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unmerged(14249)

HoI Multiplayer Beta/Dev
Jan 31, 2003
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Three of us have been playing HoI online for a year now. Charles (Chuck), Andrew and Nick. Lately, we've been meeting on Valkyrienet and this Saturday, we bumped into Tomar who was in the COTN channel which is often used for pre-arranged games of HoI (because no-one plays Crown of the North). I recommended Tomar to the group as an excellent veteran player and so we started a four player game. This is a brief account from my perspective. I call this the CAN'T game after our initials.

After some haggling, we settled on the 1941 scenario with normal/normal settings at slow speed. The countries chosen were:

Germany - Tomar - this scenario puts Germany under severe pressure from the outset and Tomar was willing to accept this challenge.

Russia - Chuck - probably the best match for Tomar on the Eastern front.

Japan - Andrew - a naval power that no-one else wanted. I tend to specialise in naval powers and have played Japan and China enough to know what to do. The main thing I still have trouble with is the aircraft types - I miss the US code names like Zero and Zeke.

USA - Nick - arrived at by a process of elimination. Nick is a socialist megalomaniac so, if he can't play Stalin, FDR is the next best choice :)

We then had a long pause to take stock of our initial position. I made a start on sorting out the mess that the scenario gives Japan at the start - no leaders, missing ministers, bizarre naval TFs (lots of single ship TFs rather than fleets). The powers that be should be made to go through this set-up a few times to demonstrate much how they have neglected this scenario - it can't have been seriously tested. I was about 50% done when the others felt they were ready but agreed to start as we were playing slowly and filled in the remaining gaps as the game progressed.

The scenario starts with Japan at war with the China and the Allies but at peace with the USSR. I was quite happy to leave it like that as three major powers are quite enough to be dealing with initially. The army made an immediate offensive on the Chinese capital and took it quickly while other units were repositioned to reinforce weak sectors and attack vulnerable Chinese positions.

The strong force which starts in IndoChina invaded Malaya and Burma under Yamashita, as in history. Movement in these jungles takes forever but the Allied troops could not stand against these forces. Malaya was conquered and deep inroads were made into Burma via Siam which was allied. Only later did I realise that Siam was gaining title to all these conquered territories and I had to start afresh with amphibious landings in Southern India and a paratroop-led drive through the Himalayan foothills to gain these provinces for Japan.

At sea, there were early incursions by the Royal Navy into the South China Seas but these were rash and were soon annihilated, as happened to the historical force Z. More serious were escorted convoys to Hong Kong which inflicted heavy damage on Japanese cruisers based in Hainan and which retreated there to repair.

The USN clashed with IJN submarines off the Marshall Islands which they invaded. The USN got the worst of the naval fighting and retreated - I reminded Nick of the naval stacking rule which he had forgotten. I was alarmed by this early agression though and assembled two strong battleship/carrier fleets which operated in the West Pacific between Truk and Japan, defeating other small USN TFs.

But the US managed to sneak some amphibious raiders into the Japanese islands to test their defenses. They managed to land, causing alarm and chaos but as he had no control of the sea, we were able to subdue and defeat them with forces pulled back from the mainland.

By now the conquest of Nationalist China was complete and it was annexed, as were the islands of Indonesia. This leaves Communist China and the Philippines isolated but defiant - should they be ignored or or crushed too?

Back in Europe, Germany and USSR have been slugging it out in the plains of Russia. Both players have consoldated their forces into large armies of ~20 divisions and, while USSR has the initiative, Germany is still holding them. The USA has also tested German defense of its coastline but these incursions have been defeated with heavy US losses.

The date is now 29 May, 1942 so we are six months into the scenario and there's still everything to play for. We plan to resume again next Saturday at 19:30 GMT. Sayonara ...

Andrew
 
Yes - 1941 seems to be definitely the toughest scenario for the axis.... the question being not whether the axis can win but how long it can hold.
The US are already at war... the german army is bled dry, facing a larger size soviet force with equivalent tech ... Manpower is the number one problem;

So far there have been very bloody battles on the eastern front (advantage to the soviet as germans dont yet have the arctic warfare tech).. Soviets put up a very strong and competent defense and thru massive counter attacks were able to push back the germans (as per history) then managed to break through towards the rumanian capital crushing a large german air wing in the process... they were however stopped by a last ditch force of axis troops (rumanians , italians) ... Mean while, the whole german panzer force , thru maneouever warfare was able to cut them off and anhilitae about 20 infantry divisions, the only notable german success on the eastern front so far. The Soviet black sea fleet has been eliminated and small beachheads established in the caucasus,currently being reduced by the soviet.

In the west there have been harassment landings by the US, trying to draw german forces and attention away from the eastern front.... So far they have been repulsed, althoug the US was able to inflict some damage... Total cost so far to the US is about 15 or 20 divisions, 7 air wings and 12 cruiser/bbs...
A german success, but these are not significant losses for the US.

In the middle east, Braustish has taken over... after some see-saw battles the british-cw forces have been eliminated and the axis forces have broken thru to Asmara in Africa and taken over the middle east with spear heads reaching Baku... Italy and Uk are AI, and the italian navy proves utterly uncontrollable, usually choosing to go and impale itslef on superior british ships as soon as the german headquarter staff looks elsewhere.

