You are all indeed correct. I did not think that one through properly when I implemented that one from the list of suggestions. I'll see what I can do to correct my mistake. On the subject of just checking the basegame's checksum: I'll look into that as well, might turn out slightly inconvenient since we don't really separate basegame and mod content after loading the game.
Yeah, I was not suggesting the checksum of non-modded files be checked -- just the modded checksum. If someone had incorrect base files, after all, their modded checksum also won't match.
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