RULERS, LEADERS
On Rulers and Dynasty
-There will not be CK II-style family trees and family dynamics (Besuchov)
-We will still be able to see who the heir is (if any) (Captain Gars)
-There is a mechanism involving random rulers after your starting one, but it's a bit more interesting than that (Johan)
On the Monarch
-Your monarch and his qualities (or lack) will really impact gameplay and the challenges you will face (Besuchov)
-This will take the form of more than a few modifiers (Besuchov)
-The system is somewhat inspired from CK II, although you still play the country (Johan, SI interview)
-There are no plans for monarch portraits (SI Interview)
-More military monarchs will have access to more military initiatives. More peaceful one will have better ability to make deals
-They want the players to feel like history is being shaped by people.
-This applies to all leaders, not just monarchs
On Monarch powers
-Monarch get points based on their Administrative, Diplomatic and Military ratings
-These points accumulate, but there is a cap to how many you can have (8/12/12)
-These points can be traded to use a variety of abilities.
-Known abilities: Forced March, Assault, Making a Leader, Increasing Technology, Coring a province, buying ideas.
-This will sometime result in powerful nation that get a bad ruler stagnating, allowing other nations with better rules to catch up.
On Leaders
-Leaders will work primarily as in EU3