Additional problem for germany is that most territory gained goes either to Italy or to Rumania, there by german resources and IC do not increase.
 
A very enjoyable game - so nice to have four live players who all know more or less what they're doing but don't snarl at each other.
The 1941 scenario is set up as 2-sided rather than 3-sided (i.e. if you press F1 you get Axis and Allies, not a separate Comintern total) and I've been playing accordingly as the US, trying to draw off Axis forces with small Dieppe-style raids, killing Axis ICs in the process and hoping to facilitate a Soviet breakthrough. In retrospect it would probably have been better to go for rarer, larger raids as the Axis players pinched off the small incursions efficiently. Air/sea war between live players now works well (when one remembers the stacking limit!) and there is a pleasantly historical uncertain feel to the naval war - sometimes one can slip away from engagements with virtually no loss, sometimes you go down quickly.

Nick/US
 
(Gloating by the German Leadership)

Snatching the defeat of the jaws of victory or whatever

In a stunning development Germany and the axis achieved their war aims by end 1942...

The reorganization of the german armored forces into one mighty panzer fist, paid huge dividends on the eastern front. While our gallant italian allies reinforced the caucasus front stopping soviet counteroffensives there, Rommel struck once again in the Stalino area. His armored thrust pushed back and then destroyed the soviet armor. soon the soviets were left with one single tank division. A massive soviet attack accross the dniepr spread disarray among rumanian and slovak troops but eventually led to the further encirclement and destruction of 30 soviet infantry divisions. From then on Rommel and Von Manstein harried retreating soviet troops destroying a number of them. A truckload of tired german reservists even made it to Moscow (and another to Stalingrad)... the soviets pulling back eventually managed to recapture both cities whilst also -in the north- forcing a finnish surrender...

In the west the US continued its attacks... First came a landing in St Malo, eventually repulsed, then some british landings in Lille, then a massive 24 division landing by the British in Antwerp... the 24 divisions (many of them motorized or armored) were sealed and the beach head was eventually reduced by a combined luftwaffe = kriegsmarine and whermacht operation leading to the total destruction of these 24 units.. However this left the defenses further west very weakened and a large US landing party was able to establish a strong beachhead in Brittany with some 20 divisions many of them marines. While this proved a nuisance, on the other hand Germany felt that this massive US commitment on the western front meant that Japan was free from US interference. Japan was indeed doing quite well having taken almost all of the commonwealth possessions in Asia (including India).

Taking stock of the situation : an SU having lost over 120 divs in under a year, inlcuding almost all its armor, in full retreat along the whole front, with the caucasus firmly in axis hands and both Moscow and stalingrad about to be retaken by the germans, a UK, reduced to some 20 divisions and essentially the British isles, its navy severely mauled, and a US still about a year away from being able to yield a large effective fighting force and having suffered some significant losses already, the allies decided to sue for peace.
 
We continued the game last night with the same players. There was another player in the COTN channel - SS Das Reich. He seemed to know me and, on inquiring, I found that this was kamiman going by a new name. He'd been a reliable and friendly player in previous games so I suggested that we invite him to play. After some discussion, he was added to the game as Italy.

In the Far East, I as Japan, continued to add to the Greater East Asia Co-Prosperity Sphere, overruning India, annexing Bhutan, Tibet, Nepal and the Philippines and starting the invade Afghanistan and Australia. This wasn't too hard as I was mostly just fighting the AI but it was still an interesting challenge, dealing with low-infrastructure provinces. The toughest nut proved to be Ceylon which repelled four separate invasions before finally surrendering.

The US invasion of the Japan was not followed up and so I eventually closed in and crushed the two divisions there.

So, most of the serious action was in Europe. Having an active Italian player helped the Axis gain the upper hand in the Med and Middle East and Italian troops were soon helping the Germans in Southern Russia. But the decisive battle seemed to be in the Ukraine where a major German offensive managed to cut off and destroy a large pocket of Soviet troops. They lost about 40 divisions in these battles which included all their armour and this knocked the heart out their commander.

The USA has taken military control of the UK and they were both making invasions of Normandy and the Low countries but these were contained and/or defeated by German counter-attacks. With Russia now collapsing and Allied offensives being ineffective, they decided to throw in the towel and concede.

So the kudos must mainly go to Tomar who managed to overcome the stiff challenge of playing Germany in this 41 scenario without ever needing much assistance from Japan.

Kamiman had to go then. The four of us - Nick, Tomar, Chuck and Andrew then started another game with exactly the same sides and settings. The theory was that this time we'd get it right :). Myself, I managed the early moves against Nationalist China a bit better - taking Kunming and Chegdu to chop their position into indefensible segments. But I was too quick to rush troops by sea to South China and lost six divisions and eleven naval units to the major fleets which the UK AI always seems to rush to the aid of HK. The annoying 1.05c stacking rule didn't help - it's hard to manage 8 different fleets in a congested space without bringing them together some time. But the UK lost their fleets and Hong Kong, of course, though so I suppose that's a fair exchange.

We stopped soon as it was getting late and will resume next Saturday at 19:30 GMT as usual. It's now 18th Jan, 1942 and we're just getting warmed up ...

Andrew