Basically a chance reduction, 18% for any master tactician is already too high, back in the day when basically only the gauss rifle and AC20 could one shot cockpits, this was less "exploitable", but with the introduction of UACs, +DMG energy weapons, purchasable gauss rifles, Coil weapons, this makes just to begin with, farming mechs way too easy as focusing called shots on the cockpit with said weapons WILL land on any battle, often on the first try, of course this can be done not only to salvage full mechs but also to clear them out easily.
but thats not even then main problem, the MAD-3R with its extra called shot bonus makes the chances of a called headshot go to whooping 35%, and it has hardpoints for PPC's, gauss rifles, uacs or AC20's, altogether for guaranteed instant kills on a single called shot, get 2 MAD-3R or a lance of them and any mission is invalidated by insta-kills with headshots.
considering all cockpits have a maximum of 61 points armor + structure combined, wether its a locust or an atlas, the game's difficulties can be easily "averted" quite early gametime wise, even more so if a MAD-3R is found.
but thats not even then main problem, the MAD-3R with its extra called shot bonus makes the chances of a called headshot go to whooping 35%, and it has hardpoints for PPC's, gauss rifles, uacs or AC20's, altogether for guaranteed instant kills on a single called shot, get 2 MAD-3R or a lance of them and any mission is invalidated by insta-kills with headshots.
considering all cockpits have a maximum of 61 points armor + structure combined, wether its a locust or an atlas, the game's difficulties can be easily "averted" quite early gametime wise, even more so if a MAD-3R is found.
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