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Re: Re: Re: Sino-Japanese War

Originally posted by Steel
There is no distinction between CHC and CHI for the Front AI. Therefore when Japan reaches CHC border, they build up 20-30 division force and assaults Yanan. After CHC annexation, CHI is annexed within a year. If Japan fails to defeat CHC, then they usually never manage to advance farther and never send forces for the Pacific campaign.

Removing CHC from the war means the Japanese AI ignores CHC, advances very rapidly against the Chinese, triggers the "Japan's Choice" event and then usually goes for the Pacific instead :)

This change also means that the CHC uprisings don't happen while the Japanese army is in north China, but rather when they are in Nanjing area - a good thing ;) The CHC-JAP war now starts with an uprising, quite appropriate IMHO :D
ok, i could test that when you finish...:D
 
Not quite enough for an air unit ;)

i16003.jpg
 
hey Steel, yesterday playing with Japan, I was fighting with China. When i pass the Zenghou province ( or something like that), the flooding happened, so Zenghou and another province went to 0 infra.
The problem is that almost half of my army was passing through those provinces when the flooding happened... i lost hundreds of MP... I have to use the strategic redeployment+reinforcements all the time, to not loose them all...
Well, although i could survive, my question is, could the AI survive to that??
:confused:
Can we do something? or we leave it like that?
 
There was a date Japan officially annexed Manchuria, im not sure when it was but this should be in dont you think?
 
Generalisimo, I'll look at that. I've never seen such a heavy effect from it though - mostly you should be able to move out of those provinces fairly quickly :confused:


Burris, I believe you are referring to the abolition of extra-territoriality in December 1937. This was not an annexation per se. Manchukuo (aka Manchuria when under Chinese rule or Manzhouguo under Japanese rule) was a nominally independent puppet state from 1931 to 1945.

I think more relevant changes would be the transfer of the Kwantung Army to the Japanese OOB (this has a major balance impact though) and also an event for the creation of Manchuria as a ComChi territory during the Chinese Civil War.
 
Originally posted by Steel
Generalisimo, I'll look at that. I've never seen such a heavy effect from it though - mostly you should be able to move out of those provinces fairly quickly :confused:
More than 20 division were in those 2 provinces...
It is the only passage to avoid "rivers crossing" to go to south and west of China. ;)
 
Originally posted by Generalisimo
More than 20 division were in those 2 provinces...
It is the only passage to avoid "rivers crossing" to go to south and west of China. ;)

Ah, but that is what your fleet is for! You can land south of the Yellow River by simply placing a transport fleet in the Korean Bay and marching your troops across.

FWIW the AI tends to use smaller stacks in the area so I don't think they are hit as hard as you were. I'll look at it tonight or tomorrow.
 
I had a wierd game where teh Chinese civil war continued and Japan didn't attack.

Communist China very accurately starting siezing the north rapidly then it fell into a huge stalemate.

So the Chinese civil war IS possible.
 
Originally posted by Steel
Ah, but that is what your fleet is for! You can land south of the Yellow River by simply placing a transport fleet in the Korean Bay and marching your troops across.

FWIW the AI tends to use smaller stacks in the area so I don't think they are hit as hard as you were. I'll look at it tonight or tomorrow.
yep, I made a huge attack by land... I do not like boats... :D
My marines were preparing to land in the south while my forces destroy all the north when that happened... The marines were suposed to close a "perimeter" in the south and encircle all the nationalist forces near Shangai, that's why the cavalry were trying to avoid that any force escaped quickly from there... but i am telling you my plan!!! ... :p :D :D :D

I have no problem with that, i could still survive, but my concern is the AI behavior against that... :D
 
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In my current 0.5 game, Japan had the Kiri project on November 5th, 1940 and NatChina is a puppet, but ComChi is very alive and has taken some 4 NatChina provinces around their original 2 provinces.
 
Will there be an event changing Siam to Thailand? :confused: I believe it was called Siam to only 1939, and then the name was formally changed to Thailand. Perhaps an event should be made to change the name, and maybe you could choose not to also. I know it's not too important, but it might add flavor. :)



Meiji-Tenno
 
I was playing the japs once, accepting natchi as a puppet. However, they soon lost over half of the country to comchi. I eventually found out that the reason for this was their troops having 0 org. I started to send them supplies, and they immediately managed to form a solid front. However, the damage could not be undone, because comchi had already the worlds fourth largest army, consisting mainly of inf and a few mil.
 
While in this thread, I came to think of the Tojo issue. He cannot be elected and there is no military coup event AFAIK. Therefor I have made an event of this. It is far from perfect, though. Perhaps it could be included in a future core patch.

#########################################################################
# Military Coup by Armfeldt
#########################################################################
event = {
id = 492000
random = no
country = JAP

trigger = {
leader = 101381 #Tojo
random = 20
NOT = {
headofgovernment = 5056
}
}

name = "Military Coup!"
desc = "One of our brilliant generals, Hideki Tojo, is planning a military coup with the purpose of changing japan into a military dictatorship."
style = 0

date = { day = 1 month = october year = 1941 }
offset = 7
deathdate = {day = 30 month = december year = 1944 }

action_a = {
name = "Coup succeeds" #
command = { type = headofgovernment which = 5056 } #Tojo
command = { type = dissent value = 5 }
}
action_b = {
name = "Coup fails"
command = { type = dissent value = -5 }
command = { type = sleepleader which = 101381 } #Tojo
}
}

Not exactly sure about the dates, though.
 
Thanks Armfeldt - you'll find that in the next patch (or maybe v0.6) the Japanese politics are greatly changed ;) This was mentioned a little while back

- US-Japan events will now trigger the Tojo cabinet and bring Japan to fascism in 1941, thus leading to war with US and Allies
 
chinese & far east oil production

I'm currently trying to establish a representative oil distribution for HOI by looking at the oil production during 1936-1947 (thread). However I have preciously few resources on chinese oil production and surrounding regions (not controlled by european or american oil companies). Add the civil war and the chinese-japanese war and the country production figures I have can be considered dubious.

I believe there must be some chinese and other non-english records on this that I cannot read. And as I believe there must be some people that can lay their hands on such information in this forum I am asking if there are people that are willing to share this information.

What I specifically would like to know is:

- regions (and related HOI provinces) with oil discoveries in '36-'47
- regions (and related HOI provinces) with commercial oil production and production figures for the same period (figures in barrels or metric tons) in Nat. Chi, Com. Chi., Tibet, South-east Asia (excepting Burma), Manchuria and Japan
 
Originally posted by Meiji-Tenno
Will there be an event changing Siam to Thailand? :confused: I believe it was called Siam to only 1939, and then the name was formally changed to Thailand. Perhaps an event should be made to change the name, and maybe you could choose not to also. I know it's not too important, but it might add flavor. :)



Meiji-Tenno
sadly, there is no command to change the name of a country... :(
 
Originally posted by Generalisimo
sadly, there is no command to change the name of a country... :(

In EU2 there was a command to do that, hasn't Paradox included that in HoI?