Select a unit of cavalery, order them to run in a direction. Wait for the bar to charge to full, then order them to go to the same place, or to the same direction. They will instantly lose their bar...
I believe the desired behavior should be that as long as they are running in the same direction, they should keep their bar... Since the charge bar is relative to their speed. Starting from there, the bar should be reduced by the angle of the new order. For example if you order them to turn 30 degrees left, they should lose (30 / 180) * 100 = 16% of their charge. If you order them to run in the opposite direction ( 180/180*100 = 100%) they lose 100% of their charge. And if you order them to turn 90 degrees (90/180*100) they should lose 50% of their charge.
Since Neocore already pointed out they added Physix to the battles it would make sens for charge to work this more realistic and intuitive way.
I believe the desired behavior should be that as long as they are running in the same direction, they should keep their bar... Since the charge bar is relative to their speed. Starting from there, the bar should be reduced by the angle of the new order. For example if you order them to turn 30 degrees left, they should lose (30 / 180) * 100 = 16% of their charge. If you order them to run in the opposite direction ( 180/180*100 = 100%) they lose 100% of their charge. And if you order them to turn 90 degrees (90/180*100) they should lose 50% of their charge.
Since Neocore already pointed out they added Physix to the battles it would make sens for charge to work this more realistic and intuitive way.
Upvote
0