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Originally posted by Ridgway
I do like the idea of glider research being related to the artillery research, but they should co-exist with one another. That is, one has to research the Glider tech first, then the Artillery techs become available to research.

How about adding Glider development as one full level of Heavy (or light) air tech tree?

Pkunzipper and I started work on the new air tech tree, so we can also add some things related to the paras there.

So far I see 2-3 levels of glider development, making possible transport of light armed troopers (but in squads, not dispersed + org bonus), light artillery (attack/defense bonus) and light vehicles (soviet/US light tanks, jeeps - speed/org bonus).

Any further suggestions?
 
Originally posted by mvsnconsolegene
No, I did not. However, even so I still believe that the doctrines SPECIFICALLY cost way too much in terms of 'industrial capacity'.

Learning how to increase your armies organization does not take 'factories'. Researching Nuclear Weapons costs ICs, I can see that. MY comments were not directed towards 'hardware' based researched (Computers, Industrialization, etc.) but towards the doctrines.

- MVSN

Right, but how can we balance sudden drop of IC costs of doctrines? The only solution is to rise the cost of more technological research (weapons specific), but then it will again make R&D hard for minors, while superpowers won't fell it that much. :(
 
I agree with that. I really don't see why it is expensive to research the doctrines. I can easily understand why it takes TIME to research new tactics, I just don't see why you have to use massive amounts of industry to figure out that you should (for instance) organize your merchant shipping into convoys and escort them. Portugal and Spain were doing that in the 16th century, how difficult can it be? You have to think up new ways to distribute the ships to do it efficiently, but that takes a small team of officers and some scraps of paper, not the entire production capacity of your country working around the clock.

Yes, that was my problem. Unless they were very well paid :).

Right, but how can we balance sudden drop of IC costs of doctrines? The only solution is to rise the cost of more technological research (weapons specific), but then it will again make R&D hard for minors, while superpowers won't fell it that much.

Yes, there would have to be a major change in IC costs. Some POSSIBLE solutions just off the top of my head: increases in costs to build divisions AND / OR increases in costs to UPGRADE divisions ( i.e. I like C.O.R.E. have real UPGRADES, but shouldn't it cost a bit more to replace all the old artillery with the the latest up-to-date stuff :) ), I'm not sure what the exact costs are to upgrade right now, this would be realistic because players would have to be updating their units to stay level. The other option would be making such techs cost more and getting rid of the UPGRADE option, which gets rid of some hard work, doesn't it. However, it addresses another problem I have with the game. In order to upgrade a unit I have to ship them to the bloody mainland. As Japan and Britain and Italy this is extremely tedious as there are extended holdings.

However, if there is someway we could manage to keep countries at realistic technical levels but with slightly more realistic doctrine levels I think this would be a vast improvement. As it stands now, it is almost impossible for a country to be at the realistic level they were in 1939 from 1936; in terms of unit productions and technologies. They basically have to pick one level they want to excel at.

I have a personal question, when people play Italy...does anyone end up building any more ships? Paratroopers, Marines? light, medium, and heavy tanks? Getting Nylon and desert equipment? Well, guess what....the real italy had all these. The Vanilla and C.O.R.E. HoI makes it possible to be better at any ONE section of the armed forces, but not to be at realistic levels for all three.

- MVSN
 
An example of Tank research

While looking at some of the techs I fully agree with the timespan that HoI has on techs, but the costs seem to be completley out of wack.

It is almost as if a thing takes a long time to develop, it is also more expensive (i.e., the more time it takes the more it costs).

Taking a look at tank development, there is a basic pattern in developing tanks.

*Tanks
*Gear
*Suspension
*Engine
*Light Tank Prototype Tests
*Light Tank
*Medium Tank Prototype Tests
*Medium Tank

(*Is basic, advanced, etc...)

*Tanks:

Is basically discovering a new set of tanks. It is totally conceptual and relies on tests and theories based on previous developments. It currently costs 22 IC for 350 (or so) days. I wonder why this costs so much when in reality nothing concrete is made.

*Gear, *Suspension, *Engine:

These cost 7 IC and takes 60 days. These are developments of concrete things, requiring actual field testing physical development and construction. I understand about the time, but 7 IC is pretty cheap when you think that drawing up plans for *Tanks for a year costs 22 IC.

