Is it me, or am I the only one that's having serious trouble getting through the munich events without war?
The historical choice of an event is always choice 'A'. Furthermore you do need to choose Grossdeutchland in the Nuremberg rally playing Germany, and the UK must op for Appeasement (though they might rethink of a more agressive strategy later on). When the UK opts for appeasement straight away the Allied outcome is a given. If not the player will be able to determine the following responses (at a price).KILLER BOB said:Is it me, or am I the only one that's having serious trouble getting through the munich events without war?
Nope, it depends on the stance the USSR takes. It might decide not to attack Finland. It usually does though.Freakkiller said:2. Winter War didn't happen in my games, so I checked the event-files & didn't find it. I guess it will be integrated with later versions?
Good call... Too bad Mantis isn't up and running yet after the ISP move - that one definately has to be checked.Freakkiller said:3. If Germany splits the remains of Czechoslovakia with Hungary it gets a blueprint for "1946 Infantry Equipment" (tech-id 1260). That’s pretty advanced technology, even for the Czechs.![]()
Affirmative.Freakkiller said:4. There are events to activate new or improved airtechteams after certain air-related technologies/doctrines are discovered. Is something similar planed for naval doctrines (i.e. Germany researching carriers and getting a team for them)?
Glad you like it... We want to make the future versions even better, and finally getting some graphics in as well. Migration of most of the CORE1 stuff is on the drawing board too. it took over a year to get the foundations of the game completed, and migration to DD added half a year to that. Having crossed those bridges implies that we can (finally) focus on the rest.Freakkiller said:Though one can see that it isn't finished yet, the events and the fully reworked tech-trees are pretty impressive (& addictive). *thumbs up*
m_spencer said:Excellent!
Up until December 17th, 1936, when Guangxi, Japan, Bulgaria, and Ecuador declared war on Germany, then the game crashed.
And this was right after the ideology label disappeared.
Known bug?
dec152000 said:Hi,
1. I'd rather do what you are describing with adjusting stats as well. However, due to technical limitations of the game engine that doesn't work reliablly. So the only way to effectively model the size split is as we've done it. The non-upgradeable unit issue ends up being pretty minor.
mm
_Curieus_ said:I had something similar when the world and his uncle declared war on Switserland.
Montcalm said:There is a way to have various divisions characteristics whithout multiplying the models. When you discover a tech, you trigger an invention event where you specify the triggering conditions to modify the values for the new model. I'm currently modifying your infantry tech file and your secret_events file to prove the validity of my suggestion. When they will be ready, I'll send you them. It works perfectly so far.
You have two basis 30' technology to choose with 6 or 9 bat. organizations and then I erase all the post tech in double. The models are declared in the infantry tech file as 6 bat. unit and the basis tech end events modify the values for 9 bat.
The only parameter that can't be modified is (oddly) toughness (I suspect that the modifying parameter is not toughness).
As I have no account on the CORE site, I will use this forum.
CORE 0.25 is adapted to DD, though we won't support all DD features until 0.30. Furthermore it installs in a separate directory, so it won't affect your original DD install. As to the scenarios we only support the '36 scenario at the moment. Maybe (and that's a big one) we'll migrate some of the others as well, but not on the short term, that's for sure.Tuominen said:Is CORE playable for DD scenario?
Hagar said:CORE 0.25 is adapted to DD, though we won't support all DD features until 0.30. Furthermore it installs in a separate directory, so it won't affect your original DD install. As to the scenarios we only support the '36 scenario at the moment. Maybe (and that's a big one) we'll migrate some of the others as well, but not on the short term, that's for sure.
# 0 - 1930 Cavalry Battalion
model = {
...
suppression = 0.5
softattack = 1
suppression = 1
...
}
# 1 - 1935 Cavalry Battalion
model = {
...
suppression = 0.5
softattack = 1.25
suppression = 0.75
...
}
# 2 - 1939 Motorcycle Battalion
model = {
...
suppression = 1
softattack = 1.5
hardattack = 0.5
suppression = 1
...
# 5 - 1935 Tankette Battalion
model = {
...
transportweight = 5
supplyconsumption = 0.4
fuelconsumption = 0.4
transportweight = 8
upgrade_time_factor = 0.60
upgrade_cost_factor = 0.40