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Challenge Accepted VH UK Run Session 9

Mulligan 1 - Legit, my game crashed!
Agh.

Try again.

Hopefully it's not a systematic issue.

I've tried two or three times to play Poland in Darkest Hour and every time I get to Danzig or War, the game crashes...which is a shame because I generally have more tanks than Germany at that point!

:)
 
Agh.

Try again.

Hopefully it's not a systematic issue.

I've tried two or three times to play Poland in Darkest Hour and every time I get to Danzig or War, the game crashes...which is a shame because I generally have more tanks than Germany at that point!

:)

No it's just a game crash not systematic.

Something I am wondering about is - If there is any point in building CL4, because we can build about 4 DD3 for the same price and believe we get the same amount of screening.
 
No it's just a game crash not systematic.

Something I am wondering about is - If there is any point in building CL4, because we can build about 4 DD3 for the same price and believe we get the same amount of screening.

I don't usually bother with CLs...I build DDs and CAs...and if I want an oceanwide force, CVs or CVLs.

CVs if you expect to have naval dominance...CVLs if you want to cheese the surface combat engagement distances....

BBs are too expensive, and CLs aren't effective enough to justify their cost compared to CAs.

I also have a flight of NAV bombers to really go after enemy capital ships that get within range.
 
I don't usually bother with CLs...I build DDs and CAs...and if I want an oceanwide force, CVs or CVLs.

CVs if you expect to have naval dominance...CVLs if you want to cheese the surface combat engagement distances....

BBs are too expensive, and CLs aren't effective enough to justify their cost compared to CAs.

I also have a flight of NAV bombers to really go after enemy capital ships that get within range.

This was my thought. CL4 was 6x220 at the beginning of the game. DD3 is 2x140. I can build 4.7 DD3 for the price of 1 CL4. Job is same. Take hit from Bismarck. Either will sink in 4 hour combat. Other job is detect submarine and DD does it better.

Agree with your take on CA v BB. You can have 2.5 CA for BB in a game where numbers matter. So no point in building KGV or PoW. There is a point in building more ACC.

If we built 6 CL4, then we could have built 28 DD3 and that is more likely to win the game.
Added - Based on a couple encounters with the KM and exchanging a CL for a CL. We can also make that a DD for a much cheaper exchange. They probably take out 2DD for 1CL and that is a positive exchange for us. I am trying to understand the point of CL.
 
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Challenge Accepted VHUK Run - Reloaded Session 0A - Reintroduction and Opening Position

Instead of initiating Operational Unthinkable, we rushed the end and claimed a victory and left behind some crazy dystopian world. We were anxious to try the VH campaign again, because it might get us closer to relative strengths at the start of the war.

First, we are experimenting with the music, given that we are spending so much time staring at a map on a screen and typing. 9 tracks is not very much. We will try adding the original HoI tracks and that will make it 32 total. Well we loaded it and the game did not crash. Bonus: It is working! It looks like we can add 38 tracks from Original Vicky and we see how that goes. We had to reload and it appears to be working nicely for a while.

The United Kingdom starts in a rough position, 15/147 IC 10%
57 Land - 18 Infantry, 29 Garrison, 9 Militia, 1 HQ
121 Navy - 6 Carriers, 12 Battleships, 3 Battlecruisers, 16 Heavy Cruisers, 30 Light Cruisers, 32 Destroyers, 9 Submarines, 13 Transports
11 Air - 3 Interceptors, 3 Strategic, 5 Tactical Bombers
We will present information about other countries in a similar format.

Comparing the 1939 Scenario, 24/29 of the Home Guard Garrisons were removed. In a little over 3.5 years, the UK added 14 Infantry, 4 Motor, 2 Light Armor, 1 HQ, 2 Naval Bombers, 1 Carrier, 12 Light Cruisers, and 3 Submarines. 14/21 Vanoc Destroyers were retired and replaced with 12 Acasta Destroyers.

In spite of the higher difficulty level, we still believe we will do better than the OTL. However, our rivals will be doing a much better job. Fortunately for the United Kingdom, this includes our Allies as well as our future opponents.

Here is a look at our Allies, once again:
France 75/88 IC 85%
48 Land - 36 Infantry, 4 Cavalry, 2 Light Armor, 4 Mountain, 2 HQ
54 Navy - 1 Carrier, 6 Battleships, 7 Heavy, 7 Light Cruisers, 11 Destroyers, 15 Submarines, 7 Transports
8 Air - 3 Interceptors, 5 Tactical Bombers

Canada 36/28 IC 130%
1 Infantry
1 Destroyer, 6 Transports

Australia 32/26 IC 125%
3 Infantry, 2 Cavalry, 6 Garrison
2 Heavy, 2 Light Cruisers, 1 Destroyer, 8 Transports
1 Tactical Bomber

South Africa 14/12 IC 120%
3 Garrison
6 Transports

New Zealand 9/7 IC 130%
4 Infantry, 3 Cavalry
5 Transports

We count a grand total of 166/161 IC from our Allies

Future Axis countries:
Germany 163/142 IC 115%
40 Land - 36 Infantry, 3 Light Armor, 1 HQ
17 Navy - 2 Battlecruisers, 2 Heavy, 6 Light Cruisers, 4 Destroyers, 3 Submarines
11 Air - 3 Interceptors, 8 Transports

We will add Austria to the mix with 25/19 IC 130%
7 Infantry, 1 Cavalry, 1 Mountain, 1 HQ
The 188/161 total is an interesting match compared to the 166/161 IC from our Allies.

Italy 83/64 IC 130%
50 Land - 31 Infantry, 3 Cavalry, 5 Mountain, 10 Militia, 1 HQ
59 Navy - 4 Battleships, 8 Heavy, 12 Light Cruisers, 18 Destroyers, 11 Submarines, 6 Transports
12 Air - 5 Interceptors, 3 Tactical, 3 Naval Bombers, 1 Transport

Japan 116/86 135%
65 Land - 25 Infantry, 6 Cavalry, 31 Garrison, 3 HQ
97 Navy - 4 Carriers, 6 Battleships, 4 Battlecruisers, 14 Heavy, 21 Light Cruisers, 20 Destroyers, 8 Submarines, 20 Transports
11 Air - 4 Interceptors, 5 Tactical, 2 Naval Bombers

Italy and Japan total 199/150 which is way more than a match compared to the 15/147 we are presenting. We will leave out the Axis Minors from the discussion and add them in as they enter the war.

Notable Neutrals:
Poland 44/37 IC 120%
47 Land - 40 Infantry, 4 Cavalry, 2 Mountain, 1 HQ
2 Navy - 1 Destroyer, 1 Submarine
3 Air - 2 Interceptors, 1 Tactical Bomber

As a reward for winning the MVP in the last game, Denmark gets an honorable mention here. 16/13 IC 125%
1 Infantry
2 Heavy Cruisers, 2 Submarines

Soviet Union 258/178 145%
136 Land - 100 Infantry, 5 Cavalry, 15 Motor, 4 Light Armor, 11 Mountain, 1 HQ
33 Navy - 3 Battleships, 1 Heavy, 3 Light Cruisers, 4 Destroyers, 21 Submarines, 1 Transport
12 Air - 8 Interceptors, 4 Tactical Bombers

USA 169/281 60%
6 Land - 4 Infantry, 1 Cavalry, 1 Garrison
112 Navy - 3 Carriers, 15 Battleships, 15 Heavy, 10 Light Cruisers, 28 Destroyers, 17 Submarines, 24 Transports
7 Air - 2 Interceptors, 1 Strategic, 4 Tactical Bombers

At 281, the USA is nearly equal to the UK and all Allies combined. The total is 308 for all Allies, and 311 for all Axis.

