More than the other two types of units in the game, cavalry is a specialized unit that is not defined by its ability to attack or defend but rather by how its abilities augments the rest of the force. This should make the choice between the three (or four) types of cav the game starts you out with an opportunity to really define what you want said force to do.
Unfortunately, there is little incentive to use anything but the best cav you currently have unlocked; their power scales linearly like infantry and artillery but unlike those units you don't really have to think twice about spending the extra resources to maintain them since its so little. So even if you want your cav to act as a fast scouting force to support the main force (Hussars) or a fast-response frontier force (dragoons) the answer is always to use Lancers. It seems such a waste for it to be a no-brainer decision considering you usually get more than half of the options unlocked from the start.
Here's what I'd do to make cavalry more interesting:
I'd make Hussars, Dragoons, Cuirassiers and Lancers all unlock at the same time, either at Line Infantry or Napoleonic Warfare. Tier 1 Cavalry would be replaced with Horsemen.
Then I'd give distinct roles to each of those cav types so that choose between them is not so clear cut and that every type could find a home in an army depending on what that army is meant to do.
Hussars are meant to support larger armies. They would have the weakest stats, even weaker than Horsemen, but give the most bonuses to its parent army in the form of battle occupation and movement speed
Dragoons are designed to operate independently. They would have attack on-par with skirmish infantry and slightly reduced defense along with good speed and battle occupation.
Lancers are meant for killing. They would be for when you need high attack and kill rate at the cost of low defense and high moral loss. There battle occupation would be inferior to Dragoons and Hussars but superior to Cuirassiers. They're delicate but deadly.
Cuirassiers are for tanking and prestige. They would have high defense and very low moral loss along with offense the same offense as Lancers but without the kill rate increase and lower battle occupation. While not as killy as Lancers, they have actual survivability.
This would make the choice of cavalry far more interesting.
Unfortunately, there is little incentive to use anything but the best cav you currently have unlocked; their power scales linearly like infantry and artillery but unlike those units you don't really have to think twice about spending the extra resources to maintain them since its so little. So even if you want your cav to act as a fast scouting force to support the main force (Hussars) or a fast-response frontier force (dragoons) the answer is always to use Lancers. It seems such a waste for it to be a no-brainer decision considering you usually get more than half of the options unlocked from the start.
Here's what I'd do to make cavalry more interesting:
I'd make Hussars, Dragoons, Cuirassiers and Lancers all unlock at the same time, either at Line Infantry or Napoleonic Warfare. Tier 1 Cavalry would be replaced with Horsemen.
Then I'd give distinct roles to each of those cav types so that choose between them is not so clear cut and that every type could find a home in an army depending on what that army is meant to do.
Hussars are meant to support larger armies. They would have the weakest stats, even weaker than Horsemen, but give the most bonuses to its parent army in the form of battle occupation and movement speed
Dragoons are designed to operate independently. They would have attack on-par with skirmish infantry and slightly reduced defense along with good speed and battle occupation.
Lancers are meant for killing. They would be for when you need high attack and kill rate at the cost of low defense and high moral loss. There battle occupation would be inferior to Dragoons and Hussars but superior to Cuirassiers. They're delicate but deadly.
Cuirassiers are for tanking and prestige. They would have high defense and very low moral loss along with offense the same offense as Lancers but without the kill rate increase and lower battle occupation. While not as killy as Lancers, they have actual survivability.
This would make the choice of cavalry far more interesting.
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