to DD added half a year to that. Having crossed those bridges implies that we can (finally) focus on the rest.
 
m_spencer said:
Excellent!
Up until December 17th, 1936, when Guangxi, Japan, Bulgaria, and Ecuador declared war on Germany, then the game crashed.
And this was right after the ideology label disappeared.
Known bug?

I had something similar when the world and his uncle declared war on Switserland.
No immediate CTD, but when i (wondering what happened after studying the game log in map mode, so scrolling those five lines that show) tried to look at the DIPLOMATIC situation of switserland i had the CTD.
Before the screen flashed off i noted that switserland seemed not te be involved in any wars.

This may be the direct cause for the crash, when one country is (considerst itself) at war with another, but the other doesn't know/care.
Of course i could not check for Ecaudor/bolivia/whichever southamerican nation that declared war.

After reload the mayhem stayed limited to Japan and Guangxi (IIRC)
PS. I saw the note about AI sometimes going crazy and dowing wildly. This post is merely to possibly point at the direct cause of the CTD
 
dec152000 said:
Hi,

1. I'd rather do what you are describing with adjusting stats as well. However, due to technical limitations of the game engine that doesn't work reliablly. So the only way to effectively model the size split is as we've done it. The non-upgradeable unit issue ends up being pretty minor.

mm

There is a way to have various divisions characteristics whithout multiplying the models. When you discover a tech, you trigger an invention event where you specify the triggering conditions to modify the values for the new model. I'm currently modifying your infantry tech file and your secret_events file to prove the validity of my suggestion. When they will be ready, I'll send you them. It works perfectly so far.

You have two basis 30' technology to choose with 6 or 9 bat. organizations and then I erase all the post tech in double. The models are declared in the infantry tech file as 6 bat. unit and the basis tech end events modify the values for 9 bat.
The only parameter that can't be modified is (oddly) toughness (I suspect that the modifying parameter is not toughness).

As I have no account on the CORE site, I will use this forum.
 
_Curieus_ said:
I had something similar when the world and his uncle declared war on Switserland.


lets be honest though...they have it coming to them :rofl:
 
Montcalm said:
There is a way to have various divisions characteristics whithout multiplying the models. When you discover a tech, you trigger an invention event where you specify the triggering conditions to modify the values for the new model. I'm currently modifying your infantry tech file and your secret_events file to prove the validity of my suggestion. When they will be ready, I'll send you them. It works perfectly so far.

You have two basis 30' technology to choose with 6 or 9 bat. organizations and then I erase all the post tech in double. The models are declared in the infantry tech file as 6 bat. unit and the basis tech end events modify the values for 9 bat.
The only parameter that can't be modified is (oddly) toughness (I suspect that the modifying parameter is not toughness).

As I have no account on the CORE site, I will use this forum.

Hi,

This may seem to work, but I'll be suprised if it works for all situations. Using normal techs/events works for modify active units but it does not modify any units that aren't complete. Plus the practicality of using event driven fixes is not very good. still interesting to see if the invention aspect helps.

mm
 
Tuominen said:
Is CORE playable for DD scenario?
CORE 0.25 is adapted to DD, though we won't support all DD features until 0.30. Furthermore it installs in a separate directory, so it won't affect your original DD install. As to the scenarios we only support the '36 scenario at the moment. Maybe (and that's a big one) we'll migrate some of the others as well, but not on the short term, that's for sure.
 
Hagar said:
CORE 0.25 is adapted to DD, though we won't support all DD features until 0.30. Furthermore it installs in a separate directory, so it won't affect your original DD install. As to the scenarios we only support the '36 scenario at the moment. Maybe (and that's a big one) we'll migrate some of the others as well, but not on the short term, that's for sure.

Ah, good, I had bit problems with pre-dd CORE and ended up installing windows again to get it working.. and it did! :)
 
Looking through the brigades/divisions.txt's of Core 0.25 I found some strange values:

1.) All tactical bombers require 2 manpower to be build, except mid-war Tacs which need 3. WAD/typo?

2.) 15000 man Reserve Divisions have a supression value of 3, except the '39 Res which has a suppresion stat of 1 (even lower then the 10k Reserve Div of the same year).

3.) Every armored car brigade from AC-1 to AC-3 has two defined supression values (sometimes even two different):

# 0 - 1930 Cavalry Battalion
model = {
...
suppression = 0.5
softattack = 1
suppression = 1
...
}
# 1 - 1935 Cavalry Battalion
model = {
...
suppression = 0.5
softattack = 1.25
suppression = 0.75
...
}
# 2 - 1939 Motorcycle Battalion
model = {
...
suppression = 1
softattack = 1.5
hardattack = 0.5
suppression = 1
...

2.)All AC brigades from AC-6 upwards have two different transportweight stats:

# 5 - 1935 Tankette Battalion
model = {
...
transportweight = 5
supplyconsumption = 0.4
fuelconsumption = 0.4
transportweight = 8
upgrade_time_factor = 0.60
upgrade_cost_factor = 0.40

Do those two different transport values do anything I'm not aware of or are they a bug?

bye Freakkiller
 
Hi,

Good catch on the Reserve unit! That would have been a hard one to spot. All will be corrected for 0.30 (or an interim release if we do one). For info, the Transport Weight doesn't seem to do anything at this point. Thanks!

mm
 
Is their any other place to get this download? I've tried 6 times to get past the stupid 'cat' system on rapidshare, and I'm fed up of it.

I'm pretty shocked anyone would use this appalling service :confused:.