From a balance point of view, the Axis gets more, our Allies get more, the Commies get more. However, it appears the USA goes from 20% to 60% and should have a huge amount of bonus production in the years leading up to the war. Japan will have a very nasty surprise waiting for them.
 
Challenge Reloaded Session 0B - Opening Moves

1. Allied Research Projects

France 75/88 - 7/3 Trades Available
Agrichemistry
Early Field Artillery
Rear Area Vehicle Repair Shop
Dive Bombing Doctrine
Improved Machine Tools

Canada 36/28 - 16 Trades Available
Agrichemistry
Rear Area Supply Dumps

South Africa 14/12 - 19 Trades Available
Rear Area Supply Dumps

Australia 32/26 - 16 Trades Available
Agrichemistry
Rear Area Supply Dumps

New Zealand 9/7 - 16 Trades Available
Agrichemistry

As the Human UK Player, we want to make Allied Research Projects as efficient as possible. We can see several countries are working on Agrichemistry and this means if we wait several months, we can pick up the blueprints and save ourselves half a research team's worth of work. We might also pick up a pattern on what the AIlies will research next and avoid those projects. Similarly, we can see RASD is a popular project and we can provide blueprints for those. We are also broke at the start of the game and will have to ask for some supplies to get us to the end of this year.

Here are our trades:
France - Basic Aircraft Carrier, dm Radar Warning Sites, Strategic Bomber, Battlefleet Concentration Doctrine for:
Basic Light Tank
Battlefield Destruction Doctrine
Improved Battlecruiser

We retained Basic Cavalry Division, Early Marine Division, and Strategic Destruction Doctrine, but it is unlikely these will be useful in future trades, because our other Allies appear to have it already.

We traded Rear Area Supply Dumps for whatever our Allies could spare:
189 Supplies from Canada
171 Supplies from Australia
196 Oil from South Africa

This takes us up to 860 Supplies and 696 Oil. We are dead broke and will need all of this. However, we are down to £42 and cannot afford to start a research project. Looking ahead to the July SCW Event, we have about 6 months to raise £200. This is also how long we have to find a balance with the supplies.

2. Production List
Our production currently stands at 10% of 147, or 15.
Consumer rate is 28% x 0.65 (Ministers) x 1.82 (Policy) = 33.124% or 4.9686.
Dissent Growth Rate appears to be 1.2 (Ministers) x 1.16 (Policy) = 1.392
If we run 0%, then Dissent will go up by 33.124% x 1.392 = 46.1% in 100 days.
If we run 100%, then Dissent will go down by 66.776 / 1.392 = 0.4804 in 400 days or 0.12% per day.
This is a very early attempt at the formulas and there will be a lot of trial and error.

The current production list is 4.50 and consists of:
1.50 - 33rd Destroyer Flotilla
1.50 - 34th Destroyer Flotilla
1.50 - 10th Submarine Flotilla

For RP, we will maintain 2 lines of Destroyers and 1 line of Submarines. In our previous game, we found that we had way too many Destroyers and based on that, 3 lines was simply too many. We did very little with the Submarines, but did not have a war with Italy. Here are the lines:
1.62 - Tribal Class Destroyer - Complete November 14, 1957
1.62 - Tribal Class Destroyer
1.62 - Triton Class Submarine

For the total time to completion, we get:
140 x 0.81 x (99x0.69 +1.12) = 7873.362 days - corresponding to November 14, 1957
160 x 0.81 x (99x0.69 +1.12) = 8993.128 days - corresponding to December 29, 1960
These will adjust as we delay our projects and as our DP affects our Gearing Bonus.
I am still not certain if the Gearing Bonus requires consecutive days of production, or consecutive days of 100% production.

The 1939 Scenario has us adding 2 Leander Class and 10 Town Class Light Cruisers. We also built HMS Ark Royal, but no Battleships were yet complete. Over the course of the time period, I believe we built 5 Battleships. So we will attempt to build 5 Battleships. It makes no sense to us to build the Leander Class Light Cruisers, and a total of 12 Light Cruisers will require 2 lines. Well, it costs nothing to add lines to the Production Wish List, so here it is:
4.86 - Southampton Class Light Cruiser
4.86 - Southampton Class Light Cruiser
4.86 - HMS Ark Royal
8.10 - King George V Class Battleship
4.05 - Transport
4.05 - Transport
40.14 - Current total from the Royal Navy

For Air Wings, we will work towards a total of 12 Interceptors and 12 Tactical Bombers.
9.18 - Hurricane (76.5% of 12 because of an extra Minister Bonus)
10.53 - Tactical Bomber
19.71 - Requested from the RAF

For Army we have:
4.8195 - Infantry (76.5% of 6.3)
4.8195 - Infantry
14.58 - HQ
24.219 - Requested or the Army
84.069 is the grand total for our wish list. We used 37.5 of our initial 40 Manpower and only have 2.5 left. So there is nothing more we can build, unless we start breaking up the Home Guard Garrisons.

We never did figure out the exact way Manpower works. 222/360 gets us 0.6167 which is close to the 0.62 we got at the Normal Game. We appear to be getting 70% of this or 0.4317. There might be some compensating factors at work, with some Manpower being Foreign.

3. Changes to Domestic Policy and Cabinet
Standing Army 2/5
10 Manpower Experience
-6 Gearing Bonus, Maximum 71%
+6 Organization
+30 Upgrade Time and Cost, 115%
We can make our next DP Shift on January 1, 1937.

Head of Intelligence - SP James, Industrial Specialist
+5% IC - which is much needed. It will eventually take us from 15 to 22.

Chief of the Army - Sir Cyril Deveral, Guns and Butter
-15% Supply Consumption - which is also much needed. We need to save what we can. We might even go so far as to say the army needs a Chef, not a Chief. Maybe both. Maybe what our Army needs is a Chief Chef of the Army.

This time, we are trying to emphasize Quality ahead of Quantity and will see how this goes. We start the game with 3% Dissent and this is one of the cheapest times to get rid of Dissent.

4. Shipping Routes
We will simply copy what we had before:

Here is our list of Resource Convoys:
4 Belfast to Glasgow
10 Newfoundland (to Glasgow)
21 Cyprus to Plymouth
28 Bombay (to Plymouth)
26 Colombo
20 Port Said
29 Doha
29 Kuwait
28 Singapore
28 Kuching
14 Cuyuni
14 Tobago
16 Accra
17 Port Harcourt
14 Freetown
26 Nauru

Supply Convoys:
8 Glasgow to Belfast
20 Plymouth to Gibraltar
34 (Plymouth to) Malta
54 Bombay
52 Colombo
40 Port Said
56 Singapore
64 Hong Kong
22 Bermuda
28 Freetown
We have 298/1000 Convoy Transports remaining and 150/150 Escorts.