*Light Tank Prototype Tests

This is designing, building and testing actual prototype chasis for Light Tanks. It uses previous tech of Gear, Suspsension and Engine used for older Medium Tanks due to the size of Light Tanks increasing (to require the same power and drive of older medium tanks). Presently it costs 13 IC for 150 days. This is a bit expensive when it comes to IC when you realize that this is to develop and produce a limited series (3-10 vehicles), especially when equipment used is already in existence (Gear, Suspension and Engines). It should be cheaper.

*Light Tank (MG, 20mm, 30mm, etc...)

This is actually getting the prototypes into construction. Currently it is 9 IC for 90 days. However, to revamp entire factories to produce this new vehicle in its entireity should be short (in the 90 day span), but extremely expensive (since you basically have to refit entire factories to produce this new equipment).

*Basic Medium Tank Prototype Tests

This originally costs the same as Light Medium Tank Prototype Tests in HoI, but should cost more (since you have to apply and utilize an entirely new set of power and drive in new Engines, Gear and Suspension).

*Basic Tank (MG, 20mm, 30mm, etc...)

Like the light tank, this should be a short but expensive tech research, since it really is just implementing already discovered ideas into a practical setting and to get it into production.

This is the original system and its costs (D = Days)

22IC 350D * Tanks
7IC 60D * Gear
7IC 60D * Suspension
7IC 60D * Engine
13IC 150D * Light Tank Prototype Tests
9IC 90D * Light Tank
13IC 150D * Medium Tank Prototype Tests
9IC 90D * Medium Tank

To get Light Tank = 590D minimal, 10 460IC total spent
To get Medium Tank = 640D minimal, 11 720IC total spent

So, basically to get a Basic Medium Tank, if you had unlimited IC, it would take you 640 Days minimum to research it (from Basic Tank to Basic Medium Tank (40mm)), and spend a total of 11 720 IC to get it.

I think that this system works better (I am thinking about increasing the IC cost of *Light Tank and *Medium Tank because this would be very expensive)

9IC 350D * Tanks
9IC 60D * Gear
9IC 60D * Suspension
9IC 60D * Engine
9IC 150D * Light Tank Prototype Tests
11IC 90D * Light Tank
9IC 150D * Medium Tank Prototype Tests
13IC 90D * Medium Tank

To get Light Tank = 590D minimal, 5670IC total spent
To get Medium Tank = 640D minimal, 7290IC total spent

In this system to get a Basic Medium tank, if you had unlimited IC, it would still take you 640 Days minimum to research it (from Basic Tank to Basic Medium Tank (40mm)), and spend a total of 7290 IC to get it.

The main difference between my system and the original system is that very few nations (not even Germany or the US) can afford to be constantly maxing out Armour research in order to get a Basic Medium tank in 640 Days. My system cuts the cost almost by 1/2, just by creative shifting and increasing the cost of tech that runs for shorter periods of time (usually practice and creation of equipment), but decreasing the cost of tech that runs for longer periods of time (usually theory and testing with limited equipment).

Basically no matter what we do some nations will have more IC to devote to research than others. However, even since the top IC nations cannot reach historic research goals, the system cost needs some rethinking. Sure, if we cut the costs of research, it means that nations with lots of IC will just research more, but cutting costs can also have most other nations reach a respectable level of research, and the limitations will be primarily time limitations.

Theory or development with limited manpower and/or resoruces used should not cost a lot of IC, while production and creation of actual things in quantity or size should cost loads of IC.
 
Originally posted by Copper Nicus
Right, but how can we balance sudden drop of IC costs of doctrines? The only solution is to rise the cost of more technological research (weapons specific), but then it will again make R&D hard for minors, while superpowers won't fell it that much. :(

The problem is cost. There are minimum time limits for certain technologies. To get a medium tank, no matter how much you have, it will take you almost 2 years. Also, most nations did not have high levels of technology, yet were still formidable in the field. This is because even outside of alliances there was 'tech sharing'. Nations would buy weapons and equipment from other nations. Most nations didn't develop their own SMG, but bought them in large numbers from other nations, but in order to reap the benefits of the SMG, all nations are forced to research it unless they are in an Alliance and are sharing technology.

No matter what we do some nations with more IC will develop more tech than others. However, decreasing cost will result in nations that were not top of the line, but still pretty powerful (like Japan, Italy, France, etc.) have a reasonable level of technology. It also might be worth while to set up events where minor nations can purchase certain techs (such as SMG, Modern Rifles, etc..) by trading away supply/resources would work to keep minor nations at historic levels without making technology too cheap. Most minor nations actually did not develop and produce their weapons of war, but purchased or captured them (Japanese 47mm AT Guns were basically copies of captured Russian 45mm AT Guns, wile the US, Russian and Japanese 37mm AT Guns were based off of purchased German 37mm AT Guns, or did the Germans get their guns from Russia?).
 
