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It is OK, but at the moment 0.50 is under testing.

I am not sure if I should wait or release a new version of the pack for AoD 1.04 soon.

In any case I need about one week because I'll still have to borrow one book with a series of nice photos and a day to prepare the images.

11th November is the Independence Day so a weekend after it seems a nice time to release a new edition if it makes sense - depends how advanced 0.50 will be at that time.

0.50 is already considerably different and gives numerous opportunities - esp new command lines and triggers I'd be keen on using.

have you decided if we must wait for core .50, or will the new version be released for the current core?
 
have you decided if we must wait for core .50, or will the new version be released for the current core?
With cegorach being one of the Betas, and the 0.5.0 Beta in full swing, my money is on the former. :)
 
@ Cegorach and Hagar:

Could the two of you get together regarding graphics? I see a lot of good stuff here in Cegorach´s pack and if Cegorach is willing to share and Hagar signs off on it we could put it straight into the 0.50 code.

I would also like to invite Cegorach to join the testing of 0.50.9, which seems to be a nice version. We could also discuss, what part of your suggestions we can carry over into 0.50.

And if somebody with graphics skill could have a look at the famous "shifted tech tree .bmp" issue it would be even better! Like: shift the damn tech tree bmp into place and stick nightfighting into it and you will have nightfighting in CORE ... (hint, hint)

T.
 
@ Cegorach and Hagar:
Could the two of you get together regarding graphics? I see a lot of good stuff here in Cegorach´s pack and if Cegorach is willing to share and Hagar signs off on it we could put it straight into the 0.50 code.
Should be little problem... We've shared graphics in the past, and I've always regarded Cegorach's contributions as very valuable indeed. :) Cegorach, you have my direct email address, right?
 
have you decided if we must wait for core .50, or will the new version be released for the current core?


I've decided to wait - 0.50 looks pretty advanced in many ways and my pack will benefit from new triggers and command lines AoD 1.05 offers.



Besides in recent two weeks I've learnt a little more and I am currently waiting for a very good text about pre-war POL anti-tank doctrine - preview here -

http://www.magnum-x.pl/index.php?option=com_content&view=article&id=1329&catid=2&Itemid=13

Mr. Białkowski's texts in the magazine inspired me to prepare several very realisitc event chains in the past - the entire four mechanized brigades chain for example - and I am expecting the text from Poligon 6/2010 will only add more valuable information.

Funny, but history is still changing - and all those previous updates of my pack are also caused by new information resurfacing or found in the archives.

Of course I could be able to avoid some of them, but that would mean purchasing several, exhausting sources - 30+ Euro each.

I have enough expensive hobbys to think about already so more changes are expected because I am attempting to use relatively cheap, but reliable sources.

Besides at the moment I am preparing myself for Forge World Imperial Armoury 11 and all it will give my Ulthwe Eldar.


@Tegetthoff

@ Cegorach and Hagar:

Could the two of you get together regarding graphics? I see a lot of good stuff here in Cegorach´s pack and if Cegorach is willing to share and Hagar signs off on it we could put it straight into the 0.50 code.


I see no problems especially with less exotic stuff. I will post some basic and easy to implement suggestions on Terranova during the weekend.

I would also like to invite Cegorach to join the testing of 0.50.9, which seems to be a nice version. We could also discuss, what part of your suggestions we can carry over into 0.50.

Yes, I should have more time soon to see what I can add.

Because I've gathered even more information it will be a little different than before. Minute changes actually.

And if somebody with graphics skill could have a look at the famous "shifted tech tree .bmp" issue it would be even better! Like: shift the damn tech tree bmp into place and stick nightfighting into it and you will have nightfighting in CORE ... (hint, hint)

Would be nice for sure. :)





@Hagar

Cegorach, you have my direct email address, right?

Yep.

During the weekend I am going to finish with my contribution to the DH so I'll have some time to prepare some sets to send them for you.
 
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cegorach, i will assume you have found this but in any case, event 670037 (Ukrainian Army phase 3) causes a CTD.

i believe the commands to remove two divisions is the culprit as i have removed the two lines and it works fine afterwards

command = { type = remove_division which = 12058 value = 1038 }
command = { type = remove_division which = 12058 value = 1039 }
 
Thanks for confirming that.

I actually managed to correct it a while ago for the future edition prepared for 0.50.



In other news Hagar received over 250 model images I've made - what is useful from them I cannot tell, but you should see many of those graphics (especially for Latvia and Poland) in 0.50.
 
Well, gradually more and more contents are implemented to main CORE mod for AoD so at this moment I am only adding minor improvements and waiting for final CORE (so not a beta) release to see what won't be included.

I didn't change much, though - some new commands and triggers for old events.
 
a simple info - what i need to play cegorach addon?

or:

1- wich aod version i need for it to work?

and 2- what core version i should install?

and 3- should i then just paste the cegorach addon over the core folder?
 
General information:

You can currently download the Beta 3 (CORE 0.50.19), which works with AoD 1.06b2. This version contains all of Cegorach´s leader pics and the events required to add them.

We will probably post a Beta 4 (CORE 0.50.20), designed for AoD 1.06b3 within the next few days. No changes regarding Cegorach´s pack.