5. Force Reorganization and Promotions
Having made Sir Cyril Deveral the Chief Chef of the Army, we can start assigning more Chefs for our Troops around the world. We found posts for all of our Logistics people. We were able to get all of our Infantry, which is the most important. We might do well to try to get jobs for the old Generals before they retire. We will be using Old Guard Logistics to build up our staging forces.

We normally move all of our forces together and we move our ships around to future outposts, but we will RP skip this, because we start the game with serious problems with Transport Capacity. We have 25 and we need 68. Moving around should take forever. We moved some units and did some redeployments in India. The move will take a little over one month and stretches the strain on our TC to 80. So we need 2 for each unit we are redeploying.

The safest time to move our ships is right now. So we will do it. That was quite a lot of work and one month will tell if we got it the way we want it. We are finally ready to go! Hey wait a minute....

6. Technology
Well it was on our list, but we don't have any projects. We can't really afford any right now.
 
Challenge Reloaded - Session 1 - February 1, 1936 - RIP King George V

World Politics:

January 2, 1936 - The Manchurian Transfer of Xilinhot. It appears this region got transferred to Japan. They appear to be starting the game with 10 BB.
January 21, 1936 - Death of King George V

Our TC is straining with all of the movement of units:
January 2 - 132/30, 677 Oil, 807 Supplies, 2.88 Dissent
January 3 - 130/30, 673 Oil, 758 Supplies, 2.76 Dissent - We took 4 trades to help balance the Supplies, but could not accept the trade deal from the USA that would supply us with a ridiculous quantity of oil.
January 4 - 127/30, 679 Oil, 805 Supplies, 2.64 Dissent
January 5 - 127/30 TC, 710 Oil, 867 Supplies, 2.52 Dissent
January 6 - 127/30 TC, 720 Oil, 897 Supplies, 2.40 Dissent - We have some buddies helping us out with Oil. Trades have stabilized Supplies for now.
January 17 - 117/33 TC, 883 Oil, 1231 Supplies, 1.08 Dissent - Everything is moving in the right direction. We even have most of our fleets moved to where we want them.
January 21 - 117/35 TC, 964 Oil, 1334 Supplies, 0.60 Dissent - Then King George V died.
January 22 - 117/11 TC, 986 Oil, 1360 Supplies, 1.44 Dissent
February 1 - 117/12 TC, 1183 Oil, 1613 Supplies, 0.00 Dissent - We cleared up all of our Dissent.

For fleet, here is our plan so far:
8 Groups of (2CA2, 2CL1, 2DD1) in various remote stations that are out of the way. We might break these up into 16 groups depending on how many Admirals we have. We will in the ones we do not need on a front line. We might even be careful not to accidentally lose one to retirement or death.
Carrier Group of (2CV1, 4CV2, 2CL2, 5CL1, 5DD1) - We are still waiting for a Carrier to arrive from Hong Kong.
Home Fleet of (10BB2, 2BB3, 2BC2, 1BC3, 7CL3, 11DD2) - This will be reorganized eventually.
India Transport Fleet has been left alone - 2 Transports - The will eventually get the job of moving troops to Egypt.
Home Transport Fleet of 11 Transports.
Malta got a fleet of 5SS2. Plymouth got 4SS3 and future Submarines.

100% of our Production has been dealing with Dissent. We built absolutely nothing. Our upgrade requirement says 12.62. Is this a bug affected by our overloaded TC?
We will have 4.68 of production to dedicate towards projects and our options are:
4.50 - Complete the original build list of 2 Destroyers and 1 Submarine. That will keep us busy for 2 months.
468 - Work away on the upgrades. Since we have not started any of our project wishlist, this might make sense as well and we can stop whenever we want.

There is only one war going on that we know about and we will show a picture of it.
1745118265861.png

I have been always puzzled at how fast Australia is researching Agrichem.
Task Level: 7 Chemistry, Cost: 1800
Time: 15 days, 120 Research per day
At Skill 9, I get: 1.2 x1.1 x3 x2 x15 = 118.8
 
Challenge Reloaded Session 2 - August 1, 1936 - The Sino Chinese War

February 1, 1936 - Doing our monthly checkup on our Allies, we saw that France moved to 78/87 IC, or 90%. They must have made a change in Cabinet. We never checked closely enough to see what cabinet ministers are changing. They appear to have a base of 50%, just like we do. Difficulty gives them 20%. Ministers give them 15%. Technology gives them 5%.

We have 7IC, of which 2.68 will be towards Consumer. This will generate £0.804. I think that converts to 16s1d in the old system. It is not enough to support a research team full-time. The other 4.68 will go toward upgrades. We believe our upgrade bill is:
18 Infantry at 3.26 for 25 days
1 HQ at 9.32 for 65 days
3 Interceptors at 5.90 for 37 days
5 Tactical Bombers at 6.73 for 47 days
1 Artillery at 2.95 for 30 days
1 CAG at 1.55 for 50 days
We count a total of 4427.57 to upgrade everything. It will take us 946 days at our current rate, 2 years, 7 months, 16 days. That will give us a little less than one year to prepare for the war.

February 14, 1936 - We finally completed our fleet movements and have started to move our units from India to Egypt.

World Political Stage:
February 17, 1936 - Spain elected the Popular Front. Given that we are 5 months away from the Spanish Civil War, we assume this was an extremist group. Let's see.... Frente Popular... Forehead?
February 26, 1936 - The 226 incident. Japan crushed the coup.

March 7, 1936 - Germany reoccupied the Rhineland. France and the UK gear up for war. 60%
France is at 100% production at 87.
The UK is at 15% production at 22, putting them slightly behind Australia.
1/5 Dove Lobby
£0.28 from Consumer
+4 Dissent Growth, so it is slightly easier to clear up Dissent.
0.44 Manpower Growth

March 28, 1936 - The Xian Incident - This time China went with making promises and hedging bets. We do not remember what happened in the OTL. We believe they allied with the Commies. In this timeline, we might have the Commies either involved separately in a war with Japan or not at all.

April 2, 1936 - Italy annexed Ethiopia, bringing their BB up to 8. In response, we started redeploying our African Militia up to the border.
1745163339295.png

May 11, 1936 - Costa Rica elected Left. They are Social Liberal, just like the USA.
May 29, 1936 - Poland had a sudden change of government. They are Paternal Autocrat.
June 4, 1936 - Guana Clique DoW China. The Chinese Civil War continues.
June 11, 1936 - Czechoslovakia elected left. They are Market Liberal.
June 12, 1936 - France elected left. They are Social Democrat. We are nearly on opposite ends of the political left / right spectrum. If this were the 21st Century, there would be no way we could be allies, except for a nearby existential threat.
June 20, 1936 - Start of the Swedish Summer Government. They are Social Liberal.