Also, in regards to AA Gun techs, I think that the order is a bit off.

There should be two categories, Light AA Guns, Heavy AA Guns.

Light AA Guns range from 20mm AA Guns to 40mm AA Guns

Heavy AA Guns range from 70mm AA Guns to 120mm AA Guns

The problem is, in order to research 70mm AA Guns, you have to research all other previous AA Guns, when historically 70mm and 80mm AA Guns were actually developed and in full use in WW1. Either we create two different tech fields, or just change around the order of technology.

From:

20mm AA Gun
30mm AA Gun
40mm AA Gun
70mm AA Gun
80mm AA Gun
120mm AA Gun

It could be:

70mm AA Gun
20mm AA Gun
80mm AA Gun
30mm AA Gun
40mm AA Gun
120mm AA Gun

Since the bonus' are the same, the only difference is the name of the tech. Realistically, you didn't have to develop a 20mm barrel before you developed a 30mm barrel, all that matters is rate of fire, range, size of shell and fire control, and in some cases 40mm AA Guns were more effective than 70mm AA Guns.
 
Originally posted by mvsnconsolegene
I have a personal question, when people play Italy...does anyone end up building any more ships? Paratroopers, Marines? light, medium, and heavy tanks? Getting Nylon and desert equipment? Well, guess what....the real italy had all these. The Vanilla and C.O.R.E. HoI makes it possible to be better at any ONE section of the armed forces, but not to be at realistic levels for all three.

- MVSN

I have played Italy the most out of any country (due to my Italian heritage), and have noticed that exact same problem. No way in heck was I able to produce and research everything Italy was able to. I felt like just a glorified minor nation. I had cycles of research. I researched aircraft, armour, industry and infantry, no doctrines whatsoever (I was saving them until about a year before the war starts). I could get Basic Tanks by 1939, and two types of Basic Fighters and a Basic Bomber, but very little progress on my Infantry/Artillery, some progress for Industry (just to cut costs so my Industry will be more efficient!) none for navy, radar, rockets, doctrines, etc.

How was my navy supposed to keep up with other nations? Historcially Italy's navy was extremely modern (just lacking fire control and sufficient oil). Their aircraft were on par with European standards, their ships were top of the line, and they had reasonable tanks and artillery (what they managed to make was ok by British standards).

Italy can deal with other minor nations in the Balkans, which are also facing similar problems, and can even hold off the British and French, for a while (because they have tech problems as well). But should the US, Russia or Germany become hostile, then there is no chance, even in 1939.

Realistically, most nations were on an equal footing when it comes to military tech in 1939. Panzer Mk IV's were equivalents to British Cruiser Mk IV's, Russian BT-5 and BT-7's, French S-35 Somua's, and even Italian M11/39 tanks were not totally outclassed. Most minor nations had SMG's in 1939 (strangely enough it was major nations who had problems of SMG supplies in the first few years of WW2, notably in England and France).

It wasn't until the war started when certain major nations shot ahead in weapon developments while others had to beg, borrow or steal weapons technology, or fight with obsolete weapons.

There probably has to be more events that have tech sharing between nations that were not necessarily allies, but supplied weapons in large enough numbers to equip entire armed forces.
 
I took a quiack glance at the tank sprite thing, and this is how it seems to work:

In vanilla HOI, each tank size (Light, Medium, Heavy, Super Heavy) gets it's own sprite.

Model numbers for those are:
Code:
Light        :  0 -> 12 : Level 1 sprite

Medium       : 13 -> 24 : Level 2 sprite

Heavy        : 25 -> 35 : Level 3 sprite

Super Heavy  : 36 -> 38 : Level 4 sprite
Level 4 probably runs as high as the available model numbers.

So the model numbers for the CORE tanks should somehow accomodate to this.

Maybe using the l1 for the great war tanks, l2 for the lights, l3 for the mediums and l4 for MBTs, if there's some way to fit the different models in those ranges.
 
How about adding Glider development as one full level of Heavy (or light) air tech tree?

Pkunzipper and I started work on the new air tech tree, so we can also add some things related to the paras there.

So far I see 2-3 levels of glider development, making possible transport of light armed troopers (but in squads, not dispersed + org bonus), light artillery (attack/defense bonus) and light vehicles (soviet/US light tanks, jeeps - speed/org bonus).

