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Zed68

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Aug 26, 2014
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With all the mods that have been released now, is there a way now to change the level of an asset ?

Can we take an existing asset and move it from Lvl1 to Lvl5 (or to Lvl3 for Commerce or offices).

I'm asking this because of the still broken color changing system, if it is possible we might come around the problem.
 
after release i tried to hex some of those broken assets. but changing "m_class" broke the whole asset back then.
switching "m_useColorVariations" did nothing. modifing "_Color(V0-3)" didn't help either.

actually using a mod this shouldn't be a problem, but the mod would have to know which assets it should modify.
Code:
ItemClass myCustomClass = new ItemClass();
myCustomClass.m_service = ItemClass.Service.Commercial;
myCustomClass.m_subService = ItemClass.SubService.CommercialHigh
myCustomClass.m_level = ItemClass.Level.Level4
data.Info.m_class = myCustomClass;


i'm not to sure if we want to have a mod dealing with that. i'll give those hexvars another shot and report back.
 
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Thanks a lot, this is one of the most frustrating things around for a builder (and lots of buildings are released by peploe claiming they'll grow four colors... but they just won't). Just knowing people have a look at it is already nice.

At least if we could do this, we could pick a lvl1 base asset (with all the color enabled) and turn it into a level 3 or 5.
 
i agree. i stopped everything because of this (and some other bugs)

though i doubt they changed anything regarding this fact with the last patches.

the only workaround i can think of atm is to check which color variation is actually used (one seems to work always)
and rerelease the asset 4 times with different colors
 
i agree. i stopped everything because of this (and some other bugs)

though i doubt they changed anything regarding this fact with the last patches.

the only workaround i can think of atm is to check which color variation is actually used (one seems to work always)
and rerelease the asset 4 times with different colors

If you do this the asset will grow 4 times more than it should... :confused:
 
true thats why i won't do it that way and wait for the devs instead :p

i'll have another look at my hex editor when i'm back at home but don't expect to much from this.
 
yeah well sims firehouse describes how to switch m_usecolorvariation in mod tools. this might work for some templates (they are talking about a park) but didn't in my tests.
i already tried this the day i found mod tools. the templates i tested didn't seem to care about it at all.

the problem was, all color + usecolorvariations were actually set properly, which could be seen in mod tools aswell as in my hex editor, but there was only one color variation in game.

i heared mod tools doesn't work atm, i'll have another look anyways.

EDIT: someone fixed mod tools i guess
http://steamcommunity.com/sharedfiles/filedetails/?id=450877484
 
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