July 18, 1936 - Start of the Spanish Civil War. We do not know if provinces are randomly assigned, but here is a map:
1745171114947.png
July 19, 1936 - Nationalist Spain aligned with the Fascists. Republican Spain is Social Liberal.

July 20, 1936 - Nationalist China voted to continue their war against the Guana Clique. So we believe we have a couple differences with the OTL. Nationalist China did not ally with the Commies and now they are continuing the war with Guana and will likely take them out. They have a decent number of troops, but only one province to take out in order to claim victory. Oops, it's 3 provinces. The VP Screen let us down.

July 21, 1936 - Jose Sanjurjo died. I looked up quickly and apparently this is scripted and historical. A couple glances at the story made me think of the desert scene in the movie Space Balls, where they were dragging this industrial sized hair dryer, wondering if it was really necessary and the princess insisted that it was. Apparently the plane was too small to carry a full wardrobe and industrial sized hair dryer.
Germany was the first to intervene in the Spanish Civil War.

July 22, 1936 - Not to be outdone by Germany, Italy also intervened in the Spanish Civil War, making it 2-0 towards Nationalist Spain.
July 23, 1936 - France decided not to intervene in the Spanish Civil War. However, we did.
1745172281297.png

The costs are as follows:
£200 to take our treasury down to £57
10MP to take us down to 95 - and most of the time our brave volunteers are not coming home.
6880 Supplies to take us down to 1967 - That's 1720 in Production. That appears to be 10 days at 147 base, times 1.17 and we do not know where this number comes from

The political consequences are as follows:
Slightly worse relations with Portugal, our longest time ally. However, we are causing chaos in their part of the continent.
3/5 Political Right - We remain Market Liberal
1/5 Intervention
-10% Diplomatic Action Cost - and we already spent a bunch of them sending blueprints to our allies
-20 Bad Relation Normalization - I do not know the details, but maybe they remember longer because we like to meddle.
+3.3 DoW Dissent
31.304 Consumer Demand = 28% x 1.72 x 0.65

We are guessing 23 days to clear up the Dissent we generated.
4 x 3.94 / 0.68696

July 24, 1936 - Finally the Soviets sent their intervention package and now the score is evened at 2-2.

July 29, 1936 - Japan DoW China. We are definitely on a different timeline. The Sino Chinese War started one year early.
1745174242491.png

Upgrade Parade:
March 7, 1936 - German reoccupation of the Rhineland. We put away 168.48 / 4427.57 towards upgrades, or 3.8% complete. We more than tripled our daily budget to 14.71.
April 4, 1936 - 3/18 Infantry upgraded. 565.65 / 4427.57 or 12.8% complete.
April 17, 1936 - 4/18 Infantry upgraded. 756.88 IC in.
May 13, 1936 - 5/18 Infantry upgraded and 1193.34 in. We should be 25% complete by now.
May 15, 1936 - 6/18 Infantry upgraded
May 27, 1936 - 7/18 Infantry upgraded
May 28 1936 - 8/18 Infantry upgraded
May 29, 1936 - 9/18 Infantry upgraded
June 3, 1936 - Great War Medium Artillery - We are part way complete on this.
June 9, 1936 - 10/18 Infantry upgraded
June 11, 1936 - British Army Headquarters upgraded
June 26, 1936 - Artillery upgraded
July 2, 1936 - 11/18 Infantry upgraded
July 6, 1936 - 12/18 Infantry upgraded
July 17, 1936 - 13/18 Infantry upgraded
July 18, 1936 - 16/18 Infantry upgraded
July 23, 1936 - We paused the upgrade program to deal with the Spanish Civil War events.

New Research Projects:
36A Agrichemistry - Start 36.04.05
George Paget Thompson, Skill 5, Cost £1.35, Research 58.08
4x16 +35 = 99 days - July 14

36B Agricultural Production - Start 36.07.28
English Electric Company, Skill 8, Cost £2.16, Research 73.92
28 +3x14 +30 = 100 days - November 8

Completed Research Projects:
36-1 Agrichemistry - July 13, 1936
Time: 98 days - Something funny must have happened in the rounding.
Cost: £132.30

Allied Research Projects:
F36-1 Early Field Artillery - March 19, 1936
F36-2 Agrichemistry - May 12, 1936
F36-3 Rear Area Vehicle Repair Shop - May 24, 1936
F36-4 Basic Cavalry Division - May 27, 1936
F36-5 Dive Bombing Doctrine - June 8, 1936

C36-1 Rear Area Supply Dumps - February 26, 1936
C36-2 Agrichemistry - April 23, 1936
C36-3 Basic Computing Machine - May 21, 1936
C36-4 Basic Machine Tools - July 16, 1936
C36-5 Basic Destroyer - July 16, 1936

S36-1 Rear Area Supply Dumps - March 6, 1936
S36-2 Early Destroyer - May 2, 1936
S36-3 Agrichemistry - July 3, 1936

A36-1 Rear Area Supply Dumps - February 21, 1936
A36-2 Agrichemistry - April 5, 1936
A36-3 Basic Machine Tools - April 5, 1936
A36-4 Battlefield Destruction Doctrine - May 15, 1936
A36-5 Basic Destroyer - July 8, 1936
A36-6 Agricultural Production - July 28, 1936

N36-1 Agrichemistry - May 25, 1936

With the Sino-Chinese war starting one year early, we are going to take a break and gather thoughts.
 
Challenge Reloaded Session 3A - October 23, 1936 - War Declared on Japan

The Spanish Civil War matchup looks as follows:
26 Republican - 18 Infantry, 1 Armor, 1 Mountain, 6 Militia
26 Nationalist - 13 Infantry, 1 Cavalry, 2 Light, 1 Armor, 9 Militia

The Sino Chinese War looks as follows:
86 Japan - 31 Infantry, 6 Cavalry, 38 Garrison, 8 Militia, 3 Headquarters
60 China - 44 Infantry, 4 Cavalry, 1 Garrison, 11 Militia

We believe Japan started this war way too early and they appear to be outnumbered once we take out the Garrisons. As a bonus, they are sitting on 18BB.

World Political Stage:
August 2, 1936 +9 Relations with Ireland as they demanded Northern Ireland. In the last game, this happened every time we loaded the game.
August 4, 1936 - Japan DoW on Shangxi. The CB is simply being in the way. Never mind Japan has the IJN that can take them anywhere.
1745178301530.png
The Guano Clique joined an alliance with Japan.

August 7, 1936 - Japan DoW Communist China
1745178522016.png
Now they have 38 BB and we can declare war on them if we want. The cost would be 13.3 Dissent. The RN is sitting in the wrong position to do this and we are not ready. We were unprepared for this turn of events.

September 12, 1936 - The USA passed the Pitmann Act, but China declined the help. This world is really getting messed up in a hurry. China started to move its industry to the interior.
September 27, 1936 - Japan reformed Inner Mongolia and formed Mangkukuo.
September 29, 1936 - End of the Summer Government in Sweden. They are Social Democrat.
October 11, 1936 - Finland elected left. They have a Market Liberal government.
October 22, 1936 - The Chinese destroyed the dykes in the Huayuankow Flooding
October 23, 1936 - Japan annexed Shanxi. They are now at 51 BB.

