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I posted this in the Commonwealth thread, but I guess this thread is more appropriate. I noticed that the event list for Canada is rather small and did not accurately represent Canada in the war, particularly on the home front.

MacKenzie King met with Hitler in the summer of 1937. He found Hitler charming and Hitler assured King that Germany wanted no war. Perhaps this could reduce Canadian war entry by a few points.

There is currently no event for Canadian intervention in the Spanish Civil war, but they sent volunteers.

The Voyage of the SS St Louis 1939 (also for Cuba, Belgium and US) - When Canada refused to accept 900 Jewish immigrants after Cuba and the US also refused. Belgium accepted them as 'temporary' immigrants.

When Britain went to war, Canada waited one week and convened with Parliament first, which was symbolic of Canada's independence... there could be an event which allows the player the option of automatically joining the war without parliamentary consent (a large dissent hit, especially in French Canada, maybe 5) or that Canada would convene with Parliament (Leave the allies and stay Neutral) A week later another event would come up where Canada rejoins the allies and declares war on Germany (no dissent hit) or Player could choose to remain neutral (dissent hit)

A series of events in regards to conscription. After learning from the first world war, canada was reluctant to send men,especially conscripts. At the outset King had a policy of "Limited Liability". After the Fall of France it became obvious that Canada would have to go to Total War. The National Resources Mobilization Act (NRMA) gave the gov't control of resources and trained militia to not be sent overseas. This event is in the game, but it should be ammended to grant Canada Militia units of 13000 men (1 division), King still proposed no conscription.

Japanese Internment (not sure if this overlaps with the no war crimes policy) But the Canadian government placed 22000 Japanese citizens in internment camps due to unrest in BC in Feb 1942. Essentially they were interned to safeguard them from paranoid Canadians. The government also confiscated property. The option could be given if Japan is at war with the Allies, then intern the Japanese (1 Dissent and move more towards fascism) or not to intern them (5 dissent). The US government also did this. It could be an event for them too

If Canadian manpower gets low, an event should errupt offering a Conscription Bill. You can accept (Must have national plebicite) or decline (no conscription 2-3 dissent in English Canada) If yes, then the plebicite should occur. King's slogan was "Conscription if necessary, but not necessarily conscrtiption" The plebicite passed with 75% of Canada agreeing, but 75% of Quebec disagreeing. The plebicite options could be Yes (Conscrtiption law event with 3 Dissent) or No (5 dissent from English Canada) If a yes on conscription the NRMA militia division should be lost and replaced with a motorized or mechanized division and add more manpower. Historically these few of these conscripts ever made it to combat.

I'll come up with more ideas
 
Malch said:
I posted this in the Commonwealth thread, but I guess this thread is more appropriate. I noticed that the event list for Canada is rather small and did not accurately represent Canada in the war, particularly on the home front.

MacKenzie King met with Hitler in the summer of 1937. He found Hitler charming and Hitler assured King that Germany wanted no war. Perhaps this could reduce Canadian war entry by a few points.

This could be doable, but may adversely effect the AI. If you have some code for this, post it, and we'll see what happens.


There is currently no event for Canadian intervention in the Spanish Civil war, but they sent volunteers.

How many Canadians went over to Spain? If it's less than 1000, it probably isn't worth adding in.


The Voyage of the SS St Louis 1939 (also for Cuba, Belgium and US) - When Canada refused to accept 900 Jewish immigrants after Cuba and the US also refused. Belgium accepted them as 'temporary' immigrants.

Ehhh, not going to happen really. This treads far too close to other unmentionable issues.


When Britain went to war, Canada waited one week and convened with Parliament first, which was symbolic of Canada's independence... there could be an event which allows the player the option of automatically joining the war without parliamentary consent (a large dissent hit, especially in French Canada, maybe 5) or that Canada would convene with Parliament (Leave the allies and stay Neutral) A week later another event would come up where Canada rejoins the allies and declares war on Germany (no dissent hit) or Player could choose to remain neutral (dissent hit)

How realistic would it have been for Canada to remain neutral? From what I understand, the convening of parliament in Ottawa was only a formality, and had nor direct effect on whether or not Canada went to war along with the UK. So, what would the purpose of this be?

A series of events in regards to conscription. After learning from the first world war, canada was reluctant to send men,especially conscripts. At the outset King had a policy of "Limited Liability". After the Fall of France it became obvious that Canada would have to go to Total War. The National Resources Mobilization Act (NRMA) gave the gov't control of resources and trained militia to not be sent overseas. This event is in the game, but it should be ammended to grant Canada Militia units of 13000 men (1 division), King still proposed no conscription.

This is kind of already handled with the MP modifications. Nothing so direct or specific for Canada, but there are limited MP pools pre-war, and they increase as tensions rise and nations go to war.


