Dumb question, but where is Wiki's TechMod project Forum?? I pop up from lurker mode to contribute something useful about the nuclear tech and find the thread moving twice.
Originally posted by Szun
From my point of view, no Hvy tank divison should be in use. There was never a divison with mostly hvy tanks in ww2 nor were the Light tanks in late war used as fighting units rather as recon. That is the main reasoning behind the Hvy Tank battalions and Adv. light tank recon battalion.
Tiger maus ...germany build 3..yes 3 tanks of that type, they helped defend Berlin.
I think the extra battalions are the best way to display the actual use of the tanks , adv. light or Hvy.
Szun
Originally posted by pzgndr
Dumb question, but where is Wiki's TechMod project Forum?? I pop up from lurker mode to contribute something useful about the nuclear tech and find the thread moving twice.
because it is a tech tree issue, it is moved to the proper thread, the tech tree one...Originally posted by pzgndr
Dumb question, but where is Wiki's TechMod project Forum?? I pop up from lurker mode to contribute something useful about the nuclear tech and find the thread moving twice.
#################################################
# Tech Sharing: Commonwealth Vickers Light Tank #
#################################################
event = {
id = 123456
random = no
country = ENG
trigger = {
war = { country = GER country = ENG }
technology = 2201 #Basic Gear
technology = 2202 #Basic Suspension
technology = 2203 #Basic Engine
technology = 2101 #Basic Optical Sights
technology = 2103 #Basic Light Tank Prototype Tests
}
name = "Send the Vickers to the Commonwealth"
desc = "At the outbreak of war England provided enough Vickers Light Tanks to Commonwealth nations to meet their early war needs."
style = 0
date = { day = 1 month = january year = 1936 }
offset = 15
deathdate = { day = 30 month = december year = 1944 }
action_a = {
name = "Ok"
command = { type = influence value = 2 }
}
}
###########################################
# Tech Sharing: Canada Vickers Light Tank #
###########################################
event = {
id = 123456
random = no
country = CAN
trigger = {
event = #Tech Sharing Commonwealth Vickers Light Tank
}
name = "Vickers Light Tank delivery"
desc = "England has provided us with the Vickers Light Tank."
style = 0
action_a = {
name = "Ok"
command = { type = gain_tech which = 2201 } # Basic Gear
command = { type = gain_tech which = 2202 } # Basic Suspension
command = { type = gain_tech which = 2203 } # Basic Engine
command = { type = gain_tech which = 2101 } # Basic Engine
command = { type = gain_tech which = 2103 } # Basic Light Tank Prototype Tests
}
}
##############################################
# Tech Sharing: Australia Vickers Light Tank #
##############################################
event = {
id = 123456
random = no
country = AST
trigger = {
event = #Tech Sharing Commonwealth Vickers Light Tank
}
name = "Vickers Light Tank delivery"
desc = "England has provided us with the Vickers Light Tank."
style = 0
action_a = {
name = "Ok"
command = { type = gain_tech which = 2201 } # Basic Gear
command = { type = gain_tech which = 2202 } # Basic Suspension
command = { type = gain_tech which = 2203 } # Basic Engine
command = { type = gain_tech which = 2101 } # Basic Engine
command = { type = gain_tech which = 2103 } # Basic Light Tank Prototype Tests
}
}
#################################################
# Tech Sharing: South Africa Vickers Light Tank #
#################################################
event = {
id = 123456
random = no
country = SAF
trigger = {
event = #Tech Sharing Commonwealth Vickers Light Tank
}
name = "Vickers Light Tank delivery"
desc = "England has provided us with the Vickers Light Tank."
style = 0
action_a = {
name = "Ok"
command = { type = gain_tech which = 2201 } # Basic Gear
command = { type = gain_tech which = 2202 } # Basic Suspension
command = { type = gain_tech which = 2203 } # Basic Engine
command = { type = gain_tech which = 2101 } # Basic Engine
command = { type = gain_tech which = 2103 } # Basic Light Tank Prototype Tests
}
}
################################################
# Tech Sharing: New Zealand Vickers Light Tank #
################################################
event = {
id = 123456
random = no
country = NZL
trigger = {
event = #Tech Sharing Commonwealth Vickers Light Tank
}
name = "Vickers Light Tank delivery"
desc = "England has provided us with the Vickers Light Tank."
