Not sure if it's a bug or not (used to work fine before 1.2), but i have been wasting 2 days on this without any solution. My pirate script is broken, but everything works fine, at least as far as the error logs are concerned. What happen is that my pirates never go home. Their station is alive and well, but they "forgot" how to return to it. Old code look for a system with a planet with "target_event
irate_home", work fine as long as it point to a planet. Everything breaks when that event target is set on a ship, namely the pirate station (ie when it create a new fleet from it). There is just no code that allow a fleet to locate a ship, only systems and planets. So my fleets look for a planet home but don't find it because it's a space station... Just can't find a workaround and i tried for 2 days. The easiest fix would be to change that target to a planet but can't seem to figure out how to convert a ship location to the planet it is in orbit around...
Anybody has any idea?
Edit: Can't do anything for that smiley.
Anybody has any idea?
Edit: Can't do anything for that smiley.