ID Cost Votes Description
6 18 11 Modding: Being able to modify the effects of domestic policy sliders
36 6 11 When conquering a province, the war alliance member with the highest claim should get control
1 3 10 trigger "ownerchange/controlchange" not working
2 10 10 Autosending merchants only to selected trade centers
14 1 10 AIs will send missionaries even if missionary_placement_chance = 0
101 1 10 Revolting countries get national cores on “extra” provinces
22 10 9 More optional AI parameters
31 3 9 New triggers “ally = TAG” and “enemy = TAG”
66 10 9 Give the "winter" adjacency a defensive bonus, or add a new adjacency type "pass" that combines both types
99 1 8 _MANUFACTORY_DESTROY_CHANCE_ should only apply when a province is captured in war
108 5 8 Option to take military control of AI allies during war
5 14 7 A "Peace" Command for events
12 3 7 If a country controls no provinces and some provinces are controlled by REB, then the government can fall even if the capital is controlled by a country other than REB
90 12 7 Allow loading a map with lightmaps, ID tables etc. in the Vicky format
94 5 7 New event type "background = yes" which works exactly the same as "hidden = yes", except even the player the event triggers for won't see the event
107 5 7 AI chance to accept diplomatic proposals should be indicated in the diplomatic screen
11 5 6 Gaining/losing provinces can drastically affect tech progress because it's treated as an absolute value
13 3 6 The game can crash if a country is auto-annexed because its capital is a ToT core of another country
23 11 6 Event trigger "validcommand = { <command> }" to check whether a command can be executed by the event
30 8 6 In religions/global_flags.txt, allow to define min and max values for tolerances
51 2 6 Province culture isn't reset when a colony is destroyed
62 8 6 Vassals and partners of personal unions should not count towards the max alliance size
76 8 6 A define for a percentage of the monthly income that always goes straight to the treasury without causing inflation
93 6 6 An AI parameter "expansionist = yes/no"
3 1 5 Being able to see all tech levels when hovering over the capital city
8 9 5 Countries should automatically get claims on provinces they've controlled long enough
19 8 5 You should only be able to annex (war+peace) a country if it's a neighbour, if its capital is a core of any sort, or if it belongs to a different religious group
34 3 5 Ability to set flags for other countries via event (e.g. where parameter for setflag/clrflag)
41 4 5 Remove war exhaustion for being at war with a country on another continent with a “whiteman = yes” religion
45 4 5 Triggers and commands for control/cession/etc. of whole areas/regions instead of single provinces
52 7 5 Culture change ignores national cores
65 5 5 The looted status isn't properly updated in provinces that are already being looted
78 2 5 New triggers "month = x" and "day = x" that are true if the current date is at least the month respectively day of the month
79 2 5 For countries in revolt.txt, a list "not = { }" where you can list country tags that may not exist for the country to be eligible to be created
86 8 5 Remove the maintenance sliders for armies and navies
96 3 5 Add the missing defines for badboy gained from annexing provinces of the various core types (national/claim/CB/ToT) and of the various sizes (city/colonial city/colony/TP)
48 4 4
49 5 4
61 9 4
106 5 4
16 14 3
29 5 3
35 3 3
46 6 3
57 8 3
69 9 3
82 4 3
88 7 3
89 6 3
103 6 3
10 18 2
27 11 2
59 9 2
67 9 2
74 6 2
75 8 2
77 4 2
91 2 2
102 5 2
4 12 1
7 5 1
9 4 1
17 14 1
20 6 1
25 14 1
26 7 1
28 4 1
54 6 1
55 12 1
68 6 1
80 3 1
83 7 1