style = 0
action_a = {
name = "Ok"
command = { type = gain_tech which = 2201 } # Basic Gear
command = { type = gain_tech which = 2202 } # Basic Suspension
command = { type = gain_tech which = 2203 } # Basic Engine
command = { type = gain_tech which = 2101 } # Basic Engine
command = { type = gain_tech which = 2103 } # Basic Light Tank Prototype Tests
}
}
# Infantry
1101 1102 1103 1105 1106 1202 1204 1206 1207 1302 1303 1304 1305 1400 1401 1976 1402 1974 1403
1404 1407 1408 1500 1501 1502 1504 1600 1601 1602 1603 1604 1700 1701 1705 1800 1802 1803 1805
# Artillery
14973 14010 14008 14009 14011 14100 14105 14200 14205 14206 14300 14976 14002 14004 14005 14006
14007 14009 14010 14011 14013 14101 14102 14103 14104 14105 14106 14201 14202 14203 14204 14206
14207 14209 14976 14306 14400 14977 14402 14404 14405 14500 14600 14601 14700 14701 14702 14800
14804
Poland should have the tech from the beginning, it was in production since 1935."37mm Bofors AT Gun" Holland, Finland, Romania, Denmark, Poland
Originally posted by McNaughton
I have a question regarding the tech preferences in the specific AI files.
I know that endgoals are things that we want the AI to achieve, like designing the Basic Light Tank 20mm, but the preferences are the priorities in which to get to it.
The question I have, is does this go in order? An example is the following.
Code:# Infantry 1101 1102 1103 1105 1106 1202 1204 1206 1207 1302 1303 1304 1305 1400 1401 1976 1402 1974 1403 1404 1407 1408 1500 1501 1502 1504 1600 1601 1602 1603 1604 1700 1701 1705 1800 1802 1803 1805 # Artillery 14973 14010 14008 14009 14011 14100 14105 14200 14205 14206 14300 14976 14002 14004 14005 14006 14007 14009 14010 14011 14013 14101 14102 14103 14104 14105 14106 14201 14202 14203 14204 14206 14207 14209 14976 14306 14400 14977 14402 14404 14405 14500 14600 14601 14700 14701 14702 14800 14804
Does this mean that Infantry has a higher priority than Artillery? Or does it try to research all of these techs equally?
Also, I notice that endgoal isn't used much in the AI files, does this part of the AI file work?
Originally posted by McNaughton
Also, I notice that endgoal isn't used much in the AI files, does this part of the AI file work?
Originally posted by McNaughton
Should Basic Comupters (3101 and 3103) be the goal for every nation in the AI files?
Originally posted by McNaughton
I know that this could lead to a French human player abusing the system and getting a much stronger army through exploiting the research system, but we should not handicap the AI because we are afraid of Hunan cheating.
Originally posted by jkkelley
Yo, Copper, what do you think about making Early Halftracks a prereq for Mechanized HQs? If you don't have halftracks, after all--and this is way before the APC stage--it's going to be hard to have mechanized infantry.
Originally posted by McNaughton
Each of these events have a basis in history. The Canadian Ram and Australian Sentinal Medium Tanks were both based off of the US M3 Lee chasis and UK 2 Pounder/6 Pounder anti-tank guns (with the superstructures/turrets being indigenous). 37mm AT Guns were sold by Sweden and Germany in sufficient numbers to equip entire armies and/or to start domestic production. Hungary purchased the rights from the German occupied Skoda factory to produce a modified LT vs 35 tank, which they called the Turin.
The nations who are selling this equipment will probably benefit best by getting Influence points, plus modifying the nation who purchases the equipment toward your political viewpoint. I have a few more event ideas, but don't want to give too much to these nations.
Note that in vanilla HoI 1.05c Mech HQs require Improved Halftracks.Originally posted by Copper Nicus
Fully agree. I'll add this change as soon I unpack 0.61 files.![]()
Originally posted by jdrou
Note that in vanilla HoI 1.05c Mech HQs require Improved Halftracks.