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what i dont get is.....the hbs mod loader does the exact same thing as MODTEK.

the HBS loader isnt going to change the fact the MANY of the mods available for BT use .dll injection.

if the OP is that concerned then he should NOT be modding at all.
there is no difference between the folks in seattle and the folks around the globe making mods for BT.
they ALL want what is best.

heck been modding for YEARS and i cannot recall any mod for any game i modded that EVER was used for nefarious means that was available for d/l from known sites.
 
Do we know where the BATTLETECH Mod Loader is falling short?

I just know it isn’t working as expected yet, but not the specifics.
 
I don't know how much communication the modders have had to know what the problem is, but I'd love an update from HBS as to when they'll get their modloader functional.
 
what i dont get is.....the hbs mod loader does the exact same thing as MODTEK.

the HBS loader isnt going to change the fact the MANY of the mods available for BT use .dll injection.

if the OP is that concerned then he should NOT be modding at all.
there is no difference between the folks in seattle and the folks around the globe making mods for BT.
they ALL want what is best.

heck been modding for YEARS and i cannot recall any mod for any game i modded that EVER was used for nefarious means that was available for d/l from known sites.
My guess is that he first heard of DLL injection in relation to viruses and mentally filed it under the category of "bad things" instead of the more accurate "software tools". Learned just enough to be scared of it, but not enough to know how silly he's sounding. As a tool for changing how released software works, obviously it's a very important tool for viruses... but it also is a very important tool for modders when they want to make changes that weren't ever part of the design of the original game.

Oh, and I'd venture a guess that he isn't concerned about the HBS loader because in his head he pictures released software as a static and immutable thing, regardless of how many modules it loads that have additional code in them.
 
@Eximar and @starscream, thank you for the information. :bow:
At least with modtek fully functioning, they have a model from which to pivot. : )
 
For example. A 3 skull headhunter mission. Normally you have the target, a patrolling lance and a lance as reinforcement, right? In this case there was only the target (a Black Knight), no patrolling lance and one battlemech (a Locust) as reinforcement.
A "3-skull" mission may actually be between 2-4 skulls, and a common variant of Headhunting is a single over-tonnage target (heavy or assault) with a Locust "bodyguard", and no other enemies on the map. So that sounds less like a bug and more like an uncommon-for-you mission variant.

Sometimes the map has no enemies at all ...
That, on the other hand, should never happen.
 
Greetings Mechwarriors,

Please let's get back on topic which is: Are opponent's not populating and why?

And in the future if someone thinks another community member is missing accurate information about a technical matter it helps to be constructively informative rather than to flame them personally.
For those who were, it is appreciated.
Some other posts may have experienced unfortunate Jump Drive malfunctions to the Far country to be used as nesting materials by the locals.


Thank you.