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Bulgaria did receive a lot of hand-me-downs and to a lesser extent Hungary during WW II, most of the equipment was from France or Czechoslovakia. Hungary though, had a decent enough industry to produce the Turan I and II which where a perfectly serviceable medium tanks. Romania had some excellent fighters, like the I.A.R. 80. Bulgaria…well….they where in the most need of hand-me-downs. Of course none of these countries where anywhere near as advanced as the Germans organisationally, electronically, industrially, and well…in every single way. Most of the major tech sharing in C.O.R.E. is done through events but I would not stop the Germans and to a lesser extent, the Italians from sharing tech with the Axis minors, Germany always seems to have difficulty in the USSR and the wehrmacht needs all the help they can get.
 
Giving Minor nations filler techs will not help them, since they don't have the research abiltiy to build up on them. It doesn't make sense to give minor nations techs that give them no bonus'.

Romania primarily recieved (in numbers that are over dozens)...

PzKpfw IV G
LTvz35 tanks and later LTvz38 tanks (after the Germans had no use for them)
R35 tanks (from France)
Me 109 G (late war effort)
PZL P.24 (interned from Poland)
PZL P.37 (interned from Poland)
IAR 80 (basically a modified PZL P.24)

Hungary primarily recieved

PzKpfw IV G
S-II tank (bought the rites from occupied Czech factories)
CV-35 Tankettes (bought from Italy)
LTvz35 tanks and later LTvz38 tanks (after the Germans had no use for them)
Re.2000 (bought from Italy)
Me 109 G (late war effort)
75mm Tank Destroyer (StuG III late war)

Bulgaria primarily recieved

PzKpfw IV G
D.520 (after Vichy fell the Germans got a hold of many of these aircraft)
Me 109 G (late war effort)
75mm Infantry Support (StuG III)

There were many small purchases and shipments sent in, but not much to warrant inclusion in HoI. These techs will generally keep the minors in the game, and much more powerful than they were before without making them unrealistically powerful.
 
The problem I find is that the AI doesn't research enough tech during war time. In my Siam game it's 1947 and there isn't a single jet in the sky. I had to give so much tech to my allies it wasn't even funny, imagine Siam having to teach the Germans how to make better tanks!
 
The tech thing is a HoI problem. The AI will spend 50-50 left over IC on production-research. You as an individual are infinitely more economic in your research/production than the AI could ever be. Yet, in 0.7 things will be a lot better. Also, there does reach a point where production is more important than technology, and HoI's technology system is so rigid and unrealistic that it will never be perfect. It will be exploited by a human to the point where you will have more tech than some majors if you are a minor who has expanded beyond historic plausibility (the only way I can guess that Siam has jets and high-tech tanks in 1947).

Things will drastically change with 0.7, so changes based upon experiences with 0.6 will not be required due to the massive revisions in the next version. Blanket tech sharing will just make the game very dull and unrealistic, as there is not point in researching if you are a minor nation (as you get everything for free), and there will be little difference between nations, and no quality gap (as Romania will be just as good as Germany). Major nations will have improved research. The AI has been heavily modified, in a lot of cases to improve technology as well as fighting capability. The main problem is that the AI works research in %, while a human has specific individual goals. A human can get to jet fighters much easier than the AI can, due to the ability to change research focus and maximize efficiency in attaining specific goals in lieu of gameplay experiences.

Back to tech sharing...

There were very few instances where minors were beefed up to the level of the majors. The Commonwealth fit into this area. Minor nations should be a nuisance of majors, but rarely ever their equal. The real reason why Germany needed allies is manpower issues, as it was better to field armies of minor nations than it was to have armies of occupation.

Minor nations will be better. Historic tech sharing only gave these nations small boosts, and in many cases, boosts that could not be exploited (i.e., built up from for even better equipment). There are a few examples of where technology was imporoved upon (the IAR 80, Turan tanks, etc.) but in most cases, shared technology was mainly a stopgap, to bring up their allies to a certain level (giving the Bulgarians D.520 fighters did not increase Bulgaria's ability to research other fighters, but just gave them a modern aircraft to use at that moment, which will eventually become obsolete and they will have to rely on their allies for further improved aircraft).

Basically, you give these nations equipment, but what wasn't given was the ability to develop this equipment further. Specific applied tech (i.e., tanks, planes, guns) is what tech sharing should be, not the techs to develop futher equipment (i.e., gears, airframes, infrastructure).
 
Of course you are right about Germany, only propping up the Axis minors to the level of 'sorta adequate'.
Actually what I was referring to is that I had to teach Germany how to just make improved tanks and nobody had jets!
 
