Can Paradox into space, or more precisely, should Paradox at some point make a 4X space empire simulator? That is, a game made by the very Paradox dudes we love and hate, rather than one made by others and merely published by Paradox.
I think so.
Now, I know what you're thinking; it's not Paradox's specialty, and there are already several games there covering the genre.
Personally, however, I've grown quite disappointed with the space empire simulator genre. I used to play games of that genre a lot until I found Paradox. While fun, I found that none of them really plausibly depicted how space empires would work. Weirdness like the entire production capacity of societies used to further military conquest and lack of civilian economy, money and production capacity as separate resources with no connection whatsoever, domestic politics dumbed down to something as simple as approval %s, and trade dumbed down to "we have trade route, we get a little more money".
The last few games from Paradox have been highly innovative, having game mechanics that are not only not found anywhere else, but very well-working too. Paradox's inexperience with the space genre could just as well be an asset, making them start afresh rather than copy others and do the same mistakes they've done. A space empire simulator from Paradox, built along Paradoxian rather than traditional lines, could be a real gem, and dare I say it, a game that could revolutionize the whole genre.
I think so.
Now, I know what you're thinking; it's not Paradox's specialty, and there are already several games there covering the genre.
Personally, however, I've grown quite disappointed with the space empire simulator genre. I used to play games of that genre a lot until I found Paradox. While fun, I found that none of them really plausibly depicted how space empires would work. Weirdness like the entire production capacity of societies used to further military conquest and lack of civilian economy, money and production capacity as separate resources with no connection whatsoever, domestic politics dumbed down to something as simple as approval %s, and trade dumbed down to "we have trade route, we get a little more money".
The last few games from Paradox have been highly innovative, having game mechanics that are not only not found anywhere else, but very well-working too. Paradox's inexperience with the space genre could just as well be an asset, making them start afresh rather than copy others and do the same mistakes they've done. A space empire simulator from Paradox, built along Paradoxian rather than traditional lines, could be a real gem, and dare I say it, a game that could revolutionize the whole genre.