i read this in the description of 1.03b
- Fixed a serious bug which caused the cash assigned to middle and rich pops to be divided by 1/5th and 1/25th.
in my current game date 1915 my capitalists can afford life goods 100% but everyday only 80% and 0% luxury goods + have 0 cash reserves .
the 80% everyday goods only changed about 10% upwards when i lowered rich taxes to 25% and i even subventioned tolls to the maximum which is 10% or so i guess .
but even with this little tax + no tolls but subventions they have 0 cash reserves ?!?
and i wonder about another thing :
does the battle for streets event work correctly ?
vent = {
id = 22024 # DO NOT CHANGE THIS ID (used by the code)
random = no
invention = no
# 1% chance every four months, +0.5% per Street Gang
name = "EVT_22024_NAME"
desc = "EVT_22024_DESC"
style = 0
action_a = {
name = "OK"
command = { type = life_sustainability which = -1 value = -5 when = 1 } # Temporary
command = { type = pop_cash which = 100 value = -10000 where = -3 }
}
}
what is the effect of the pop_cash - 10000 command ?
should the pops once lose this money but slowly get it again or is it possible that it lasts forever ?
perhaps it is intended this way though but although i have such moderate taxes most my pops still can't afford all everydaygoods so i really wonder
- Fixed a serious bug which caused the cash assigned to middle and rich pops to be divided by 1/5th and 1/25th.
in my current game date 1915 my capitalists can afford life goods 100% but everyday only 80% and 0% luxury goods + have 0 cash reserves .
the 80% everyday goods only changed about 10% upwards when i lowered rich taxes to 25% and i even subventioned tolls to the maximum which is 10% or so i guess .
but even with this little tax + no tolls but subventions they have 0 cash reserves ?!?
and i wonder about another thing :
does the battle for streets event work correctly ?
vent = {
id = 22024 # DO NOT CHANGE THIS ID (used by the code)
random = no
invention = no
# 1% chance every four months, +0.5% per Street Gang
name = "EVT_22024_NAME"
desc = "EVT_22024_DESC"
style = 0
action_a = {
name = "OK"
command = { type = life_sustainability which = -1 value = -5 when = 1 } # Temporary
command = { type = pop_cash which = 100 value = -10000 where = -3 }
}
}
what is the effect of the pop_cash - 10000 command ?
should the pops once lose this money but slowly get it again or is it possible that it lasts forever ?
perhaps it is intended this way though but although i have such moderate taxes most my pops still can't afford all everydaygoods so i really wonder
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