Any further suggestions?


I've started to work on something.... give me a few hours today, and I'll post some ideas. I don't think we really need to change much -- just need a bit of tweaking.

:)
 
Originally posted by McNaughton
How was my navy supposed to keep up with other nations? Historcially Italy's navy was extremely modern (just lacking fire control and sufficient oil). Their aircraft were on par with European standards, their ships were top of the line, and they had reasonable tanks and artillery (what they managed to make was ok by British standards).

This is pretty much how it stands in the game. You have to develop two levels of naval technology before you get a new generation of naval construction. Italy has designs up to the Washington Treaty designs (battleship, heavy cruisers, light cruisers), but is lacking carrier technology. Further research will get you fire control advantages and ASW advantages which is what Italy was historically lacking.
Italy has a nice, modern fleet at the beginning of the game. It pretty much matches their 5th or 6th largest ranking in the world. They can take on the French navy and the starting British Med. Fleet. They might not have many ships left after this, but they can compete. None of the minor navies (Greece, Turkey, Yugoslavia) can hope to compete with the Italian Navy even if they combined in an alliance.
As for the remainder of their technology, I don't know enough to have a good opinion of Italian tech, so I will refrain. MDow
 
re: Refrain

As for the remainder of their technology, I don't know enough to have a good opinion of Italian tech, so I will refrain. MDow

Well, please don't. In my opinion Italy had excellent technology, as good as any of the other majors. Before I get a thousand responses, I'd like you to read the following statement: Italy had the designs for planes, good ships, good weapons for their infantry, but they were never able to MASS PRODUCE THEM. I think to make things realistic this is the direction core has to take...an increase in IC costs across the board for building and upgrading units but a REDUCTION in doctrine IC costs and perhaps some of the larger more expensive techs. This would allow countries to be as historically advanced as they were in real life, but not have the equipment mass produced and in the hands of their soldiers. This would be more realistic from the point of view of ALL countries that have less than 150 I.C.'s at the start of the game, Hearts of Iron is a Major's Only Club as it stands...

You have to admit that there is a problem when it is IMPOSSIBLE to play the game historically and have the real techs that a country had if you are a minor. It is impossible, heck...I conquered Argentina, Nationalist Spain, Saudi Arabia, Brazil, Portugal, Yugoslavia, and Greece as Italy and I still don't have the I.C.'s to get all the different techs they had. I don't even have them researched let alone, built and ready for combat. Like, how am I supposed to produce paratroopers, marines, three tank divisions, squadrons of every type of plane, etc. by 1939? Let alone producing the more advanced plane designs by 1943....

- MVSN

P.S. I'm NOT SAYING that Canada should be able to compete with the Soviet Union, or that Italy should be able to compete with the United States...I am simply saying that country's be able to be technologically at the level they were at.
 
Is it possible to code/mod that when one conquers a country and either annexes it or puppets it, that you get access to their tech tree?

In other words, any techs the conquered country had that you did not gets "discovered" by you. This is historical when the US and USSR utilized German technological improvements.

This could solve a lot for the Minors as well.
 
I think too that current tech cost is a little high...
We can solve the problem, keeping the balance lower the IC costs for those tech that require upgrades (Artillery big cannon, etc...) and increase a little it for the ones who doesn't (SMG and many infantry tech).

In addition high tech cost and a short research time is an advantage for Major Powers with a lot of IC (Russia is still able to have Adv.Med.Tank by the end of 1939!) while low tech cost and longer research time should keep the game more balanced...
 
How tech should work

Some creative switching of IC costs can drastically reduce the cost of doing research without necessarily having every nation with MBT's by 1939 due to minimum timespans. Yet, this will really only improve the case of the major nations. However, would it be accurate to get the minor nations to research at higher levels?

The problem with HoI is that it assumes that every single weapon used by any individual country was independently and domestically designed (unless tech was shared between Allies).

In fact, that was rarely the case.

Czechoslovakia designed the supurb 20mm and 40mm AA Guns whose rights were bought or stolen by both the Axis and the Allies who domestically produced their own. Japan's domestically produced 25mm and 13mm AA Guns were of a French Hotchkiss design.

Most of the Low Countries used purchased Bofors 40mm AT Guns that were domestically produced. The German 37mm PAK 36 formed the basis of AT guns of this calibur (and greater) for the US, Japan and Russia (who developed a 45mm AT gun which was then captured and copied by Japan).

