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1. yes
2. yes
3. yes
4. not sure. MichaelM should confirm if it is currently possible or not but I doubt it is.
5. nothing happens and secedeprovince is now deprecated. Use cedeprovince instead.
6. no, province must be owned.
7. no, province must be owned.
8. no (not yet...)
9. no (not yet...)
10. command is discarded since war can't apply in this case.
11. use of -1 for province is not allowed in this case
 
command = { type = revoltrisk which = x value = y }

Raises the nation's revoltrisk for x months with y percents. May also be negative. If which is omitted, default is 12 months.

In this situation "omitted" means:

Code:
command = { type = revoltrisk   which =   value = y }
or
Code:
command = { type = revoltrisk   value = y }

:confused:
 
2nd one. I believe the first would get the game confused as it would be looking for the number argument.

Thanks.
BTW:

Code:
control = { province = 1953 data = -1 }

if rebel control this province this means we don't control it, right ?
(so trigger's result is 0)
 
Right and the condition is indeed false in this case if the event is for the country that owns the province.

Ok thanks I don't have to change this :), what about this:

Code:
	action_c = {
		ai_chance = 100

	action_b = {
		ai_chance = 100

Is this means 50% both ? Values working like ratio or max is 200 ?

In DD it was A:150 and B:50 (IIRC) it means 75% and 25%

BTW
If I use
Code:
command = { type = poppercent which = -1xxx value = 5 }
or
Code:
command = { type = revolt which = -1xxx }
is it means that it will happen on the specific area (in all provinces in area) ?

(sorry for a lot of question I can't test it for a while because I'm creating/reworking my drafts of few events and FTG give me a lot of CTD on WATKABAOI :p)

Edit:
Solution for WATKABAOI:
http://forum.paradoxplaza.com/forum/showpost.php?p=10512570&postcount=275
 
Last edited:
Ok thanks I don't have to change this :), what about this:

Code:
	action_c = {
		ai_chance = 100

	action_b = {
		ai_chance = 100

Is this means 50% both ? Values working like ratio or max is 200 ?

This will give 50% chance. AI_chance is simply weight.
 
By the way, is there a trigger for a random overseas colony?

Like -5, -6 or whatever. If not, could you add one? :D
 
By the way, is there a trigger for a random overseas colony?

Like -5, -6 or whatever. If not, could you add one? :D

Didn't I send you that event bible?