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Polak

Léonard devint ch'ti
3 Badges
Sep 24, 2001
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Hi !

I've actually a problem. i'm working on a modified WATKABAOI map.
With the 1.3 patch, it is possible to read directly on the map the continent/area/region of each province. So, with my modifications, the game can't read the name of the continent/area/region, see :







I dont't understand why...

My provinces.txt seems good and i checked it with the validator.
I've checked also the geography.txt : all the continent/area/region are written and taged. And I've checked the geography.csv, (ok in french), bur all seems well spelled.

Have you got some ideas ?
 
Yes, and i've checked that the tags and the ids are unique. Every CON_xxx, AREA_xxx and Region_xxx are reported in the geography.csv.

The more stranger is each province has the correct geographical localisation when i use the F12 "showid"



And in the map, the different Continent, area and region are perfectly represented (see below the areas of Europe...)
 
Looks like a localization problem. Not knowing French, I have not been able to keep the French localization files up to date when I add or change something in the English files.

Here are RAREA, RREGION, and RCONTINENT from the English interface.csv:
Code:
RAREA;\n§YArea: %s§W\nRegion: §Y%s§W\nContinent: §Y%s§W\n;x
RREGION;\nArea: §Y%s§W\n§YRegion: %s§W\nContinent: §Y%s§W\n;x
RCONTINENT;\nArea: §Y%s§W\nRegion: §Y%s§W\n§YContinent: %s§W\n;x
Paste that into the French localization.csv and it should work (although in English).
 
Mmm yeah, that's right !

In fact, the french interface.csv was not updated with the lasts beta patch. i'v found a dozen of lines which were missed.
I've made the work, and now, all's going well

Thanks for your help. If you need it, i can join you the french interface.csv upgraded
 
I want to simulate more commercial wars (but i'm still in testing phase).

1.3 patch allows to have the max number of merchants/diplomats/missionaries/colons you want (see in the defines.txt).
In WATKABAOI, they put these max at 99
 
Ah, yeah. Checked defines file now. Good to know, I'd personally bump it up to 10 or 12.

So, how much there's still to do? And once you'd be done, would you consider helping Therion with Plvs Vltra map? He could use some aid and we wanna convert AGCEEP to it once it's done, so you can imagine it's going to be best AGCEEP version around.
 
To be honest, I'm modding since many years, but cause i havn't so many times, it will be very long.

I'm modding, cause if the guys of AGCEEP, WATKABAOI and others mod make fantastic works, sometimes, i'm not agree with the decisions (choice of events, too deterministic ways or design of the maps.). So, I prefer to do it by myself.
I will really glad to help anybody in the future, cause i'm still using a large part of their stuff actually.

But now, i've got crash when i'm saving games:mad:, and i don't find the trouble.
 
Well, there's not many modders left so it's better to focus on 2-3 major projects. No one will update vanilla AGCEEP, someone updates WATKABAOI on dat German forum, but that's it. And except of that there's A4K which shapes nicely and Plvs Vltra map, still wip.

Once you'll be done this version will be playable with French language only? Not like I mind, I could use a short revise of French, just askin'.

But now, i've got crash when i'm saving games, and i don't find the trouble.

Do you have Save Games folder in /Scenario? That's often the case.
 
Yes i have.

In fact, it's always the same bug. During the writing of the save file, there is a crash after these datas :

province = { id = 1348 }

After looking

Province 1348 is :
province = {
id = 1348
name = "PROV_Cap_de_Bonne_Esp?rance"
continent = "Africa"
region = "SEAtlanticSea"
area = "Sea"
terrain = sea
size_modifier = 0.00
gfx = {
army = { x = 10233 y = 7030 }
}
}

And the next province is
province = {
id = 1361
name = "Lac Ladoga"
continent = "Europe"
region = "Scandinavia"
area = "Lake"
terrain = sea
size_modifier = 0.00
gfx = {
army = { x = 1 y = 1 }
}
}

And all seems correct....