Tanks: Looking at tank development, you can see an entire line of tanks developed from one American prototype (the Christie suspension). This suspension was found in Russian Tanks (BT seris) British Tanks (Cruiser series), and even German tanks (Captured Czech LTM-38's). Realistically, the Russians and British didn't have to research 'Basic Gear' in order to get their BT and Crusader tank gear, but mearely purchsed the rights to use an existing prototype. Polish (7TP based off of Vickers 6 ton), Swedish (Landsvark series based off of LTM-35) and Hungarian (Turin, I believe, based off of the LTM-35) tanks were based off of purchased British and Czech vehicles. They didn't have to research Gear, Engine, Suspension or even the prototype since they purchased all of these. All they had to do was to figure out how to mass produce and customize them. Very few nations built tanks from scratch. Both Canada and Australia (each with fairly high IC, yet still not enough) based their domestically designed tanks off of British and American parts (they used the M3 chasis, suspension/gear/engine, and British armaments in 40mm and 57mm). Technically they didn't research any of these, but were able to put these tanks into domestic production.

SMG: The most common SMG in Europe was the Bergmann SMG in the 1930's. A Swiss design, it found its way into the hands of the Japanese, Belgians, Dutch, Germans and even British, along with countless other nations. While many of these nations later developed their own SMG's, others just used the Bergmann design and produced it themselves, until they purchased and used improved designs.

Aircraft: Until 1945 I think that every aircraft in the Finnish inventory was purchased (same with Sweden). Many nations bought aircraft outright (notable sellers were Poland, Germany, France, Russia, England), or bought the rights to construct them (Belgium bought the rights to build Hurricane fighters). Very few nations had to develop their own aircraft.

So, basically you can see the dilemma in HoI is that minor nations never really had the ability to independently develop their weapons of war, because their industry and R&D was never at the same level as the major beligerants. HoI got this aspect correct. The problem is, is that currently the only way for these nations to get this tech is if they either join the Axis or Allies. By the time they eventually get the trickle down of tech, (if any at all), they are usually in the heat of battle still fighting with Great War era tanks and biplanes. There must be a way for neutral nations to get the tech they got without joining a military alliance.

It might not be a popular idea, but instead of giving these minor nations unrealistic IC, which may or may not add to their technology (possibly will just create more resource problems and increae the number of military units they produce), we should create a series of tech sharing/selling events where minor nations are able to get the basics that they did have by the time of war.

I say, we make tech affordable for the Major Nations, and add tech selling events for minor nations, to give them a leg up when it comes to technology. Unless we skew the system so much, that research costs next to nothing (making it trivial since everyone will always be on the same footing), there is no way to get minor nations to basic tech levels without this.

The main suppliers of weapons technology were: (pre-war)

Czechoslovakia: Small Arms, Artillery and Medium Tanks
United States: Leading in Tank Gears and Suspension, Aircraft, small arms
Britain: Light Tanks/Tankettes, limited aircraft
France: Artillery, Light Tanks
Germany: Small Arms, Aircraft, Artillery
Switzerland: Small Arms
Russia: Small Arms, Tanks, Aircraft
Italy: Small Arms, Torpedo Boats, Aircraft, Artillery
Poland: Aircraft

Among others...

These nations led the devleopment of military technology, and supplied it to the other nations of the world. These other nations either used purchased goods, or based their equipment off of examples and rites purchased from these nations. This above list of nations should be the ones who are ahead in technology, while the others survive through technology trickling down.
 
Example of tech selling

An example of a techsharing event would be like the following event. There would be no cost, since HoI does not represent financial gain or loss. It wouldn't give them the tanks immediately, since I see that the "Basic Medium Tank (30mm)" tech is more applied to gearing up factories to produce this piece of equipment rather than any form of research and testing.

Code:
#################################
# Tech Sharing: Hungarian Tanks #
#################################

event = {
	id = 123456
	random = no
	country = HUN

trigger = { 
	year = 1940
	}

	name = "Purchase the rights to the LT vs 35"
	desc = "Hungary was in need of a main battle tank and purchased the rights from the Czech Skoda factory to domestically produce their LT vs 35 design."
	style = 0

	date = { day = 1 month = january year = 1940 }
	offset = 1
	deathdate = { day = 30 month = december year = 1940 }
	
	action_a = {
		name = "Ok"
		command = { type = gain_tech which = 2301 } # Improved Gear
		command = { type = gain_tech which = 2302 } # Improved Suspension
		command = { type = gain_tech which = 2303 } # Improved Engine
		command = { type = gain_tech which = 2314 } # Basic Medium Tank Prototype Tests
	}
}
 
Re: re: Refrain

Originally posted by mvsnconsolegene
<SNIP>but they were never able to MASS PRODUCE THEM.

