Information
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Summary
Cannot find central directorySteps to reproduce
Boot gameExpected Result
Cannot find central directory error that you either have to repeatedly click "X" or quit gameActual Result
Same as ExpectedGame Version
1.2.5f1Affected Feature
- Gameplay
Platform
- Steam
Save Game
View attachment Cinco Bayou 5.cokCrash Dump and Logs
View attachment Player.logAdditional Information
Additional Information
[ERROR] Cannot find central directoryZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00045] in <9cb65becb5bc4b35b03db4c654095568>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream, System.Boolean leaveOpen) [0x00079] in <9cb65becb5bc4b35b03db4c654095568>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor (System.IO.Stream stream) [0x00000] in <9cb65becb5bc4b35b03db4c654095568>:0
at Colossal.IO.AssetDatabase.FileSystemDataSource.PopulateFromPackage (System.Boolean warnCollision, System.Boolean priorityData, Colossal.Hash128 packageGuid, System.Collections.Generic.List`1[T] newData) [0x00031] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.IO.AssetDatabase.FileSystemDataSource.AddEntry (Colossal.IO.AssetDatabase.DataSourceModification modification, System.Boolean warnCollision, System.String path, System.Type type, System.Int64 size, System.Int64 offset, System.Boolean priorityData, Colossal.Hash128 guid, Colossal.Hash128 package, System.String packageEntryName, System.Boolean fromCache, System.Collections.Generic.List`1[T] newData) [0x00257] in <83ab2467216c4a94834dc2201631b170>:0
at Colossal.IO.AssetDatabase.FileSystemDataSource.PopulateFromDirectory (System.String root, System.Boolean priorityData, System.Threading.CancellationToken ct, System.Collections.Generic.List`1[T] newData) [0x0026a] in <83ab2467216c4a94834dc2201631b170>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.IO.AssetDatabase.FileSystemDataSource
Colossal.IO.AssetDatabase.<PopulateDataSource>d__71:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(<PopulateDataSource>d__71&)
Colossal.IO.AssetDatabase.FileSystemDataSource
Colossal.IO.AssetDatabase.<PopulateFromDataSource>d__101:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<PopulateFromDataSource>d__101&)
Colossal.IO.AssetDatabase.AssetDatabase`1
Colossal.IO.AssetDatabase.<<CacheAssets>g__UpdateDatabase|0>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<CacheAssets>g__UpdateDatabase|0>d&)
Colossal.IO.AssetDatabase.<>c__DisplayClass96_0:<CacheAssets>g__UpdateDatabase|0(IAssetDatabaseInternal)
System.Linq.SelectEnumerableIterator`2:MoveNext()
System.Threading.Tasks.Task:WhenAll(IEnumerable`1)
Colossal.IO.AssetDatabase.<<CacheAssets>b__1>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<CacheAssets>b__1>d&)
Colossal.IO.AssetDatabase.<>c__DisplayClass96_0:<CacheAssets>b__1()
System.Threading.Tasks.Task`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.Tasks.Task:ExecutionContextCallback(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue
System.Threading._ThreadPoolWaitCallback
Screenshot or Video
- 1