Mmm. I am handling quite a chunk of Axis tech sharing for my Balkan Events Pack (v9 just out). It is the last version, because Steel is integrating my changes into CORE v0.7. But anyway, latest progress on tech trading or sharing in the Balkans:
1. Hungary gets CV 35 tankette from Italy - Tankette .50 and prerequisites.
2. Hungary gets L-60B ligh tank from *Sweden* - Basic Light Tank 30+mm and prerequisites.
3. Bulgaria gets Pz Kpfw 35(t) from Germany - Basic Light Tank Prototype and prerequisites.
4. Bulgaria gets Pz IV, Pz III, StuG III, and appropriate anti-tank guns and artillery - Basic Medium Tank Prototype, Improved Medium Tank Prototype, Medium Assault Gun 70+mm M, Anti-Tank Gun 70+mm, Howitzer 120+mm.
Out of these 4, first three are pre-war or early war (up to 1940) and pretty limited in scope. Last one is big - hits late in 1943 or early 1944, if Germany is at war with Soviet Union. It seems like a huge freebie, and it is. It also happened historically - Bulgarians were panicking with Red Army approaching and their armored forces being basically obsolete, so Germany sent them a lot of Pz IIIs, Pz IVs, good anti-tank weapons, StuG IIIs and IVs, as well as some fairly new artillery. Ironically, when Red Army did come knocking in September of 1944, Bulgarians pulled a fast one and switched sides. The tanks and other equipment ended up fighting against Germany... :rofl:
As with all my tech trades, I check that the giver has the tech, and giver gets an option to give or to keep. Default is to give, because the trades historically happened. In most cases I keep tech transfers to bare minimum and give one specific model. In a few cases I gave out general model prototype to give the event a chance of hitting: locking myself to a specific tank model might mean AI would choose another one and my event wouldn't fire.
Last Bulgarian transfer really gives Bulgarians more of anti-tank weapons and artillery in immediate tech applications, and the ability to develop their own basic or improved medium tank, with tank guns up to about 50+mm. I felt it a decent compromise between the fact that I can't predict what German AI will develop and over the fact that Bulgarians got a large number of various tanks in one shipment, but not quite enough to form a new division. The last event also transfers 500 supplies to account for the actual equipment.
In my opinion, we can control the Axis tech sharing through incremental approach. Let us carefully code all historical tech transfers, and a few of the more logical and likely hypotetical ones. This should keep minors playable and not just a waste of space and IC...
For example, my tech trades for Yugoslavia give them a solid fighter force, which keeps German dive bombers from just flattening any opposition during the war. And in the few times I've seen France share tank tech before it fell, Yugoslavia even made a small armoured corps which extended the war considerably. Mmm.
Zerli