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IFASSMMLOG

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Jun 9, 2012
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I've been itching for something like this for a while, so I thought i'd post my thoughts about it. I know there was a thread not too long ago about applying CK2 mechanics to a modern setting. This will be about a democratic setting. Specifically about politicians and parties.

Probably something worth pointing out: I'm from the United States, so I'm more familiar with the way our government works as opposed to others, even though it's not all that dissimilar from other representative democracies. In fact this post will be more about applying these mechanics to a broader democratic government, NOT any specific country's government.

A game I'm gonna bring up right away is Democracy 3 and why this is different. If you've never played it, it handles policies in an interesting and rather in-depth way (in fact it's the entire focus of the game), but when it comes to actual government, it completely bombs. You are the only real party/entity doing anything. If you lose an election it's game over. There is also no law making body, instead you spend points generated each turn to pass your different laws.

I think this is where CK2 mechanics would shine. Instead, have an actual law making body (congress, parliament) that votes on different laws that can affect the nation. Each seat is filled by a member who has their own, party affiliation, values, agenda, and voter base. These things would not only affect what party they are actually part of, but how likely they are to vote with other parties or even change parties. There is plenty of room here to simulate things like corruption on a personal level, as well as perhaps a system where they choose a party leader among themselves. A game like this might work better if you played as a whole party, as opposed to a single person like in CK2, but all characters would still be autonomous and make their own decisions.

When it comes to the actual parties, they would all have one or more ideologies/philosophies associated with them. These would determine it's voter base and how it's members will (usually) vote. These ideologies could also change as time goes on for many different reasons. If a party becomes out of touch with most peoples desires, it should be able to shift some aspect of it's agenda to be more in line with it's target demographics. Something like this could result in a schism within a party, either temporarily dividing it's votes on certain issues, or giving birth to a brand new party.

When it comes to the nation you are playing as, I imagine this could be:
1. a single real-life country - more focused but would exclude people not familiar with that country
2. a selection of real-life countries - less monogamous, but could be hard to make them all unique or reasonably accurate
3. a neutral made-up one (like "SimNation" from the Sims) - boring but easy

Regardless of the choice, gameplay would likely focus almost entirely on that nation and may or may not involve a simulation of other counties. If it did, it would probably only exist so foreign policy would be more interesting or dynamic. It would likely be MUCH less focused on war than other paradox games, if it's even an aspect at all.

I could go on, but I want to hear what other ideas people have. Do you guys even want something like this?

TL;DR paradox pls mak dis gaem
 
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Do you have any how much fun it would be to design a simulation of the political machines and the populaces they compete to sway? There's no way a modern-day computer could handle an entire world running at the level of depth I'd like to see, but oh... You'd need to simulate a lot, but I think it could be done.

I guess the first hurdle would be who you play. You mentioned playing the whole party, and I agree that playing a nearly powerless cog in the machine wouldn't be much fun. The great thing about the simulation would be all of the characters working together to try to take power for their party though, and you controlling the party takes all the fun out of that.

Interesting idea, though: what if you played from the perspective of a major media outlet? With no goal but to make money, you engage in brutal combat for eyeballs and thus help shape the minds of the people who decide which characters are in power. I'd love to see a creative mode where you had more direct access to the minds of the populace, making you kind of a demiurge to the country, but I don't think most people would be as entranced by the simulation as I would be. :D
 
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I've thought about this too, and I think it would perfect if you were a political party (like a dynasty in CK2) and with your active character being the current leader of the party. It would even work for non-democratic or semi-democratic nations because a political party who has a monopoly on power is still playable. The only major problem with this idea is, like GC13 said, modelling the voting/support of each party/politician; it would require Victoria 2-level simulation of populations or more (if you did character-by-character basis).

That being said, if there was such a game, I would buy it in a heartbeat.
 
I just want a modern-world/Cold War Paradox game so I can play as Pinochet's Chile and Lee Kuan Yew's Singapore.