Upgrade Parade:
August 17, 1936 - We cautiously restarted our upgrade parade with an investment of 2.00, bringing the total to 2171.04 We then increased to 15.11.
August 18, 1936 - 17/18 Infantry upgraded
September 10, 1936 - 18/18 Infantry upgraded
October 20, 1936 - 1/3 Interceptors upgraded
October 23, 1936 - Investment into upgrades now stands at 3168.3

Allied Research Projects:
F36-6 Strategic Destruction Doctrine - August 11, 1936
F36-7 Semi Motorized Cavalry Division - August 14, 1936
F36-8 Improved Machine Tools - August 25, 1936
F36-9 Operational Destruction Doctrine - October 1, 1936

C36-6 Tankette - August 28, 1936
C36-7 Battlefield Destruction Doctrine - Deemed complete September 1, 1936
C36-8 Early AT Artillery - October 3, 1936

S36-4 Basic Machine Tools - September 4, 1936

A36-7 Dive Boat - September 9, 1936

N36-2 Basic Machine Tools - August 16, 1936

Here it goes. We declare war on Japan!
1745187850912.png

Let's see what happens next. We wonder if Germany and Italy will join a war against us. That knocked their BB down to 38, as they are perceived less as the bad guy. However, our BB remains at 0.

We are at 13.34% Dissent and it will take us a couple of months to clear it all up. We have produced nothing to prepare for this war and it looks like we will produce nothing for the entire year. We wonder if the Abdication will still happen.
 
Challenge Reloaded Session 3B - December 1, 1936

World Political Stage:

October 26, 1936 - Japan DoW on the Netherlands and USA.
1745190634119.png
These are separate wars, because we are too broke to invite them into our Alliance.
October 27, 1936 - The Netherlands and USA both joined the Allies. At least we are not so broke we could not exchange blueprints.
November 4, 1936 - FDR got reelected.

November 22, 1936 - Just like that, Yunnan DoW on us and started to invade India. That is insolent.
1745204081492.png
We will retreat some troops to Rangoon and a Tactical Bomber to Mandalay.
November 24, 1936 - Sinkiang also declared war on us. We might even have to move in our African Militia for this job. It might be because we are at war and left India undefended, except by terrain.
November 26, 1936 - Yunnan entered an alliance with Japan.
November 27, 1936 - Sinkiang formalized its alliance with Japan.

Early War Action:
October 26, 1936 - Our Submarines strike at the Shenqan Gulf. We sunk 2 Light and 1 Heavy Cruiser and lost 1 Submarine. We value our kills at 4060 and the subs we sent were worth 1280 and we lost 320 worth. Our entire submarine fleet is worth 2380 and it just paid for itself. We must have ambushed a bunch of capital warships that were not escorted by destroyers. Rear Admiral Ruck-Keene slunk away from the battle with 2.55 skill and his submarines now have 8 and 9 experience.
October 27, 1936 - Action continued in the Gulf, where our big ships exchanged Destroyers. We limped 6 ships to Hong Kong for repairs and carried on with 23/30 of our main battle fleet.
October 28, 1936 - We ambushed a couple of groups. One was a Transported escorted by a Light Cruiser. The other was a lone Aircraft Carrier.
October 29, 1936 - Our Submarines are now providing a decent target for the Japanese Naval Bombers. It is nice they are leaving our Battleships alone.
November 1, 1936 - A single squadron of Hurricanes is simply not enough to counter 4 Naval Bombers.
November 9, 1936 - We cannot defend the Hong Kong Harbor and we limped our damaged ships out towards Singapore.
November 12, 1936 - Our ships limped into Singapore. HMS Resolution got blasted down to 13%.
November 28, 1936 - All that chaos in the Philippines caused by a single Militia unit. We are about to recapture.

Upgrade Parade:
October 24, 1936 - We restarted our investment into upgrades at 46.73. Investment stands at 3168.3
October 26, 1936 - 1/5 Tactical Bombers upgraded. Investment is now 3261.76 +40.00.
October 30, 1936 - 2/5 Tactical Bombers upgraded. Investment is now 3381.76 +33.28.
November 1, 1936 - 2/3 Hurricanes upgraded. Investment is now 3415.04 +27.38.
November 21, 1936 - Investment is now 3962.64. Our remainder is barely 50% complete. Investment is 26.08 until the Eagle gets to port.
November 22, 1936 - 3988.72 +27.38
November 24, 1936 - Faith, Hope, and Charity have been upgraded to Hurricane. Investment 4043.48 +21.48.
November 27, 1936 - Investment 4107.92 +17.41 as we got a battle disrupting us.
November 29, 1936 - 4142.74 and we halted for a day and overloaded our transport system.
December 1, 1936 - Finally got to 4156.5/4427.57.
We have 3 Tactical Bombers remaining at about 73% and 1 CAG at 64%.

New Research Projects:
36C Improved Machine Tools - Start 36.10.24
Anglo-Iranian Oil Company, Skill 9, Cost £2.43, Research 158.4
3x11 +12 +26 +4 =75 days - January 9

36D Early Field Artillery - Start 36.10.24
Royal Small Arms Factory - Skill 6, Cost £1.62, Research 63.36
4x8 +16 = 48 days - December 12

Completed Research Projects:
36-2 Agricultural Production - November 7, 1936
Time: 99 days - 1 day ahead of schedule
Cost: £213.84

Allied Research Projects:
C36-9 Early Light Cruiser - Deemed complete October 26, 1936

Sunk Ships:
IJN Nagara CL2 Kuma Class sunk at Shenquan Gulf by 8th Submarine Flotilla October 26, 1936
IJN Ashigara CA3 Nachi Class sunk by 2nd Submarine Flotilla
IN Abukuma CL2 sunk by 1st Submarine Flotilla
19 Kuchikukantai DD2 Fubuki Class sunk by HMS Revenge October 27, 1936

8 Yuso Sentai TP sunk at Babuyan Channel by HMS Revenge October 28, 1936
IJN Kiso CL2 sunk by HMS Queen Elizabeth, Admiral Dudley Pound's Flagship
IJN Ryujo CV2 Akagi Class sunk at Central Spratly Sea by HMS Courageous

1 Kuchikukantai DD1 Minekaze Class sunk at North Spratly Sea by the Scapa Scrappers November 11, 1936
4 Kuchikukantai DD1 sunk by HMS Ramillies

1 Sensuikantai SS1 sunk at North Spratly Sea by 5th Destroyer Flotilla November 16, 1936
2 Sensuikantai SS1 sunk by HMS Furious
IJN Izumo CA1 sunk by HMS Queen Elizabeth November 25, 1936

RIP List:
1st Submarine Flotilla SS3 Triton Class sunk at Shenquan Gulf by IJN Naka October 26, 1936
15th Destroyer Flotilla DD2 Acasta Class sunk by IJN Hiei October 27, 1936
1st Destroyer Flotilla DD2 sunk by Naval Bombers at Lingayen Gulf November 16, 1936

Fleet Comparison:
77 Japan - 3 Carriers, 5 Battleships, 4 Battlecruisers, 10 Heavy, 17 Light Cruisers, 16 Destroyers, 4 Submarines, 18 Transports
108 USA - 1 Carrier, 12 Battleships, 14 Heavy, 10 Light Cruisers, 31 Destroyers, 17 Submarines, 23 Transports
54 France - 6 Battleships, 6 Heavy, 7 Light Cruisers, 16 Destroyers, 15 Submarines, 4 Transports

For some armies to worry about before we get to Japan:
Yunnan - 16 Infantry, 2 Militia - Those are impressive numbers
Sinkiang - 4 Infantry, 2 Militia

We have 4 Infantry on the way to defend Delhi and 4 Infantry on the way to Mandalay, arriving December 11 and 12. Hopefully those places still exist by then. Here is the map.
1745207881408.png

Does the Abdication of Edward VIII still happen while we are at war? We shall see.
 
