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Hehehehe...

What does the 'F' stands for in 'RTFM'? Was it a typo? ;)

--> Welcome to the Simpson's BBBQ. The extra B is for BYOBB.

- 'What does this mean, Homer ?' (Pointing the extra B)

- 'It's a typo.'



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För Sverige, i tiden.
 
My german is bad so din't buy the game yet. and i like to know a much als possible about the game most othertings i know how they work (reading all AARS+FAQ+general discousion messages)
 
I'm in the same spot. I have translated enough to have the general idea on the buildings, but I don't really know exactly, in gameplay terms, what each does.

(I am normally a compulsive manual reader, but just finding the right sections to translate can be tough in this case.)
 
I hope my memory doesn´t fail me:

Promotion related buildings:

Vogt to Kanzler=increasing tax but also revolt risk (+3)
Landrat to Marschall= increasing tax and decreasing revolt risk (-1)
Bürgermeister to Gouvaneur=increasing production (or was it tax again?) and decreasing inflation

Fortress=increasing strength of fortress and manpower/cannons there
Wharf= allows building of more ships and first wharf gives one settler per anno

Church=access various info

Brewery=adds monthly 5 to research in trade (plus a bonus of 6 gold per anno)
Art Gallery=adds monthly 5 to stability (plus bonus of 12 gold per anno in capital province, else 6)
Weapons Gactory= +5 monthly for research in weapons tech (gold bonus per anno=6)
Shipmanufacture= +5 monthly for research in ship tech (gold bonus per anno=6)

Did I forget anything? Maybe. And maybe a few minor errors, because I typed this from memory, but I hope You get the point....

Hartmann

Edit: I forgot

conscription center= boosts number of conscriptable units
another-building-which-name-I-just-forgot=+5 monthly in infrastructure (+ 6 gold per anno bonus)



[This message has been edited by Hartmann (edited 06-01-2001).]
 
Originally posted by jfarber:
Maybe if ya don't have antyhing nice to say you should keep the mouth closed and fingers off the keyboard?

Those who know me in this board know that my language maybe harsh but my intentions are always pure. Honeystly I didn't want to insult anybody...if any offence was taken I hereby humbly apologize.

And I MEAN it...


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Live long & prosper

CC
 
Originally posted by CampedCrusader:
Those who know me in this board know that my language maybe harsh but my intentions are always pure. Honeystly I didn't want to insult anybody...if any offence was taken I hereby humbly apologize.

And I MEAN it...




I just wanted to defend a new person on this forum that seemed to be asking a very legitimate question.


Peace and long life.
 
Regarding the certain products that give you the 12 gold bonus instead of 6, you can discover those by clicking on the building base in the province, getting the list of potential manufactories, then holding your mouse over each of them until the full text pops up. The products which give the bonus are listed there.
 
At times (may be always... Im not sure) a province with a manefactury
(brewery and others) have a -1 chance to revolt.

Mormegill
 
'At times (may be always... Im not sure) a province with a manefactury
(brewery and others) have a -1 chance to revolt.'

All provinces with a manefactory always has -1% to revolt.
Keep the mouse hovering over the X% to revolt and it will show exactly what affects the current provinces likelyhood of revolting.


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/ Stefan Huszics