Japanese Internment (not sure if this overlaps with the no war crimes policy) But the Canadian government placed 22000 Japanese citizens in internment camps due to unrest in BC in Feb 1942. Essentially they were interned to safeguard them from paranoid Canadians. The government also confiscated property. The option could be given if Japan is at war with the Allies, then intern the Japanese (1 Dissent and move more towards fascism) or not to intern them (5 dissent). The US government also did this. It could be an event for them too

We've been discussing this one on and off for some time now. Given how close it comes to the no war crimes policy, I don't think we're going to go through with it. Not for Canada, and not for the USA.

If Canadian manpower gets low, an event should errupt offering a Conscription Bill. You can accept (Must have national plebicite) or decline (no conscription 2-3 dissent in English Canada) If yes, then the plebicite should occur. King's slogan was "Conscription if necessary, but not necessarily conscrtiption" The plebicite passed with 75% of Canada agreeing, but 75% of Quebec disagreeing. The plebicite options could be Yes (Conscrtiption law event with 3 Dissent) or No (5 dissent from English Canada) If a yes on conscription the NRMA militia division should be lost and replaced with a motorized or mechanized division and add more manpower. Historically these few of these conscripts ever made it to combat.

I'll come up with more ideas


This could be doable. If you have any event code, please post it for consideration.
 
Permanganate said:
1546 Canadians fought in the SCW. Most of them (~1200) fought in the International Brigade.

So, Canada would lose 1.5 MP roughly. Could easilly be tied in with the International Brigades event for SPR. I'll take a look at it then.
 
Japanese Internment

I've scripted an internment event, closely following the official US history here: http://www.army.mil/cmh-pg/books/wwii/Guard-US/ch5.htm

The emphasis is on internment of enemy aliens in time of war but there are three choices in the result:

"a" Intern them all (small supply and manpower hit for guards and camp construction, no dissent effects, but a big negative modifier for democratic alignment) - the historical choice.
"b" Intern Japanese Citizens only (smaller supply and manpower hit for fewer guards and smaller camps, moderate dissent hit from outraged Pacific state citizens).
"c" Intern no-one (big dissent hit from outraged Pacific state citizens and allows sleeper cells to conduct sabotage attacks on US provinces (with their own effects of reduced democratic alignment, IC reductions, manpower reductions for guards, dissent increases from internal security, etc.).

It's tabled for now since V0.9 had a lot of new events.

It's worth noting that even now under the 4th Geneva Convention, internment of enemy aliens is permissable under Article 42 of the convention though the procedural safeguards called out in the 1949 agreement were not applied by the USA in WW2. See http://www.genevaconventions.org/
 
Engineer said:
"c" Intern no-one (big dissent hit from outraged Pacific state citizens and allows sleeper cells to conduct sabotage attacks on US provinces (with their own effects of reduced democratic alignment, IC reductions, manpower reductions for guards, dissent increases from internal security, etc.).

This proposed event is quite close to the kind of stuff Paradox doesn't like in their games; uncomfortably so, IMO.

Incidentally, is there any evidence at all that Japan would have bothered with sleeper cell attacks? The two attacks on the West Coast I know of - balloon bombs killing two people in Oregon, and a sub-launched fighter doing a little strafing - didn't rely on any participation or intelligence gathering by residents. Japan doesn't seem to have used the tactic anywhere else, either; not even in the Philippines or Hawaii, which had some ethnic Japanese, despite having time to prepare for war. (The scouting in Hawaii was carried out purely by the Japanese consulate there. This is just the usual espionage that needs no event.) Since, AFAIK, they never used the tactic, why do we need an event about it?
 
Tachibani Spy Ring

The Tachibani spy ring was broken up in the summer of 1941. Tachibani was a Japanese spy who ran a chain of brothels in Los Angeles as his cover. One of his lieutenants was a dentist and the agents were using visits to the dentist as their drop. In addition Tachibani and the dentist were using Japanese immigrant clubs as places to meet and run their agents. The dentist's wife, who was also an agent, seemed to have the lead with respect to the clubs. Tachibani was a Imperial officer, but the dentist and his wife were naturalized citizens. When the FBI rolled them up the lot they were expelled from the USA instead of getting a trial so relations with Japan weren't degraded more than they already were. What they were going to do during war is problematic. We know that the Germans committed acts of sabotage in US industry prior to the US entry into WW1, and they despatched saboteurs to the USA in Operation Pastorius. Other German agents were radioing shipping movements to U-boats off New York Harbor in 1942. Insidious Foes by Francis MacDonnell mentions this case, there was a more detailed description of Tachibani in another of my sources, I think it was Ketchum's The Stolen Years.

The FBI rounded up hundreds of Japanese nationals immediately after Pearl Harbor. Whether they got all of the agents was one of the major concerns that led to the internment. The other was that the agents would commit sabotage. Michelle Malkin claims the FBI missed some and had signals intelligence supporting a fear of sabotage in her The Case for Internment. I haven't read the book and checked the notes so I can't assess how solid her sources are. If someone else has, it will save me $20.