I would not recomment pasting any other changes over the current CORE folders, as there are many small things that may cause problems.
 
Newsflash


I will make several attempts to lobby for inclusion of several parts of the pack in the next playable edition of CORE and concentrate on preparing another release of this pack.

It has to be fully compatible with the latest AoD patches to use the latest command and triggers and to avoid any CTDs which can be caused by certain older command lines.

In addition I'd like to include certain ideas about Yugoslavia - coming from a fellow known in the Terranova. ;)
 
It will require some changes, but not too many.

It might even work with some minor bug hunting to remove a couple of troublesome commands and triggers.

Mind that IV includes a number of contents implemented to 0.50.20, especially in graphics.
 
Ok. Now I can announce I'll re-start my work on this pack.

A lot of contents found their place in the main CORE release - see the leader pack for example - so I'll be allowed to remove what I don't need to repeat.

Much has changed given that the mod rebalanced many minor players in the game, especially with higher number of TT slots allocated to many of them.

In fact at the beginning I was opposing too many - in my opinion - starting slots given to powers such as POL - FIVE starting teams? Come on! - but since it will require some addittions I finally accepted this, as well as military recovery path for POL.

So there will be some changes, but most of them will be concentrated in other than Poland factions in the game, for example YUG giving a number of ahistorical options to players and most notably playing another game-within-the-game by implementing YUG industrialization plan for years 1938-45 and later.

That might be interesting.

Of course that means more TT for that country, mobilization events it really needs with so many understrenght divisions and for example new icons:



ilpadrino.jpg




All that possible thanks to help (the icons are his - I'll only select them the way I want them to be) from one guy whom I encourage to speak for himself right here.

As a side note - I'd like to add more such projects covering other minor factions to make playing any of them more interesting than it is now - industrialization plans are one of those things which should make them more attractive.


All right, that would be pretty much all for now. Hope you'll like it.



P.S. I am very glad that events allow you now to assign military control over another country - that could be the way to have LIT, LAT and EST more useful than they are now.
 
Ahh, great news Cegorah - am very glad a lot of your work found it's way into the official core release, after all you provide a very detailed research with consistent implementation! I always found it a bit strange most of your work was not included before. Sure graphical aspects and topics such as armoured trains were rejected for sound reasons but a lot of your work includes stuff that can only enrich overall core experience.

I will make several attempts to lobby for inclusion of several parts of the pack in the next playable edition of CORE and concentrate on preparing another release of this pack.
Hope you manage to make a great pitch with the team so that they go for it. Dunno why but core devs seem to be really careful what to include and what not to from external work offered to the team. That earned them the "being laid back team" tag he he. ;)

Your improved minors all over the world project is really exciting - it will definitely make the mod more complete and rounded. Cudos and thank you!
 
Ahh, great news Cegorah - am very glad a lot of your work found it's way into the official core release, after all you provide a very detailed research with consistent implementation!

I am glad too. I believed no updates are necessary as long as I have no detailed information what will be in the release and now it is quite close to it.

I always found it a bit strange most of your work was not included before.

At least it gave me more time to research the subject better. Quite much of it is still in rather fluid state because new studies are still being published here and there.


Sure graphical aspects and topics such as armoured trains were rejected for sound reasons but a lot of your work includes stuff that can only enrich overall core experience.

Actually neither the graphics (except the icons obviously) nor additions such as the trains are not yet rejected. Some of them such as new brigades might find its place in the later release 0.51 which will be better adapted to what AoD offers.

Dunno why but core devs seem to be really careful what to include and what not to from external work offered to the team. That earned them the "being laid back team" tag he he. ;)

I tend to be more hot headed so you imagine my impatience, but eventually more will get where I plan it.

Your improved minors all over the world project is really exciting - it will definitely make the mod more complete and rounded. Cudos and thank you!

Certainly not all of them, but some would be nice, especially in Europe.
 
Ahh, great news Cegorah - am very glad a lot of your work found it's way into the official core release, after all you provide a very detailed research with consistent implementation! I always found it a bit strange most of your work was not included before. Sure graphical aspects and topics such as armoured trains were rejected for sound reasons but a lot of your work includes stuff that can only enrich overall core experience.


Hope you manage to make a great pitch with the team so that they go for it. Dunno why but core devs seem to be really careful what to include and what not to from external work offered to the team. That earned them the "being laid back team" tag he he. ;)

Your improved minors all over the world project is really exciting - it will definitely make the mod more complete and rounded. Cudos and thank you!
Well actually Ceg's work is regarded as high-standard within the team, to be honest. Though we're likely to discuss expansions before deciding to implement in the main release or not, his work normally is well-researched and high-quality, and a lot already went in previously. I myself have a lot of graphics still lying idle, mostly models, and the only reason it isn't in right now is mainly due to my lack of time (and priority) rather than anything else really. Add to that Ceg's excellent Beta feedback, and we're definitely more than happy to have in on board. :)
 
You know Hagar, considering my far from impressive beta testing record in recent weeks it sounds almost as a mockery. ;)

In other news I'll send you e-mail including some of most recent graphics I've acquired.