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Emperor of the Sun
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Aug 26, 2013
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No matter what ruler I pick, when I select the "Fabricate Claims" button in the Chancellor menu, the entire world is greyed out and I can't send my chancellor anywhere.
 
I believe that Fabricate Claims is mostly limited to the religions with a Scholarly soul. I think those religions also don't get many normal CBs so it is one of just a few ways to go to war.

If you're playing one of the other religions, you likely have a ton of other CBs at your disposal. LI starts as a broken world but blobs quickly start appearing with all the warfare going on. In particular, Martial souled religions give many CBs and bonuses for going to war.

Somebody may correct me... I just started playing again after a long hiatus.
 
I loaded up as the Platonic Pythagorean count at the southern tip of Italy and the only CB available to me was Glorious Conquest and I was unable to Fabricate claims (all territory greyed out on January 2nd).

I'm not sure if this is a bug, or they got turned off for some reason and this wasn't considered, or what... Maybe the councilor action requires a certain amount of Authority before it's placeable? I'm pretty sure Scholarly religions are supposed to get bonuses to fabrication and use that as their main means for expansion. I think it's also expected that they won't be able to expand nearly as fast as most other religions.

You might catch Numahr's attention if you post in the Spirituality Enhancement thread; he designed the religious system.

EDIT: Found a potential fix.

In mod\Lux Invicta\common\job_actions.txt, the fabricate claim action is towards the top. Removing the following code allows the chancellor to be placed on counties within diplomatic range:

Code:
            FROM = {
                job_chancellor = {
                    NOT = { character = PREVPREV } #won't fabricate claim on own title
                }
            }

Hopefully that fixes your problem; I haven't tested further than placing the chancellor. I should also add that I'm using the google-code SVN version, which I recently learned is probably out-of-date as the mod has been migrated to github. If you are using a different version, there might be a different issue.
 
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I am also incapable of fabricating claims.
 
I opened an "issue" on github for next time somebody drops by there.

In the meantime, you can apply the fix I posted above yourself or play any religion that isn't of a Scholarly soul (and maybe not traditional/ancestral), as others will have more CBs (particularly the Martial religions).

One thing that I always hated is that you can't see the holy war CB until you get a certain amount of piety... keep working on your piety and you'll get it sooner or later.
 
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It's something I added intended to keep you from fabricating a claim on the chancellor's title. Not sure what's wrong with it.
 
Me neither, which is why I didn't attempt to figure out how to submit the edit myself on Github.

The idea of the comment makes sense.

In-game, that requirement simply disallows all fabrication.

EDIT: Here is the code from vanilla:

Code:
action_fabricate_claims = {
    attribute = diplomacy
  
    trigger = {
        any_province_lord = {
            NOT = { character = FROM }
        }
        is_within_diplo_range = FROM
    }
  
    events = { 913 914 }
}

Seems like maybe it used to be how it is in github, but in an update Pdox changed the code to the above? Is that trigger doing what was intended?
 
No, I'm pretty sure the vanilla code you just posted is (with the exception of the diplo_range stuff) the long standing code. It precludes attempts to fabricate a claim on the chancellor's lord's lands. What I was trying to do is have the chancellor refuse to fabricate claims on his own lands, which is pretty logical.
 
Looking at the SVN, DR changed it back months ago.
 
Huh, looking at the code on github, it looks like you're right. I knew my copy might be out of date (got it from google code repository), but I guess the others' also got their versions from out-of-date sources... Sorry!

I commented on the issue I opened in Github but I don't know how to close the issue or change the status.
 
Download the latest SVN version from Github. I just uploaded a bunch of fixes anyway.
 
Off to the right there's an option to download a zip. Download it, move the Lux Invicta.mod (inside the trunk folder) file to your mod folder, move all the folders inside trunk except the ".transfer your modding stuff here" folder into a mod/Lux Invicta folder.