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I tend to agree with Manstein that artillery attrition probably needs to be slightly remodeled.

The way I see it:

- Cannon should not be lost at all during movement unless there is noone left to pull them. The only exceptions would be movement through very rough terrain (jungles and swamps) and during wild retreats.

- When an army is in a province that cannot support it, cavalry should take the worst losses, followed by infantry. Artillery should remain unaffected until no more infantry or cavalry remains. It can be argued that the trained gunners also die, but this does not mean that the expensive cannon are abandoned, just that the effectiveness of the artillery is greatly reduced.

- The attrition during sieges should be moderate. This is true attrition, i.e. the pieces are worn out through use.

- The attrition during assaults should be heavier than during sieges to represent the more intense firing. However, since assaults are quick affairs you should have a lower total cannon loss than from a siege.

- Field battles should have about the same attrition rate as assaults, with a higher random factor. Lost field battles should often (but not always) result in enormous losses of cannon.

-It would be nice if the winner of a battle could capture some of the enemy's pieces.

IMO a scheme like this would be both more realistic and more playable than the present 'lose half your cannon in the assault and the other half to starvation' model.

But, I could be wrong... ;)

/Doomie
 
Sapura, me old carrot!

Therefore, from now on everytime ones' army reaches minimal moral or loses it all, one will be unable to assault the fortress until moral reaches at least 3/4's full again.

This is a very sensible proposal. I take it this will be included in the next patch..? I've been a little miffed at the ease with which you can blitz through provinces with a large enough force assaulting forts until they submit.

/Doomie
 
Interesting examples, but I would like to know how they lost their artillery? Were the cannon of such poor quality that they were worn out, was it destroyed by the enemy, or did it just sink in the mud?

/Doomie
 
Children, Friends, and Fellow Romans!

This thread has, frankly, turned into dog excrements. If more discussion is desired once everyone has evaluated patch 1.05 I suggest starting a new thread with a more scientific approach:

1) Define 'artillery attrition'.

2) Identify all possible causes of artillery attrition.

3) Discuss each cause separately until consensus or at least a majority opinion is reached on the appropriate attrition rate.

4) Decide how each cause of artillery attrition should be modeled in the game, if at all.

I entreat you all to stick to this model of objective analysis for all similar threads in the future so that we can avoid further unpleasantness like this.

/Doomie