Don't try to weasel your way out of acting like an ass. I didn't see any good intentions in your wind ups that I quoted in the previous post. My posts haven't proven anything about my knowledge in history - your assumptions are laughable at best. Not to mention this has NOTHING to do with the subject.
Furthermore I did not
suggest to you to watch these lectures now did I? You can't doubt their content if you have no idea what they are as well. So your arguments are just mind-boggling and ridiculous.
Am I trying to suggest anything for the game? No. Am I trying to tell YOU how to play or fix your game? No. So kindly don't mess with my ideas - I have played and beta-tested this game long before you even knew these forums existed. And yes you have no idea how DVIP works (thanks for telling me what it means btw, I'd never known if it wasn't your brilliant insight).
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If you reckon that it makes muslims too weak, then you should read every single file of it and adjust them accordingly. But what you suggest is way out of proportions, to put it mildly.
Again I'm not suggesting ANYTHING to anyone. I was merely asking for help with my own tweaks. Are you not reading on purpose? I guess you enjoy just picking fights when there's nothing to fight about. The things I wanted to adjust were for my own game. I wasn't imposing my ideas on you or anyone, was I ?
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Now that we have this put aside let me explain about the game. There are too many crusades for my taste. Every single time the Jerusalem crusade takes Alexandria and fights in the provinces of the Egyptian kingdom. Is that what you call historical? I've tried to battle this problem by switching the Egyptian directly controlled domain to be the duchy of Jerusalem. The problem with that is the AI takes 1-2 provinces and signs peace immediately.
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Republics didn't take the same level of participation as the proper crusaders now did they? Gameplay wise they have no demense limit, meaning Venice can take 20 provinces in the Holy lands and never make them into counties that break up free, or form Jerusalem and so on. Same goes for bishoprics and knight orders.
This is why I want to stop them from wage any kind of war against the muslims and make them unable to take the cross. They are unplayable for a human as well so I'm interested to see how this plays out.
- As for the crusades. The idea was to A) get Jerusalem B) help the Byzantines. Once you have Jerusalem there was a second crusade wave that was meant to stabilize the newfound kingdoms and so on. I don't think there was an idea to "free" Alexandria for the sake of it. They wanted to use Cairo as leverage to get back Jerusalem when it was taken. But that's further down the timeline.
The game just can't emulate this well. As I said too many crusades for my taste. Antioch, Jerusalem, Alexandria, Tunis, Sicilian ones, the ones in Spain. In my games the AI needs no help to handle spain, or even worse Tunis where you have a pretty thin stretch of muslim lands that get taken in seconds.
So what I want to do is - have the Jerusalem Crusade properly set (as it is now), moved the dates to be between 85-90. Then made it likely for a duke to call the crusade since the first one was pretty much the nobility taking the cross, not the kings leading everyone else. (The ones lead by kings afterwards are hardly successful historically speaking).
And then once you have Jerusalem you build upon that - hence the check if a christian owns it. If not - that should be the target until it's taken. That's my viewpoint and my take. My world my rules, I'm not telling you that it's the ultimate truth. That means I do not care about your comments and opinions whether it's accurate according to you or not. If you ask me Edessa would be the next logical step anyway.
So there are my reasons. I want to do these implementations and see how the game plays out. I'm not here to make a revolution just to tweak my game and
ALL I asked for was someone to tell me what code and where to put it since my obviously has gone wrong.
But ok here goes the bit you wanted to see: (can't paste the whole crusader_events.txt now can I?)
Code:
mean_time_to_happen = {
years = 1800
modifier = {
condition = { type = not value = { type = year value = 1085 } }
factor = 30
}
modifier = {
condition = {
type = and
condition = { type = year value = 1085 }
condition = { type = not value = { type = year value = 1095 } }
}
factor = 0.3
Here just slight change of dates.
Code:
modifier = {
condition = { type = papacy }
factor = 0.01 #papal controller is most likely to call it
}
modifier = {
condition = { type = not value = { type = papacy } }
condition = { type = duchy }
factor = 0.2 #a duke unlikely to call one
Changed the Dukes to be more likely to call one.
Code:
#####################################
# Catholic rulers take up the cross #
#####################################
character_event = { #The Pope urges you to take up the cross and join God's Holy crusade!
id = 1920
picture = "event_crusades"
trigger = {
condition = { type = ai }
condition = { type = is_independent }
[COLOR="#ff00ff"]condition = { type = not value = { type = form_of_goverment value = knight_order } }[/COLOR]
condition = { type = crusade }
condition = { type = not value = { type = atwar } }
condition = { type = religion value = catholic }
condition = { type = not value = { type = trait value = excommunicated } }
condition = { type = not value = { type = trait value = heretic } }
condition = { type = not value = { type = trait value = realm_duress } }
Now this is the one I suspect is crashing the game. It gives no error but when the crusade is called and this check is done it's CTD time. I know I'm doing it wrong I just don't know where to put that check or how to modify it to work.
and lastly..
There was a peace of god event which I can't find right now - I wanted to modify it to be forced upon republics, bishops when they are at war with muslims. (so they cant take land which they don't give to counts later). But I have no idea how to modify it at all!
So that's it. I'd appreciate you improving your attitude since It was really uncalled for.