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Kinda sounds like a poor man's stug. I dont see why it would need to be on the battlefield a phase before the medium tanks, you'd want it to be fighting tanks.
With a KwK 37? Not particularly. The Pz.Kpfw III ausf. N was armed similarly. This weapon is the short-75 that the Pz.Kpfw IV and early StuGs (as the StuK 37) were armed with. It's an HE lobber.
 
With a KwK 37? Not particularly. The Pz.Kpfw III ausf. N was armed similarly. This weapon is the short-75 that the Pz.Kpfw IV and early StuGs (as the StuK 37) were armed with. It's an HE lobber.

Oh I didn't see the date you said they were switching over to the 40. Yeah in that case I definitely get why they would need to be on the field early to have a role.
 
You can avoid that through economy and making recon/advance units legitimately worth the investment. Having units be hardlocked at phases is just an arbitrary time-waster that artificially restricts the player, in the name of 'realism.' The kicker here, of course, is that it's not realistic in the slightest.

Again, however, getting off-topic.
No you couldn't. You complain about how "unreal" locked units are (even though it's realistic in terms of the justification given - that faster units arrive to the battlefield faster) yet your proposal is to balance units so that they make no historical or realistic sense? Because that's the only thing you're going to get everything being on parity when it comes to utility.

I'll take the locked units, thanks. It takes one of the good aspects of traditional RTS (a sense of progression and buildup, and the inherent balance-ability that brings) and merges it into the wargame formula in an interesting way. It will mean that early light units will be a more reaction force and will eventually be surpassed as frontline fighters by heavier units, then being more recon or support as in a traditional RTS, whereas in wargame to some degree that happened from the beginning and you simply didn't take units that weren't great. Of course this will also be affected by the division dynamic, so lighter units will always be present.
 
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No you couldn't.
Yes you can. See: Wargame. Deployments wherein players just fielded a blob of heavy tanks in the beginning just didn't happen. They didn't do it because it wasn't effective.

You complain about how "unreal" locked units are (even though it's realistic in terms of the justification given - that faster units arrive to the battlefield faster) yet your proposal is to balance units so that they make no historical or realistic sense? Because that's the only thing you're going to get everything being on parity when it comes to utility.
Hardware in the same unit typically moves together and is designed to keep pace. It's the reason you see British infantry tanks in segregated units outside of divisional organic armor.

Points to represent initiative, or any other battlefield resource, are more realistic than the phases as they are currently modeled. Because with the phases, you still have 'income.' The only difference is that units are hard-locked due to an arbitrary timer that didn't exist in real life. I've explained over and over again, and the only arguments you guys are returning to me is "This is more realistic because I want it to be." I've given examples by way of doctrine, TO&E, and specific battles. But you select to refuse reality.

I'll take the locked units, thanks. It takes one of the good aspects of traditional RTS (a sense of progression and buildup, and the inherent balance-ability that brings)
There is no player-driven progression. In a traditional RTS, progression is dictated by the player via base building. The phases, as they are written, take that away and dictate to the player exactly what can be deployed, at what time.

whereas in wargame to some degree that happened from the beginning and you simply didn't take units that weren't great.
Underpowered units can be balanced through economy. It's extremely hard to make a unit that is completely worthless in a WWII setting; you have to be trying really hard. With the importance of LOS in the Wargame model, recon units can be made worth it without forcing players to take them via time-locked phases.

Phases aren't realistic. I've debunked this ad nauseam.
Phases don't add to the game. They take player agency away when better mechanics already exist to address the balance issues players might have.
Phases also aren't the topic of the thread. Please stop derailing it and make your own thread.
 
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Oh I didn't see the date you said they were switching over to the 40. Yeah in that case I definitely get why they would need to be on the field early to have a role.
There may have been varients armed with longer guns before December of 1944. I just don't know that much about them and, as such, didn't want to speak like I was an authority on that particular subject. I only meant to add that the Germans have plenty of vehicles that can service as early-phase units without giving them a captured Firefly.

Captured French tanks from 1940 which were historically in Normandy, half tracks with support weapons, Marders, the Pz.Kpfw III ausf. N (maybe, this might be a little over the top,) various armored cars, etc. I'm just puzzled as to why the German Armored Division needs the Firefly. Kind of taking the Commonwealth's most powerful ground based, motorized antitank unit and just giving it to the other team, when there are plenty of other options available.
 
Fireflies in this context isn't a limit-time one-time use capture, rather they have been pressed into service, given inventory names and is therefore part of the official TO&E of the specific division just like captured French tanks are. That is their justification to exist.

