With the radar techs (xxxxx warning sites) you get the following "bonus" - Surprise chance them = +X% . Surely the '+' should be a '-' ? Otherwise investing in radar makes your enemy able to surprise you more easily than they otherwise would.
Crazyhorse said:I know.![]()
But come to peace with the issue so the real hurting can end.![]()
Timpino said:Motorisation of the army maybee? a tech that the USA showed very well during the war, almost all their forces had motorised transportation, they did not exactly march were they were going, they took the truck. this should be a tech that only increases the speed of the inf divs, and maybee marines, but paras and mountaneers, should be left without, me thinks.
There should be an upgrade cost and ofcourse it should not be easily attainable, but i think this is a sort of work-around of the fact that you cannot upgrade inf to mot or mec. which IMO is very unrealistic. The upgrade should drain supplies and oil more than before to, to reflect that they are motorised regular inf.
Cheers
It will say it uses fuel but it really won't. Only armor, mech, and motorized ground units will use fuel. See bug report here. AFAIK this hasn't been fixed yet.Timpino said:but inA gets a fuel thingy when you upgrade them, right?
Well, if the bug was fixed then you could actually make the infantry consume oil directly by researching a "full motorization" tech. This has been discussed before which was what caused some of us to test it and me to post the bug report.Timpino said:crap, didn't know about that, but what do you think of the idea, if they fix the bug? (the inf, will actually use oil, none of the other solutions)
Diego EV said:I dont know where post this question, so sorry if is the wrong place![]()
My question is: How Leaders (and ministers) loyalty affect the game? Specially in combat.
Steel said:Some event commands pick least loyal as target.
Diego EV said:Could be modified for the next core version the speed of the tanks, in relation with their guns?
For example, if you can desing a medium tank 37mm, 50mm or 75mm S. Then the 37mm, being the weakest, should recive an extra point in mobility. The 50mm remain as it is and the 75mm S recive a -1 movement as penalty due the bigger gun.
At this way made sence to design tanks with smaller guns, cose you recive something in exchange. IMHO![]()
Crazyhorse said:300 tons??? That seems a bit much IMHO.
The 6th Army in Stalingrad needed minimal 350 tons of supplies to keep alive while they were surrounded. 700 tons were preffered for the 6th Army. (Just read it in Anthony Beevor's - Stalingrad)
And the 6th Army was a lot bigger then a allied armour division.
It seems to me that the 300 tons number is incorrect.
I don't think the numbers wee really that different for an Allied or an german division. Perhaps the German divisions did not receive as much as they wanted and a Allied division did. Taking in mind that in Germany supplies were a bit of a problem.