<SNIP>You have to admit that there is a problem when it is IMPOSSIBLE to play the game historically and have the real techs that a country had if you are a minor


No. R&D spending in HoI represents investment in research and in development. A country with the blueprint for something and no SMGs for their army should NOT have the tech in HoI. The bonus granted by a tech represents all of your units having been equipped with the new technology (or it being available via upgrade in some cases).
 
Originally posted by Ridgway
Is it possible to code/mod that when one conquers a country and either annexes it or puppets it, that you get access to their tech tree?

In other words, any techs the conquered country had that you did not gets "discovered" by you. This is historical when the US and USSR utilized German technological improvements.

This could solve a lot for the Minors as well.


No, it's not possible. It's also not desirable IMHO.
 
Originally posted by Ridgway
Is it possible to code/mod that when one conquers a country and either annexes it or puppets it, that you get access to their tech tree?

In other words, any techs the conquered country had that you did not gets "discovered" by you. This is historical when the US and USSR utilized German technological improvements.

This could solve a lot for the Minors as well.

Interesting idea, but it rarely happened. I can cite instances where equipment was captured, but rarely was this equipment superior or utilizable in such large numbers to warrant giving this tech to another nation immediately. Germany captured loads of 76.2mm Artillery guns in Russia, but realistically what guns they had were better than those captured (the capture of these guns are best represented by supplies). Captured T-34's were useful prototypes in aiding in the development of the Panther, but it gave them the basic idea, it didn't give them Panthers.

When Germany overan France they captured thousands of vehicles. When they gave R-35's to Italy and Romania, all that these nations got was a few battalions of the vehicles, they didn't get the ability to reproduce them, at the very most they have a prototype in which they can further develop into domestic production (it is hard without blueprints or access to engines and factories in which the product was in actual production).

The only real thing I could see that represents applied use of captured technological material is the German rocket research, and even this took years to implement, and possibly captured 45mm AT guns which were copied and reproduced by Japan (yet, they still had to put some R&D toward it as captured guns were a lot like prototypes).

However, selling equipment (in enough numbers so that it equips entire armies), or selling rights to production (enough so that it resulted in domestic production after sufficient R&D to suit implementing production) are, in my opnion, viable tech options for minors.
 
No. R&D spending in HoI represents investment in research and in development. A country with the blueprint for something and no SMGs for their army should NOT have the tech in HoI. The bonus granted by a tech represents all of your units having been equipped with the new technology (or it being available via upgrade in some cases).

I don't have too much of a problem with the I.C.'s for the "mm this and mm that" techs, I started this whole process by saying that the doctrine research was encredibly encredibly expensive; much more than it would be in reality. I think the main way to counter this would not be by increasing costs for other techs but to increase production and upgrade costs; as I've said repeatedly. :) Then minor countries will still face the same problems but in a different light, they can research the doctrines and techs, OR focus on producing units. Also, supply costs I think would have to be addressed more realistically. Minors should not be able to afford having 100+ division armies :).

In addition high tech cost and a short research time is an advantage for Major Powers with a lot of IC (Russia is still able to have Adv.Med.Tank by the end of 1939!) while low tech cost and longer research time should keep the game more balanced...

One hundred and fifty billion percent agreement :)

- MVSN

P.S. I'd just like to say, that regardless of anyone's opinion on this countries tech and that...as the game stand it is undeniably skewed towards to the majors. You start countries off realistically but they can't stay there. By the current logic, the country with the most I.C.'s puts out the best troops. That is not true in any respect. Did the Australians have worse troops than the Italians :), we all know that answer. I've never seen Finland, Romania, Hungary, Slovakia put up the slightest fight against the soviet union; even while germany is doing acceptably on the main front. I've played five or so games now, and Germany has lost against the Soviet Union in EVERY GAME because the Soviets take Romania and all those countries and launch an attack into the heart of germany through czek. and austria....

but rarely was this equipment superior or utilizable in such large numbers to warrant giving this tech to another nation immediately

A hard question. In some instances large caches of equipment was found and used and in others it was not. I don't think the current HoI system could effectively show this like EU2 could, where you got a slight increase in the quickness of techs by who you were near and if you conquered a country. I think an event wouldn't work...
 
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