In the medieval period, especially from the 13th century onward few areas of the globe were as densely fortified as western and central europe. The scale of fortifications varied greatly, but the sheer amount of castles, forts and fortresses that popped up in medieval europe is quite staggering. Hollister claims more stone was hewn in high medieval France than in the entire 7000-year history of dynastic Egypt: though a lot of this was put into cathedrals, quite an impressive amount went into fortifications as well.
There's been a lot of attention on this board on battles and troop types. This is all well and good, but one must consider the fact that sieges in all likelihood were more important than field battles during the period: battles usually only being fought when one side saw a clear advantage in a pitched conflict. A battle was risky; many historians(usually drawing from Verbruggen) talk about the strategy of battle avoidance. That's probably going a bit far, but there's no doubt that the taking of a strongpoint was the only way to control an area properly.
How does Snowball/Paradox intend to model this? We hear of possible strategies one can use in a field battle, but almost nothing on how sieges are planned to work. With the many potential techniques used during the CK period for reducing a fortress, there should be plenty of opportunities in the game to come.
My worst fear is that it should turn out something like M:TW, where the developers promised "exciting castle sieges" that somehow turned into "time-limited stormings of a castle supported by artillery" or a very silly waiting-out affair were troops can invest a fortress for five years, all the while losing no troops to attrition.
EF
There's been a lot of attention on this board on battles and troop types. This is all well and good, but one must consider the fact that sieges in all likelihood were more important than field battles during the period: battles usually only being fought when one side saw a clear advantage in a pitched conflict. A battle was risky; many historians(usually drawing from Verbruggen) talk about the strategy of battle avoidance. That's probably going a bit far, but there's no doubt that the taking of a strongpoint was the only way to control an area properly.
How does Snowball/Paradox intend to model this? We hear of possible strategies one can use in a field battle, but almost nothing on how sieges are planned to work. With the many potential techniques used during the CK period for reducing a fortress, there should be plenty of opportunities in the game to come.
My worst fear is that it should turn out something like M:TW, where the developers promised "exciting castle sieges" that somehow turned into "time-limited stormings of a castle supported by artillery" or a very silly waiting-out affair were troops can invest a fortress for five years, all the while losing no troops to attrition.
EF