It's like the worst concept ever implemented by Paradox in any of their GSGs.
It represents nothing, that has ever existed in real life.
It is mostly redundant with Great Power tier.
It breaks GPs interactions, making them go at each other's throats, with Relation maluses it provides. This causes GPs to perform worse than before PBs implementation, as they don't cooperate with each other.
It lays less historical results overall - for example, Germany and Italy forms less often.
It creates immersion breaking, ahistorical entities, with silly names and weird flags.
The whole concept of Mandates - it has EU4's modifier hoarding vibes, gives gamey and illogical bonuses. It breaks the Vic3's heavily simulational approach.
The Power Bloc Monuments are completely nonsensical (let's build a big-ass building for our Zollverein, it will give us more Prestige and <rolls dice> migration bonus!), and, honestly, feel like some mobile game feature.
Leverage - it has issues. It is poorly communicated to the player what impacts it, and it encourages spamming unnecessary diplomatic interactions just for the sake of increasing it. Still, it is the only remotely interesting and useful mechanic related to PBs. Luckily, it could easily be integrated into Great Power (maybe also Major Power) tier.
The system provides no positive value to the game. It only serves to consume player's attention, confuse the AI, burden the performance. I don't know, if there's a single player, that truly enjoys the concept and it's implementation. Let's just admit, that it was misguided conception, and remove it altogether.
It represents nothing, that has ever existed in real life.
It is mostly redundant with Great Power tier.
It breaks GPs interactions, making them go at each other's throats, with Relation maluses it provides. This causes GPs to perform worse than before PBs implementation, as they don't cooperate with each other.
It lays less historical results overall - for example, Germany and Italy forms less often.
It creates immersion breaking, ahistorical entities, with silly names and weird flags.
The whole concept of Mandates - it has EU4's modifier hoarding vibes, gives gamey and illogical bonuses. It breaks the Vic3's heavily simulational approach.
The Power Bloc Monuments are completely nonsensical (let's build a big-ass building for our Zollverein, it will give us more Prestige and <rolls dice> migration bonus!), and, honestly, feel like some mobile game feature.
Leverage - it has issues. It is poorly communicated to the player what impacts it, and it encourages spamming unnecessary diplomatic interactions just for the sake of increasing it. Still, it is the only remotely interesting and useful mechanic related to PBs. Luckily, it could easily be integrated into Great Power (maybe also Major Power) tier.
The system provides no positive value to the game. It only serves to consume player's attention, confuse the AI, burden the performance. I don't know, if there's a single player, that truly enjoys the concept and it's implementation. Let's just admit, that it was misguided conception, and remove it altogether.
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