Information
I have verifed my game files (Steam only)
YesI have disabled all mods
YesI am running the latest game update
YesRequired
Summary
can_be_knight_trigger likely typo for holy ordersDescription
has_trait = order_member # Order Members will fight for their faith even if their faith says noIn the trigger that controls whether a character can serve as a knight or not, this part makes an exception for courtiers of holy orders. This allows blind characters to serve as knights if they are part of a holy order. That seems... strange and strangely specific, but reading the comment I think I understand this was meant to go into the OR block above the one it is in : It is supposed to allow monks and priests to become knights as part of a holy order even if their religion does not allow clergy to fight.
Code:
can_be_knight_trigger = {
trigger_if = {
limit = {
$ARMY_OWNER$.culture = {
has_cultural_parameter = minimum_prowess_for_knights
}
}
prowess >= 12
}
can_be_warrior_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
trigger_if = {
limit = {
OR = {
has_trait = devoted
is_clergy = yes
}
}
OR = {
faith = { has_doctrine_parameter = clergy_can_fight }
culture = { has_cultural_parameter = culture_clergy_can_fight }
AND = {
$ARMY_OWNER$.culture = {
has_cultural_parameter = high_prowess_ignores_knight_restrictions
}
prowess >= 10
}
}
}
OR = {
AND = {
$ARMY_OWNER$.culture = {
has_cultural_parameter = high_prowess_ignores_knight_restrictions
}
prowess >= 10
}
has_trait = order_member # Order Members will fight for their faith even if their faith says no
NOT = {
has_trait = blind
}
}
is_ai = yes
}
Steps to reproduce
N/A just start the game, or don'tGame Version
1.9.2.1Platform
WindowsAdditional Information
Affected Feature
- Gameplay
Save Game
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