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olupien

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Feb 5, 2012
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Hey all, just having an issue with random characters showing up as "western_gfx" instead of their assigned graphical culture...it seems completely random and occurs to randomly generated characters in republic families or relatives of a patrician, or random courtiers who appear in a merchant republic court at times...

Otherwise all of the portrait interface files seem to be fine and I have no other issues at the moment so I can't seem to isolate what is causing the issue. None of the Merchant Patrician event files seem to reference any specific culture when generating a character aside from the Hansa events etc (which this is definitely not related to) For example:

Greek
JLEU9SM.jpg


Random Relatives (including children will have this issue):
Shows up as Western_gfx
CEVD8gt.jpg
 
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I'd imagine their own that they're trying to bugfix.

RE:OP What's the graphical culture of the Dorian culture?
Yeah it looks great dude. I am makeing a portrait mod for after the end and whould love to know what sort of dlc combo it is. Do you have an event that adds culture diversity? Prehaps only young people have the cool new look and your middle aged and older are cursed with western faces. If that is not the case just replace the defualt western faces with the face you want. Sure it is sloppy but it will get the job done.
 
Yes it's my own total conversion mod I'm working on (Pharaohs & Consuls) but as far as I can tell the "western" skin/gfx affects all genders and ages in patrician families, this screenshot may just show a male under 30 etc but so far in my tests it appears to be all age/genders with the only distinction is that it only occurs in republics....I am literally ripping my hair out at this point... and it also effects any gfx type I use, so this one I believe is Byzantinegfx but I have seen it occur to several unrelated ones...
 
Yeah it looks great dude. I am makeing a portrait mod for after the end and whould love to know what sort of dlc combo it is. Do you have an event that adds culture diversity? Prehaps only young people have the cool new look and your middle aged and older are cursed with western faces. If that is not the case just replace the defualt western faces with the face you want. Sure it is sloppy but it will get the job done.

Not sure what you're saying here? it is a glitch I"m experiencing in the current game build....westerngfx is randomly showing up for characters of any age or gender (even within the same dynasty) as long as they are within a patrician/republic court as far as I can tell. The character graphics are byzantinegfx if I remember correctly
 
I know it's been a few months but still no progress on this bug/issue....Does anyone have any other ideas why these randomly generated republic patrician family members would randomly use the generic "westerngfx" portraits instead of their base culture? to be clear, most family members randomly created by the game for patrician families are of the correct culture...and portrait GFX, just a handful at random seem to constantly not use the correct assigned portrait GFX for that culture...what gives? The culture uses greek portraits (in this example) but at random some of the generated family members use "westerngfx"

axyzioW.jpg

but some of them show up like this instead:

euhxjHt.jpg


Kids/Adults/Females/Males it seems to be completely random and not related to any specific culture either;

54mzvye.jpg


I also can't seem to find any kind of "generate patrician character/families event" which references cultures outside of my mod...so no issues there? unless there is another even elsewhere I can't find....
 
That sounds so annoying. This may be a sloppy way to fix it but you chould add a decision for every charicter with that culture to change ethnicity from western to Greek.
 
I've encountered such a problem even in vanilla, when I made socotra a trade republic with console commands, so your mod is probably not at fault. Judging from the info one get's with the "charinfo" command, the game sometimes has problems with reading the line for the graphical culture and thus gives out noculture as ethnicity, which causes the game to fall back to westerngfx. Saving and reloading the savegame fixes it. I'm however not sure if his was reported in Bug forum yet, but it probably should.

Edit: found no bug report, so I made one.
 
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