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unmerged(27879)

Captain
Apr 15, 2004
312
0
i read this in the description of 1.03b
- Fixed a serious bug which caused the cash assigned to middle and rich pops to be divided by 1/5th and 1/25th.

in my current game date 1915 my capitalists can afford life goods 100% but everyday only 80% and 0% luxury goods + have 0 cash reserves .
the 80% everyday goods only changed about 10% upwards when i lowered rich taxes to 25% and i even subventioned tolls to the maximum which is 10% or so i guess .
but even with this little tax + no tolls but subventions they have 0 cash reserves ?!?

and i wonder about another thing :
does the battle for streets event work correctly ?
vent = {
id = 22024 # DO NOT CHANGE THIS ID (used by the code)
random = no
invention = no

# 1% chance every four months, +0.5% per Street Gang

name = "EVT_22024_NAME"
desc = "EVT_22024_DESC"
style = 0

action_a = {
name = "OK"
command = { type = life_sustainability which = -1 value = -5 when = 1 } # Temporary
command = { type = pop_cash which = 100 value = -10000 where = -3 }
}
}

what is the effect of the pop_cash - 10000 command ?
should the pops once lose this money but slowly get it again or is it possible that it lasts forever ?

perhaps it is intended this way though but although i have such moderate taxes most my pops still can't afford all everydaygoods so i really wonder :confused:
 
Upvote 0
Have you colonised alot? Victoria tends to promote egalitarian utopias where there is a perfect redistribution of wealth amongst the same classes irrespective of whether they are colonials, new states or capital provinces.

Massive colonial empires tend to bring down the average income per POP as the productivity of the colonial POPs is low in RGOs compared to an industrialised nation like real life Germany, Belgium or Switzerland.