You're right about the balloon bombs, but the purpose of those was to start massive forest fires in the northwest. Had they been successful, the cost in lives and treasure would have been far greater.

From a practical viewpoint, there is clearly an argument whether you want to include the code for several events that only have a few percent chance of firing.

From a purely game standpoint:
- Lots of other events are scripted on similar probabilities.
- The USA is the single most powerful state in the game so some events to give it trouble have a legitimate claim for play-balance.
- The effects are small enough scale that should not decide a game.
- Sabotage via secret agent cannot be simulated except by event.

Ground-rule wise, it does push the edge. But someone has to probe them once in a while.
 
In Canada the RCMP found absolutely no evidence of Japanese citizens violating any laws that would justify internment, but I'm not sure about the US. I think it would be a good event that reveal errors made by North American governments out of paranoia
 
Internment/Espionage

After sleeping on it, it seems to me there is a line between scripting recognized war crimes (verboten) and errors in judgement - the conventional wisdom on internment.

The US was a target of Japanese espionage. In addition to Tachibani there was the Amanu ring in the Canal Zone. I don't recall is Amanu was a citizen or a resident alien, but certainly many of his henchmen were resident aliens. They spied on the Panama Canal Zone under the cover of a civilian fishing operation. The US lured him into Costa Rica with tales of a secret US base under construction and then the Costa Rican authorities picked him up at the border. The Costa Ricans did the interrogation and then the lot of them were expelled. This was back in 1937.

It retrospect it's amazing how much espionage was going on in the USA running up to the war. The Germans and the Japanese were quite clumsy and often arrested. The Brits were busy trying to discredit the Germans and the Isolationists. The Soviets were quite effective with their fronts at AMTORG and working through various fellow-travelers. The Soviet espionage is tailor made for HOI since so much of it was explicitly technology theft. (Events are already scripted, but we need to get the bugs out of V0.91 before loading things up again).
 
About italy

During the fascism the population was invited to do an high number of sons withg a statal contributes is possible to introduce an event who increase the manpower?

Another for Italy, this is Unhystorical.
At the end of the war in Italy or during the fascism there was a great risk that the communist party take the power i think it will be a funny event an italian red revolution and the entry in the komintern.
 
Lavrentij Beria said:
During the fascism the population was invited to do an high number of sons withg a statal contributes is possible to introduce an event who increase the manpower?

Why? A child conceived on 1/1/1936 won't yet be twelve by the end of the game.
 
Earl Uhtred said:
Why? A child conceived on 1/1/1936 won't yet be twelve by the end of the game.

Sure, but remember that the fascism had the power since 1922 to 1942, u can just manpower in order to the law of demographic incrementation of the first years of the regime.
In 1923 the demographic policy started (then you can do an event of manpower incrementation for example in 1941 or 1940).
In 1927 the regime make a tax on the people who wasn't married.
 
Ok, I like Mongolia, and the Soviet Union had more or less total control over Mongolia, or the Mongolian Peoples Republic. I was wondering if any one would be intrested in adding events where Mongolia is given some more degree of independence.

In 1932 the Soviet Union and Mongolia signed the Mutial Aid and Assitance treaty. According to this treaty Special the Soviets would train and equip Mongolian Forces, and also send expoditionary forces, which would train new troops, help defend Mongolia, and would take responsblity for Border patrol.

Perhapse there could be a string of events, starting with one for the Soviets saying something about the treaty, and the have 3 options like,
a). Fufill treaty obligations, which would cause a loss of supplies and man power, and add a infanrty to the build que for Mongolia, but a much lower cost to the Mongols and also gives the mongols some free techs, manily infantry and arty techs and land doctrins .

b) Partialy help, gives some extra supplies and resources, 1 tech, and pushes the mongols away from the communism side of the tirangle a little bit

c) Forget the Treaty, which would cause dissent hits and have Mongolia move signifigantly away from the communism side of the triangle

d) Take over completley, this causes a small dissent hit, but Mongolia ceases to exist and becomes part of the soviet union(think ala Germanys anneation of Austria).

Now if b or c is choosen this ends the Mutial aide line of events, if d is choosen Mongolia is given a choice of either becoming part of the USSR, or staying indpendent, but it leaves the comintern, and it becomes centerlist with a center aligenment. If the Mongols choose independance, then an SU event fires which says either leave them alone or go to war with them with the obvious out come if war is chosen.

If a is chosen, then you have the event re-firing every year, and each time it gives the Mongols a wee bit more independance. Perhapse the second time around, more techs, and some industry or infrasructure boost, and perhapse a few new officers are added to the Mongol officer pool. You could have this continue from 1936 until like 1940, where if a is choosen each time, the SU is given a choice of letting the puppet status go, and having a fully indpendent Mongolia, which would lower dissent in the Soivet Union, and give them a good sizes DI boost, of couser Mongolia is still lennist and remains in the comintern, with military access and control still given to the Soviets, but full control over industry and resources given to the Mongols. I got a bunch of info on Mongolia during that time period if anyone is interested.