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CobaltCarrier

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Nov 29, 2023
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  • Stellaris: Humanoids Species Pack
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  • Stellaris: Leviathans Story Pack
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The game randomly crashed while I was playing on the evening of 27 Nov, and the game has refused to open since then. Trying to launch from Steam on a Linux (Pop!OS) operating system, I don't own any of the DLC.
  • Not forcing any compatibility tool will at least open up the Paradox Launcher, but trying to hit "Play" from there will cause the screen to freeze for five seconds (exactly five seconds, timed it about ten times) as if it were trying to open, then giving up and pretending that I never opened it in the first place.
  • Forcing Proton Experimental causes Steam to recognize that I launched it (i.e. "Play" turns to "Stop"), but nothing happens. Checking the system monitor (equivalent of task manager) shows that the Paradox Launcher isn't running.
  • Forcing Proton 8.0-4 used to (as of this morning, 29 Nov) allow me to get to the paradox launcher and hit play, but the game instantly crashing as the graphics could not load. This was probably because I had skipped processing the vulkan shaders rather than letting them complete (read somewhere on the forum last night that this was probably a graphical problem), but I've allowed the shaders to download since then. As of the evening of 29 Nov, forcing Proton 8.0-4 does the same thing as forcing Proton Experimental. Update as of right now: as I was double-checking everything while typing this, the Paradox Launcher did show up on the system monitor. However, the launcher never did appear. Update #2: Paradox Launcher task disappeared from system monitor after about 30 seconds. The Launcher never showed.
  • Trying to force anything earlier than Proton 8.0-4 just caused Steam to give up and give me nothing a few seconds after hitting play. System manager shows nothing running in that time.
  • I've uninstalled and reinstalled Victoria 3 four times by now, and validated local files about a dozen or so times.
Any ideas for culprits and/or fixes?
 
Attempted Fix #'s 1 & 2 - Disable overlay + Offline Mode
Attempted solution given in linked thread. Only been using the "Not forcing any compatibility tool" option for this, as that seems to be the only one giving results. No amount or combination of opening launcher, disabling Steam overlay in Steam settings, and then running the game changed the issue. Running in offline mode does not cause the screen to freeze for five seconds before the game crashing, but rather causes the game to crash after about one second and give the following error message: EDIT: the forum won't let me post with the error message in the reply. Apparently I'm trying to spam the forum. Short answer is it's an error/exit code 139.
I have verified the integrity of the game files since then, to no effect. Running in offline mode still produces the above error. I have no mods, and while strictly speaking I have the "The Victoria II Remastered Soundtrack" DLC I've made sure to disable that just in case. "More details" option gives the following:

ERROR: ld.so: object '/home/username/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
[S_API] SteamAPI_Init(): Loaded '/home/username/.steam/debian-installation/linux64/steamclient.so' OK.
Setting breakpad minidump AppID = 529340
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198079552867 [API loaded no]
WARNING: lavapipe is not a conformant vulkan implementation, testing use only.
Fossilize INFO: Overriding serialization path: "/home/username/.steam/debian-installation/steamapps/shadercache/529340/fozpipelinesv6/steamapprun_pipeline_cache".
ERROR: ld.so: object '/home/username/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Segmentation fault (core dumped)



On a separate note that might help Paradox/others, might this be an interaction between Victoria 3 and the Steam Overlay, rather than just being an issue with the Steam Overlay? Stellaris, for instance, has no problems with this - at least, not on my machine. Nor does any non-Paradox game that I own, this is an issue exclusive to Victoria 3.
 
Will continue looking then. Apologies for wasting your time, but thank you for your assistance.

If you don't mind leaving the thread unlocked, I'll post an update when I find a solution so that there's something on this forum people can search for in the future.
 
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