Mmm. I am handling quite a chunk of Axis tech sharing for my Balkan Events Pack (v9 just out). It is the last version, because Steel is integrating my changes into CORE v0.7. But anyway, latest progress on tech trading or sharing in the Balkans:

1. Hungary gets CV 35 tankette from Italy - Tankette .50 and prerequisites.
2. Hungary gets L-60B ligh tank from *Sweden* - Basic Light Tank 30+mm and prerequisites.
3. Bulgaria gets Pz Kpfw 35(t) from Germany - Basic Light Tank Prototype and prerequisites.
4. Bulgaria gets Pz IV, Pz III, StuG III, and appropriate anti-tank guns and artillery - Basic Medium Tank Prototype, Improved Medium Tank Prototype, Medium Assault Gun 70+mm M, Anti-Tank Gun 70+mm, Howitzer 120+mm.

Out of these 4, first three are pre-war or early war (up to 1940) and pretty limited in scope. Last one is big - hits late in 1943 or early 1944, if Germany is at war with Soviet Union. It seems like a huge freebie, and it is. It also happened historically - Bulgarians were panicking with Red Army approaching and their armored forces being basically obsolete, so Germany sent them a lot of Pz IIIs, Pz IVs, good anti-tank weapons, StuG IIIs and IVs, as well as some fairly new artillery. Ironically, when Red Army did come knocking in September of 1944, Bulgarians pulled a fast one and switched sides. The tanks and other equipment ended up fighting against Germany... :rofl:

As with all my tech trades, I check that the giver has the tech, and giver gets an option to give or to keep. Default is to give, because the trades historically happened. In most cases I keep tech transfers to bare minimum and give one specific model. In a few cases I gave out general model prototype to give the event a chance of hitting: locking myself to a specific tank model might mean AI would choose another one and my event wouldn't fire.

Last Bulgarian transfer really gives Bulgarians more of anti-tank weapons and artillery in immediate tech applications, and the ability to develop their own basic or improved medium tank, with tank guns up to about 50+mm. I felt it a decent compromise between the fact that I can't predict what German AI will develop and over the fact that Bulgarians got a large number of various tanks in one shipment, but not quite enough to form a new division. The last event also transfers 500 supplies to account for the actual equipment.

In my opinion, we can control the Axis tech sharing through incremental approach. Let us carefully code all historical tech transfers, and a few of the more logical and likely hypotetical ones. This should keep minors playable and not just a waste of space and IC... :)

For example, my tech trades for Yugoslavia give them a solid fighter force, which keeps German dive bombers from just flattening any opposition during the war. And in the few times I've seen France share tank tech before it fell, Yugoslavia even made a small armoured corps which extended the war considerably. Mmm.

Zerli
 
Well, I have made tech events for the Balkans with a much similar result, EXCEPT, I included hypothetical techs for 'what if the Balkans sided with the Soviet Union'?

Currently you would be a fool as a Balkan state not to become a tool of Germany, since if you side with Russia you would get nothing! With my new events, siding with Russia actually gives the Balkan states more technology, since Germany tended to give obsolete weaponry, whereas Russia sent out modern equipment. I based this upon the relative equipping of the Nationalist and Republican Spain forces. Russia tended to send the best of its equipment, where the Axis kept most of the modern equipment for themselves to test it, and gave 'obsolete' stuff to Spain.

Italy sells technology to nations (primarily Hungary and Sweden) for resources (primarily steel). The Re 2000, CV-35, and even torpedo boats were sold during periods where Italy was neutral and even when they were axis.

German tech trades are contingent primarily on Czechoslovakia being occupied, as well as Vichy instated (otherwize we will assume that French equipment was either evacuated or destroyed, leaving Germany with nothing). Russia could afford to send droves of tanks and planes to their allies, but Germany could only send stuff it didn't need.

Romania recieves a lot of their equipment after the fall of Poland, IF they are neutral at the time, representing the Polish army retreating to be interned. They gain PZL P.24 and PZL P.37 aircraft.

This gives Axis/Soviet minors access to some basic infantry weaponry (based upon the new tech tree that totally revises infantry and artillery techs), as well as Basic Light Tanks (mainly LTvz35 if Czechoslovakia occupied) and Infantry tanks (R35 if France captured) as well as a Basic Fighter (He 112 for Romania, D.520 if Germany occupies France, Re. 2000 bought from Italy for Hungary) (many techs result in actual units being recieved). There is a second series of events that give improved equipment (Me.109 G's, Ju-88's, PzKpfw IVG, or Soviet equivalents) at another stage representing attempts at beefing up the minors.

This gives the minors some substantial fighting units to suppliment their army, instead of them using Great War tanks and Biplanes.