Challenge Reloaded Session 4

I want to make it to the end of the year and then do an end of year report. It is one month to go. We begin with a display bug. For some reason we only have 5% production.
1745276638675.png

We should be at 44.44% or 65 IC. The game is penalizing us for attacking Japan instead of the USSR. I think I figured it out. The date is December 1, 1936. According to the date, my peacetime penalty should be 80%. Based on that calculation, we are at 4.44% or 6.5IC which rounds to 7.

We discovered this doing a checkup of our Allies and found they are producing a lot less than we did before we stopped playing. We try to do a routine check every couple weeks or so to see if there are projects they can run more efficiently. It turned out we lost some efficiency with the Netherlands running Agricultural Production and Australia running MR Submarine.

We believe the calculations correct themselves at the end of the day, but we will take no chances over here. We will simply run 100% Consumer for one day and the worse case is we get a very cheap reduction in Dissent.

Looking around, we see the French attacking a few Japanese Capital Ships with their main stack. They are also harassing the Japanese Home Islands. They are not afraid of their 6 Naval Bombers at all. They are busy attacking a stack of USN Capital Ships. More USN is incoming.

We have an Expeditionary Force in the Philippines clearing out the Japanese. Our Transports appear (according to Google Maps) just out of Naval Bomber range. We tried to trace a line where they can reach us from Taiwan. We have some Carriers in the area. Submarines are resting in Hong Kong. Battleships are resting in Singapore. We have units in transit to defend India from an invasion, but we believe time and geography will prove to be our best defenses.

From this, we will hatch a plan. We believe if we can capture Hainan, then we can take out a critical base and possibly knock Guana Clique out of the war. That would be 24 Divisions we no longer have to deal with.

If we understood the range of the Naval Bombers correctly, they cannot reach the Spratly Sea. Or they should not be able to, but the rules are silly. It looks like our Hurricanes can reach the Spratly Sea from Hong Kong and that means they can patrol the entire zone and therefore provide cover. However, we will leave 3 Divisions in the Philippines to reorganize and get ready for pickup later. Our Transports will pickup another Division and drop it off on Hainan. Between our Hurricanes and Aircraft Carriers, we should be able to cover an assault. We can move what Battleships that are still healthy to help. Some submarines can go on patrol and try to keep those Naval Bombers distracted.

Eventually, we will try to have our Indian Infantry Divisions back in India defending India. That will leave us with our 2 Middle East Divisions doing emergency work in the Pacific or even some counterattacks. We believe an attack on Taiwan is too dangerous, because that is where the Naval Bombers are stationed. We might leave it as a possibility if we are able to disable them for a while.

We have Submarine Group A with 3 damaged Submarines at 239/300 health, commanded by Rear Admiral Ruck Keene, Skill 3.43 Sea Wolf. We will keep him in Hong Kong to recover. Submarine Group B is commanded by Rear Admiral Ingram, Skill 3.31 Sea Wolf. He will go on patrol with 5 healthy Submarines.

We decided to break up our Carrier groups into individual Task Forces, as follows:
CV Task Force Hermes 265/300 is commanded by Grand Admiral Chatfield, Skill 1.06 OG Spotter. He will return to Singapore for repairs.
CV Task Force Argus 300/300 is commanded by Rear Admiral Bruce-Fraser, Skill 1.00 Runner.
CV Task Force Eagle 299/300 is commanded by Admiral Boyle, Skill 2.09.
CV Task Force Furious 294/300 is commanded by Rear Admiral Horton, Skill 3.00 Spotter.
CV Task Force Glorious 297/300 is commanded by Rear Admiral Mitchell, Skill 2.00 Runner.
CV Task Force Courageous 300/300 is commanded by Vice Admiral Layton, Skill 1.00 Spotter.
We should start choosing some Admirals to develop. We keep a couple for rank. Sometimes we find it best to promote the OG Admirals with useful skills. For example, we can promote Pound to Grand Admiral and he sits with Skill 1 and we can have lower rank Admirals under him proving their skills to their fleets.

Philippine Transport 500/500 is commanded by Rear Admiral JHD Cunningham, Skill 4.00. He has CL3 HMS Arethusa, DD2 16th Destroyer Flotilla, Suffolk Flotilla, Empire Arquebus Flotilla, and Hororata Flotilla. He will leave 3 Divisions in the Philippines and sail for Kuching to pickup a Division. It appears they are stuck there until the end of the year and we can move in some slightly less notable Generals. The affected Divisions are the 3rd, 5th, and 12th Indian Divisions. If we are doing proper RP, then we should be moving them back to India to defend India. We have the 7th and 8th Infantry Divisions in Kuching and Kota and we can pick them up fairly easily.

In Singapore, we found 17 healthy ships to send to the coast of Hainan to start patrolling again. We have 12 ships in the hospital, which is great in that one day they will be fighting again. Compared to AI ships, some of these ships are like bonus ships, because they survived a battle where they should have been sunk.

10 of our 13 Transports are located in Rangoon. We relocated 2 of them to Singapore for an eventual pickup in the Philippines. Another one is going to Malta to pickup an Infantry we left behind there that we will need to help defend India. We left the AT Artillery with the Garrison in Malta. One more Transport will go to Africa to start picking up Militia. We are not sure how much we need to defend India, but we count potentially 28 Divisions and we might be able to defend with 12 Indian Infantry and some African Militia.

We have 3 Strategic Bombers, 2 Tactical Bombers, 1 Hurricane, 4 Infantry, 1 HQ in the UK, but we are reluctant to move them, because starting a war with Japan is a radical move and we do not know if Germany will DoW and get Italy to join in. We have not much navy to defeat, 5 CA groups. They have 6 Transports and a bunch of Tactical Bombers. If we learned anything about Britskreig Warfare, it is we send everything we have at the enemy and hope they never find out they could have just attacked the capital and won. So we have 3 Tactical Bombers defending India.

