The Arawak and the Caribs as they exist in the game are fairly interesting. They're not Totemist and they're not Tupi, and they have events relating to each other specifically. These are the two peoples who settled the Caribbean islands in days past, and were the first groups encountered by Europeans that were native to the Americas since old Vinland.
I feel it fitting to make two suggestions about them:
1) Give Carib the Tupi units. Arawak currently uses it, and it is very fitting, as the tribes of the Amazon all share some rather similar dressing habits when it comes to warriors. The Caribs do it all just as much as the Arawak do, and it is inaccurate to portray the Caribs as Iroquoian warriors as the default units are intended to be.
2) Give Carib and Arawak exclusive access to the Caribbean. As it stands, the two tribes have a total FoW over the entirety of the Caribbean. This should not be, as they were the ones who colonized it to begin with, and they clearly had knowledge of the Caribbean. Carib even gets events and national ideas tied to the Island Caribs. There is no fear of Natives blocking out Europeans from the Caribbean, since colonization is long and expensive, and the tribes could not really afford it. Only the player really colonizes anything if the country is not from Europe, and there is no strait connecting the mainland to the Caribbean, so the AI would never actually block out Europeans from it.
It would be a nice touch for the players, who, if dedicated enough, could make small pushes into the Caribbean. One idea of mine, personally, would be to colonize to Cuba, abandon the mainland, migrate to the next province, and switch culture to Taino as the Arawak.
The additions of these two things, especially the unit sprites, will add just a bit of flare to the two tribes, which lose out on the number of unique and important events experienced by other South American tribes.
I feel it fitting to make two suggestions about them:
1) Give Carib the Tupi units. Arawak currently uses it, and it is very fitting, as the tribes of the Amazon all share some rather similar dressing habits when it comes to warriors. The Caribs do it all just as much as the Arawak do, and it is inaccurate to portray the Caribs as Iroquoian warriors as the default units are intended to be.
2) Give Carib and Arawak exclusive access to the Caribbean. As it stands, the two tribes have a total FoW over the entirety of the Caribbean. This should not be, as they were the ones who colonized it to begin with, and they clearly had knowledge of the Caribbean. Carib even gets events and national ideas tied to the Island Caribs. There is no fear of Natives blocking out Europeans from the Caribbean, since colonization is long and expensive, and the tribes could not really afford it. Only the player really colonizes anything if the country is not from Europe, and there is no strait connecting the mainland to the Caribbean, so the AI would never actually block out Europeans from it.
It would be a nice touch for the players, who, if dedicated enough, could make small pushes into the Caribbean. One idea of mine, personally, would be to colonize to Cuba, abandon the mainland, migrate to the next province, and switch culture to Taino as the Arawak.
The additions of these two things, especially the unit sprites, will add just a bit of flare to the two tribes, which lose out on the number of unique and important events experienced by other South American tribes.
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