• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Whiskeyjack-5691

Second Lieutenant
50 Badges
Jun 15, 2018
188
575
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
Hi guys, I've been thinking of trying my hand at modding Stellaris, and I have a pretty specific mod in mind that I'd like to make. I'm fairly new to this though, so I wanted to ask for some advice from the more experienced folks to see if the mod I'm thinking of is even possible to make (rather than spend several days bashing my head against a wall, only to realize later on that it's impossible anyway).

So, the mod I'm thinking of is one that creates a "star cluster", where the layout and positioning of systems, hyperlanes etc. is all preset. Step by step it would be something like this...
1: Place the Sol System somewhere relatively close to where it is in the Milky Way Galaxy.
2: Place Alpha Centauri, Sirius, Procyon, And Barnard's Star in pre-determined positions around Sol.
3: Connect these systems together with pre-determined hyperlanes.
4: Have a randomized number of hyperlanes extending out from these systems leading to the rest of the Galaxy, which is randomized like a normal game.

I've attached a quick mock-up of what I'm thinking. The white lines extending beyond the borders of the image lead into the rest of the Galaxy, which as I mentioned is totally randomized. I like the idea of my capital world being at the center of this huge hyperspace network, that leads to all corners of the galaxy. A sort of "All Roads Lead To Rome" sort of thing.

So what do you think? Would this be even possible to make, or am I reaching for the stars? (Pun intended).

Thanks in advance!
 

Attachments

  • Untitled.png
    Untitled.png
    29,2 KB · Views: 0
Aaand, I've only just realized that I put this in the wrong section... o_O

I thought hitting the "Post Thread" button while in the "User Mods" section would automatically post it in that section.

My bad.
 
Aaand, I've only just realized that I put this in the wrong section... o_O

I thought hitting the "Post Thread" button while in the "User Mods" section would automatically post it in that section.

My bad.
you can 'report' your OP and ask them to move it
 
  • 1
Reactions:
You can spawn the stars in a set location (or around Sol as appropriate) and tweak their hyperlanes to fit your intended path; see how Distant Stars spawns the L-Cluster. But that won't delete the stars that already occupied that space.
 
  • 1
Reactions:
You can spawn the stars in a set location (or around Sol as appropriate) and tweak their hyperlanes to fit your intended path; see how Distant Stars spawns the L-Cluster. But that won't delete the stars that already occupied that space.

Ah, so even if I did manage to do it, the resulting cluster would be kind of mangled up with a bunch of other random stars?
 
The cleanest solution would probably be to create a prescripted, randomized galaxy with only the area around Sol being handcrated. Then you can allow for randomized hyperlanes to spawn, and remove the one that are attached to the Cluster via script and recreate your custom hyperlanes. That would of course lock the galaxy layout and size. And it'd be a lot of work, too.

It's one of these things where if there existed a clean and easy way to do it, someone would already have done it a long time ago.
 
  • 1
Reactions:
The cleanest solution would probably be to create a prescripted, randomized galaxy with only the area around Sol being handcrated. Then you can allow for randomized hyperlanes to spawn, and remove the one that are attached to the Cluster via script and recreate your custom hyperlanes. That would of course lock the galaxy layout and size. And it'd be a lot of work, too.

It's one of these things where if there existed a clean and easy way to do it, someone would already have done it a long time ago.

Ah, I see. Not the best thing to start with for my first mod then. Well, that's a shame.

Thanks anyway, I appreciate the help!