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LostInInfinity

Sergeant
3 Badges
Jul 10, 2023
78
89
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Federations
I recently started my first 4.0 void dwellers run, and I noticed that I couldn't build resource support specializations on my habitats. However, I took a normal world from an AI and I could build them on that world. Is this a bug or intended? The only mod I'm using is Tiny Outliner, and I'm playing on Ironman.

No resource specs on habitat:
Screenshot 2025-07-16 180047.png

Resource specs on normal world (same run):
Screenshot 2025-07-16 180114.png
 
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Yeah, habitats suck in 4.0.

If the system you build a habitat in, doesn't have either an energy, mineral, or science deposit, you can't build ANY districts of that type, which means you can't specialize them and unlock your 3 building slots.

Habitats are objectively worse than planets, now.

You also don't get the resource support specializations either, as you see.
 
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Agreed; I've argued for this previously on a dev diary thread and in a suggestion post.
Honestly I think I'd rather be able to pick my districts based on what is the system. So all research districts if 3 research deposits are there etc. Make them like a mini Arcology or machine/hive world, that you can only select each district base on how many resources deposits are in the system. That then allow you to build as many as that resource deposit outputs. If there are none or no more deposits you should be able to fill them with alloys, consumer goods, unity, trade and food.

I could even see specialized resource districts like crystal, darkmatter, etc.
 
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Honestly I think I'd rather be able to pick my districts based on what is the system. So all research districts if 3 research deposits are there etc. Make them like a mini Arcology or machine/hive world, that you can only select each district base on how many resources deposits are in the system. That then allow you to build as many as that resource deposit outputs. If there are none or no more deposits you should be able to fill them with alloys, consumer goods, unity, trade and food.

I could even see specialized resource districts like crystal, darkmatter, etc.
Like the good old days, when a habitat over a mineral deposit got you as many mining districts as you could shove into it.
 
Yeah, if you literally can't build an energy/mining/research district in the habitat's system, you should be able to change that quarter to an Urban specialization or something to unlock those three extra building slots.

Even if it's just a special mini version of an Urban district especially for habitats.
 
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