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ex-ellent

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May 11, 2016
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Because I already played this game vanilla enough times I only play it with mods, like the JK_collection. Thing is in every career I play the game stops spawning enemies ... Is this some kind of anti cheat protection? Or some stupid bug?
 
As in there are too few or no enemies on the map...

For example. A 3 skull headhunter mission. Normally you have the target, a patrolling lance and a lance as reinforcement, right? In this case there was only the target (a Black Knight), no patrolling lance and one battlemech (a Locust) as reinforcement. Sometimes the map has no enemies at all ...

Happens only in career mode.
 
As in there are too few or no enemies on the map...

For example. A 3 skull headhunter mission. Normally you have the target, a patrolling lance and a lance as reinforcement, right? In this case there was only the target (a Black Knight), no patrolling lance and one battlemech (a Locust) as reinforcement. Sometimes the map has no enemies at all ...

Happens only in career mode.
You’ve found a bug.

There should never be an empty map.

You can use the Bug Link in my signature block, on the second line of links.
 
while it is most likely a bug in the gane it could also be a bug or issue with the mods you are using.

are you using the HBS modloader?
if so..stop and get the latest modtek from github and do things the old way.

also make sure every mod you are using is compatible with 1.8

now one thing to note is you mentioned using jk collection....these were updated to 1.8 on 30november as a BETA.
you may have encountered a bug with that mod causing this.

what mods exactly are you using?
 
It's not JK. I've used it and some other HBS modloader compatibles on a long career and it works fine.
 
I've just got done some serious testing. Using the old Modtek launcher.

I've had soon many issues using HBS's loader I gave up on it for the time being

You guys may have seen my posts before, so you know that I don't' make theses kind of claims without backing them up.

There is something wrong with the "OPFOR" lances configuring while using the following JK mods:

BT_Extended_3025
BT_Extended_3025_Plus
BT_Extended_3050

After numerous clean reinstalls and uninstalls and campaign/career loads and partial play through's I narrowed it down to those

Everything shows fine in all of the logs, except that there are mechs and whole lances missing during numerous mission types, escort, assassination's… etc.

Those issues sound very familiar to the trouble the OP is having

The below is what I'm running, now, and I'm having absolutely no problems. I'm a huge fan of JK's work and I'm sure he'll figure it out, but for right now I'm staying away from the BT Extended stuff.

"AmmoCookOff",
"BasicPanicSystem",
"Colo-ISTanks",
"Colo-Turrets",
"Colo-Urbie-Turrets",
"CommunityBundles",
"ContractTime",
"DontShootTheDead",
"FewerHeadInjuries",
"Give_me_Death",
"Give_them_Kell",
"JK_Pilots",
"JK_VariantsCampaign",
"JK_VariantsDLC",
"JK_VariantsSkirmish",
"JK_VariantsStarLeague",
"Merc Emblems",
"ModTek",
"PanicSystem",
"Special Equipment in Stores",
"VanillaMechPortraits",
"BT_Extended_3025_PlusVee",
"JK_VariantsCAB"

I hope this helps and I stand ready to help in any way I can
 
Sooo ... did some testing with more mods, from extra symbols, to extra mechs to extra money and OP mech builds. Can't find any rhyme or reason. Some work, some don't. And it is always the same 'bug'. Not spawning. I mean, killing an Atlas in a 5 Skull mission 2 weeks into the game is nice and so but the moment that bug is in the game it stays there. Shame.

The weird thing is all those mods work in campaign ... without problem.
 
I only use the modloader and not modtek. Used modtek once, informed myself what it actual does, don't trust it anymore.

Well ... than I have to wait for a less buggy modloader :-/
 
I only use the modloader and not modtek. Used modtek once, informed myself what it actual does, don't trust it anymore.

Well ... than I have to wait for a less buggy modloader :-/

yo should trust it.
first of all HBS modloader is based on it.
so whatever you think it does that is untrustworthy...the hbs modloader does it also but is far more buggy.
second the modding community and hbs are working together.
without MODTEK there would be NO simple mod use as we have it today.
 
I have personally been through the modtek code and can confirm there is nothing sinister about it, not sure why you would think it is.
 
Without a doubt, modtec is an important and value-added resource for our BATTLETECH Community. Without modtec I would never have undertaken any Mods to my game. Nor do I hesitate to add that this is similarly true for many within our community.

My deepest thanks and appreciation to the nine contributors listed on github for modtek. :bow:
 
Modtek is, and has been, awesome. Without it, I would have quit playing vanilla shortly after beta instead of the 1200+ hours I continue to enjoy.

Nonetheless, I'm ready for HBS to roll out a working modloader so patches no longer mean hurry and wait for updates, then spend a lot of time tuning everything the way I want it.
 
I have personally been through the modtek code and can confirm there is nothing sinister about it, not sure why you would think it is.

I can respect people who dedicate their free time to enrich other peoples time with their content. For that alone they have my respect. However I personally am not a programmer, so I can't control what they exactly add with ModTek, but I understand what DLL injection is, does and what it allows or rather can allow a plugin to do. So ... I believe the makers of ModTek wish me no harm, but you need to only run one bad plugin ... it's basically reducing vectors for problems.

Well ... I'm sure HBS will improve on their own Modloader given time.
 
I have ran every version of modtek since it came out never had a problem with it even if HBS manage to get their modloader unbugged i will be sticking with what i know and trust which is modtek
 
but I understand what DLL injection is, does and what it allows or rather can allow a plugin to do
Than you should refuse all mods containing dlls, no matter they are loading via ModTek or ModLoader cause ALL of them inject code into Assembly-CSharp.dll using harmony.
[Mod edit: insults]
 
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I mean... if you're going to be paranoid about what code runs on your system, why are you running a game in the first place?

At some point you have to trust the authors of the code. It's that simple.

Oh, and while DLL injection is indeed a technique that viruses use, no... using it for legitimate purposes doesn't make software the slightest bit more vulnerable to viruses.