In the game you will likley get 2 in phase A, none in phase B and none in phase C. You can pick them over say 6 pz IIIs or 8 R35s or some such. In the game your income might be 70/110/85 for each phase respectivly, a firefly might cost 130 points (and you get 2 over the course of the entire game), a R 35 might cost 50, you'll gimp map control in order to gain a powerful unit. The nice thing about this, is that you'll get to choose what to bring, in a wargame esque deck building. Don't like Beutepz, don't bring 'em. And don't assume they will be meta.

And the very same article that talks about this also mentions that phase A will be mostly light units, not exclusivly. The M10s avaible to the french armoured division in phase A also proves this. You'll get more M10s (if you choose them) for cheaper (or atleast you can utilize your higher income) in the latter phases, making them "backbone" units. The Fireflies will likley be some one-trick poney in phase A (and they will have to stick it out to phase B and C if you want to get bang for the buck really) with very few at your disposal.

And for the record @Baane, nobody has been disrespective. It's you who have missed the points, and takes offense when people say that. You don't listen, but dismiss them and ridicule strawmen in their posts.
 
Fireflies in this context isn't a limit-time one-time use capture, rather they have been pressed into service, given inventory names and is therefore part of the official TO&E of the specific division just like captured French tanks are. That is their justification to exist.
It has been repeatedly stated that the initial phase of the battle is specifically for reconnaissance and other advance units. One of the most advanced antitank vehicles in the Allied arsenal doesn't really fit this theme. That's my issue; there's other options that fit the theme better, without handing the Germans one of the Allie's best antitank vehicles.

And the very same article that talks about this also mentions that phase A will be mostly light units, not exclusivly. The M10s avaible to the french armoured division in phase A also proves this. You'll get more M10s (if you choose them) for cheaper (or atleast you can utilize your higher income) in the latter phases, making them "backbone" units. The Fireflies will likley be some one-trick poney in phase A (and they will have to stick it out to phase B and C if you want to get bang for the buck really) with very few at your disposal.
The M10 GMC being in phase A, if that is indeed how it's going to play out (honestly, at this point, no one should trust screenshots anymore) still doesn't really justify the Firefly being in the same phase when there's other vehicles that are a better fit.

And for the record @Baane, nobody has been disrespective.
Are you sure about that? Having been called a rather crass name in the thread seems to suggest otherwise.

It's you who have missed the points, and takes offense when people say that. You don't listen, but dismiss them and ridicule strawmen in their posts.
I've not really taken offense to anything other than the name-calling and the suggestion that I should 'read more;' which was based on a faulty assumption.

I also don't dismiss people's posts. Rather, I answer them in no uncertain terms and provide real-world examples where required. I also haven't called anyone any names in this thread; only attempted to steer the thread back on-topic when people try to derail it.
 
False assumption is what I am used to. Faulty to me more refers to objects that have a problem like toasters. But Faulty Logic is an exception I guess that could be considered to be similar to what you have written. Should be used to it by now, I am learning all the time how people have taken phrases literally and out of context and created their own sentences that just sound incorrect. I wish their was just one way of doing things in the English language. Would be so much easier. ;)
Others I have heard recently that make be double take:
i) Where are you at... why not just where are you?
ii) We took some learnings away with us. Why not, we learnt some things that we will take away?
iii) Take a decision. Unless they are stealing decisions or directly taking them from people, they are making decisions themselves.

I must be getting old as all of this new talk evolves into a newer form of English. ;)

Anyway with regard to the subject at hand. I agree that it is strange that a Firefly which is pretty much the most potent tank in the Allied arsenal in Normandy, is given to the opening "light" phase of the battle to the Germans. Firefly as far as I know was never used by the United States either. So yeah it's not the first time an article has been wrong about SD44 either.
I know of one article that said all artillery was off map, where madmat says up to medium are on map... rock paper shotgun I think it was.
 
We should wait for Mad Mat to correct this, because I am sure that is a mistake.

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  • The journalist misundestood, or made a mistake while writing his article: there are no American Firefly whatsoever, nor any 17-pdr of any kind in US hands.
  • Germans have captured Fireflies, that "pinnacles of British motorized antitank firepower", quite early in the campaign, especially at Villiers-Bocage after Michael Wittmann dramatic charge against the 7th Armoured Division.
  • There will be only one single Beute Firefly in the game, credited to a division for which it was well recorded and attested. And this very one was captured and re-used by the division's Aufklärung Abteilung. Hence it's early deployment.
IAll of these threats can be more than dealt with by captured French armor from the earlier French campaign, which were historically used quite extensively in the theater. Vehicles such as the various Hotchkiss tanks, and the Panzerkampfwagen 35-S 739(f), would be more than capable of defending themselves against low-caliber guns common to these units (37-mm, 2-pounder) and fighting back with their own low-caliber guns.

Plus, it would be neat to see these early war French tanks and add a lot of character to the Germans. If they, indeed, are included, then why do the Germans need something like the Firefly to fill their roster for the early game?
French Beute will be there too, in much greater numbers.