Action:
December 2, 1936 - Hainan appears to be a no-go. They have divisions protecting it. However, we believe it will not be long before Natty China captures it.
December 5, 1936 - We recaptured the Philippines. It appears our troops will be stuck there until about December 18.
December 8, 1936 - It appears we took out 15 Divisions with just 2 in Hainan. Either Natty China did its job or the island was unable to supply.
1745286413279.png
Meanwhile, we will run air cover missions and our Submarines will run a distraction.
December 10, 1936 - Mission accomplished. We captured Hainan. Meanwhile Sinkiang moved into Lahore and it turns out they are 2km out of range of our Tactical Bombers. We need that upgrade!
December 11, 1936 - We spoke too soon. As soon as we left the island, they recaptured it. It's time to repeat the mission.
December 12, 1936 - We destroyed another 7 Divisions in Hainan. Guana Clique has 1 Transport left that will go to Japan if we cannot find it.
December 14, 1936 - We recaptured Hainan and got to keep it this time.
December 15, 1936 - They have to find our Submarines at dawn. We got busted this time. We will try to set up a confrontation at Hong Kong.
Yunnan captured Nai Ga. It will take them a while to infiltrate India.
December 17, 1936 - Yunnan also captured Kunchaung and are finally in range of our troops. We will see what they are made of.

World Political Stage:
December 3, 1936 - Ireland demanded territory again. Relations are now -10.
December 11, 1936 - Ireland voted to keep its current government. Meanwhile at home in the UK, King Edward VIII abdicated the throne, bringing in King George VI.
December 13, 1936 - Nationalist Spain won the Spanish Civil War. They annexed Republican Spain.
December 15, 1936 - Nationalist China annexed Guangxi Clique.
December 17, 1936 - Corpo Truppe Volontarie and Condor Legion triumphantly return to their home countries. Our volunteers do not.

Upgrade Parade:
December 2, 1936 - Our investment left off at 4156.50/4427.57. Our investment restarted at 12.35.
December 4, 1936 - 4181.2 +13.38. It will be difficult to get an accurate measure with TC changing, but we will try.
December 5, 1936 - 4194.58 +13.23
December 6, 1936 - 4207.81 +13.08
December 7, 1936 - 4220.89 +13.15
December 8, 1936 - 4234.04 +13.54 - There might be micro changes in effective supply efficiency.
December 9, 1936 - 4247.58 +13.47
December 10, 1936 - 4261.05 +13.62
December 11, 1936 - We took a one day break from upgrades.
December 12, 1936 - 4274.67 +30.33 - Suddenly our TC problems are solved, but not our resource problems.
December 18, 1936 - 4456.65 +27.38
December 19, 1936 - 4484.03 +7.19 - 4/5 Tactical Bombers upgraded
December 20, 1936 - 4491.22 +13.92
December 21, 1936 - 4505.14 +7.19 - 5/5 Tactical Bombers upgraded
December 22, 1936 - 4512.33 +10.14 - We are also upgrading some Artillery. This should add 108.76 for a total of 4536.33.
December 28, 1936 - 4597.17 - HMS Eagle CAG upgraded. We have 3 Artillery remaining.
January 1, 1936 - 4614.87 +8.85 and the Artillery is about 80% complete.

So our estimate was off a bit and most likely due to production inefficiencies.

New Research Projects:
36E Battlefield Destruction Doctrine - Start 36.12.12
Hugh Dowding, Skill 8, Cost £2.16, Research 73.92
Estimate 3x14 +2x7 = 56 days - February 8

Completed Research Projects:
36-3 Early Field Artillery - December 11, 1936
Time: 47 days - 1 day ahead of prediction
Cost: £76.14

New Government Cabinet:
King George VI - Benevolent Gentleman
-5% Consumer Demand
-10% Dissent Growth
+20% Required BB to DoW

Prime Minister Neville Chamberlain - Naive Optimist
-10% Consumer Demand
+10% Required BB to DoW - I believe it is 37 x 1.3 = 48.1

Armaments Minister Sir John Simon - Resource Industrialist
+5% IC
+10% Industrial Research

Sunk Ships:
14 Kuchikantai DD2 Fubuki Class sunk by 9th Submarine Flotilla at South Ryukyu December 15, 1936

RIP List:
3rd Submarine Flotilla sunk by IJN Yubari at South Ryuku December 15, 1936
5th Submarine Flotilla sunk by 6 Kuchikantai
8th Submarine Flotilla sunk by 14 Kuchikantai
9th Submarine Flotilla sunk by Akagi
6th Submarine Flotilla sunk by Naval Bombers

Just how far away from base is this?!
1745294850155.png

A more detailed summary will follow tomorrow. We got to the end of the year and it took a while.
1745295177565.png

Japan is making some progress into China and they captured yet another island in the Philippines. Here is their fleet:
3 Carriers, 5 Battleships, 4 Battlecruisers, 9 Heavy, 16 Light Cruisers, 13 Destroyers, 16 Transports

We lost 2 Destroyers and 6 Submarines so far. Their Naval Bombers are doing a lot of damage. So it will be figuring out how to take 6 Naval Bombers out of action. On the bright side, here is the Air Force we are up against:
1 Interceptor, 6 Naval Bombers. That's it. We do not know what happened to their Tactical Bombers.

We won't play tomorrow. We will just gather information.
 
1936 Summary

The game took a weird turn. There was a UK wiki strategy guide that suggested building relations with Spain and getting them into your alliance, so that when the SCW starts, the UK is at war and bypasses all of the IC penalties associated with peacetime and being unprepared for war. We did not see where the money would come from and we did not feel like trying it, anyway. We were going to RP being caught unprepared for a war in 1939. This all changed when Japan declared an early war on China and we discovered that we had enough Intervention and they had enough BB for us to start the war early. So here we are in 1937 in a war with Japan we were unprepared for.

Normally Japan declares war in 1937, and the UK already has King George VI / Neville Chamberlain combination and would have to check if Japan generates enough BB to start an early war. This might be the hack that gets the UK into the game early.

Japan had no reason to declare war on the Netherlands and USA, but apparently it is scripted. We thought starting an early war was going to trigger an early Axis, where we have all powers, Japan, Italy, Germany against the Allies, France, UK, USA. We would have too many places to commit the RN. Instead, we got 2 DoW from Japanese / Chinese Allies there they are attacking what appears to be impassible terrain.

Forces Summary - What we are up against:
109 Japan - 36 Infantry, 8 Cavalry, 42 Garrison, 20 Militia, 3HQ
65 in 1936 - 25 Infantry, 6 Cavalry, 31 Garrison, 3 HQ
+44 Change +11 Infantry, +2 Cavalry, +11 Garrison, +20 Militia
We believe when the war is intense, the AI will focus on Garrisons and Militia.

7 Air - 1 Interceptor, 6 Naval Bombers
11 in 1936 - 4 Interceptors, 5 Tactical, 2 Naval Bombers
-4 Change -3 Interceptors, -5 Tactical, +4 Naval Bombers
We do not know who got critical base captures. So many Naval Bombers are scary.

70 Navy - 3 Carriers, 5 Battleships, 4 Battlecruisers, 9 Heavy, 16 Light, 13 Destroyers, 4 Submarines, 16 Transports
97 in 1936 - 4 Carriers, 6 Battleships, 4 Battlecruisers, 14 Heavy, 21 Light, 20 Destroyers, 8 Submarines, 20 Transports
-27 Change -1 Carrier, -1 Battleship, -5 Heavy, -5 Light Cruisers, -7 Destroyers, -4 Submarines, -4 Transports
Against France and USAI, they got pretty good exchange, but this is a bigger percentage of their fleet.

Japan Allies - 18 Infantry, 6 Garrisons, 4 Militia, 1 Interceptor

66 Nationalist China - 51 Infantry, 4 Cavalry, 1 Garrison, 10 Militia, 2 Interceptors
Once we take out the Garrisons, they appear to already be outnumbering Japan.
We did not collect data on Chinese Minors.

Allies Forces Summary:
63 France - 51 Infantry, 4 Cavalry, 2 Light Armor, 4 Mountain, 2 HQ
48 in 1936 - 36 Infantry, 4 Cavalry, 2 Light Armor, 4 Mountain, 2 HQ
+15 Infantry

8 Air - 8 Tactical Bombers
8 in 1936 - 3 Interceptors, 5 Tactical Bombers
-3 Interceptors, +3 Tactical Bombers
Hopefully they manage Tactical Bombers better than they manage Interceptors

51 Navy - 6 Battleships, 6 Heavy, 7 Light Cruisers, 16 Destroyers, 12 Submarines, 4 Transports
54 in 1936 - 1 Carrier, 6 Battleships, 7 Heavy, 7 Light Cruisers, 11 Destroyers, 15 Submarines, 7 Transports
-3 Change -1 Carrier, -1 Heavy Cruiser, +5 Destroyers, -3 Submarines, -3 Transports

25 USA - 5 Infantry, 2 Cavalry, 17 Garrisons, 1 HQ
6 in 1936 - 4 Infantry, 1 Cavalry, 1 Garrison
19 Change +1 Infantry, +1 Cavalry, +16 Garrisons, +1 HQ

9 Air - 4 Interceptors, 1 Strategic, 4 Tactical Bombers
7 in 1936 - 2 Interceptors, 1 Strategic, 4 Tactical Bombers
+2 Interceptors

104 Navy - 1 Carrier, 12 Battleships, 14 Heavy, 10 Light Cruisers, 28 Destroyers, 16 Submarines, 23 Transports
112 in 1936 - 3 Carriers, 15 Battleships, 15 Heavy, 10 Light Cruisers, 28 Destroyers, 17 Submarines, 24 Transports
-8 Change -2 Carriers, -3 Battleships, -1 Heavy Cruiser, -1 Submarine, -1 Transport
They kind of took one for the team while we were regrouping our Battleships. There was also a break for us while we could not find the main IJN, they were charging the USN.

We see some air from Canada and Australia. We have also seen some AUNZ Transports destroyed. We will save some space by leaving them out of the reports until they show up with numbers.

Change Summary:
+44 Japan +11 Infantry, +2 Cavalry, +11 Garrison, +20 Militia
+34 Allies +16 Infantry, +1 Cavalry, +16 Garrison, +1 HQ
Once we take away the Militia, the advantage disappears.

-4 Air Japan -3 Interceptors, -5 Tactical, +4 Naval Bombers
+2 Allies -1 Interceptor, +3 Tactical Bombers

-27 Navy Japan -1 Carrier, -1 Battleship, -5 Heavy, -5 Light Cruisers, -7 Destroyers, -4 Submarines, -4 Transports
-19 Allies -3 Carriers, -3 Battleships, -2 Heavy Cruisers, +3 Destroyers, -10 Submarines, -4 Transports

Notable Neutral Powers we would not expect to see in HoI:
54 Germany - 39 Infantry, 5 Light Armor, 8 Garrisons, 2 HQ
32 Navy - 2 Battlecruisers, 3 Heavy, 6 Light Cruisers, 5 Destroyers, 10 Submarines, 6 Transports
17 Air - 7 Interceptors, 10 Tactical Bombers

60 Italy - 35 Infantry, 3 Cavalry, 5 Mountain, 6 Garrison, 10 Militia, 1 HQ
70 Navy - 4 Battleships, 8 Heavy, 13 Light Cruisers, 23 Destroyers, 12 Submarines, 10 Transports
15 Air - 8 Interceptors, 3 Tactical, 3 Naval Bombers, 1 Transport

148 USSR - 106 Infantry, 5 Cavalry, 15 Motor, 5 Light Armor, 11 Mountain, 5 Garrison, 1 HQ
38 Navy - 3 Battleships, 1 Heavy, 3 Light Cruisers, 6 Destroyers, 24 Submarines, 1 Transport
13 Air - 8 Interceptors, 5 Transports
 
Mulligan 1 - I said I was not going to play tonight, so will do some experimenting. We also got a BS positioning roll with our carriers and really want to know how positioning works in Hoi2. Almost always, the range is set at about 100km and not 1km.

Also, what is up with this distancing?
1745371437293.png

When I checked Google Maps, I got a distance of 900 km and reasoned Manilla Bay was safe from the Naval Bombers which have a range of 800 km. The record I got was a 2000km range. Maybe the actual range of the aircraft is longer, but the game uses a reduced range to indicate a practical range. I looked up Lockheed Hudson and got 3000 km for a range and 1/3 of that would be 1000 km.

We also discovered we can attack Mindoro from across a straight instead of from a transport, which we believe to be much safer. So just after we were complaining about Naval Bombers exceeding their range, we will stack up on Palawan and fire shells 300 km with our Artillery unit. We were also flying our Hurricanes 1000 km, which is way past their range.

So most likely they compressed the Pacific to put more islands in range.
 
I got so frustrated, I copied the last save and changed my interceptors to 2500 range, 400 attack, 200 defense.

In other news, I picked up HoI 3 and the DLC, and Darkest Hour. I am not sure which ones I will play, but will soon look at HoI3. At least I think I have the DLC. Should I convert to HoI3?

I also found this thread.
 
I got so frustrated, I copied the last save and changed my interceptors to 2500 range, 400 attack, 200 defense.

In other news, I picked up HoI 3 and the DLC, and Darkest Hour. I am not sure which ones I will play, but will soon look at HoI3. At least I think I have the DLC. Should I convert to HoI3?

I also found this thread.

Darkest Hour is a lot of fun, and is closest to HOI2...

...and is the one I play...

;)
 
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Darkest Hour is a lot of fun, and is closest to HOI2...

...and is the one I play...

;)

I started to look at HoI3 - I think I loaded up Finest Hour and it looks big and confusing. It will take me a long time to start to figure out how to navigate it. Right now, I am reading through that Naval Firing Range thread.

The thread appears to be assuming that I am running the Armageddon or latest mod, which I forgot to when I started this game. Something interesting I found was they mentioned a glitch where 0% screen automatically closes to 1km, which might have been happening.
 
Challenge Reloaded, Session 5 Reloaded Multiple Times - February 15, 1937 - Breaking IJN Back

We had to figure out some rules that appear to be not explained very clearly in the original documents. Or I lost the original documents.

Experiment:
(20 +15 -7.52) x1.47 = 40 or
(60 +15 -7.52 x1.47 = 99 - Which is it?
We put everything to production to see what we got, 32.78 or 81.13.
The winner is 81.12 and now we know and this will affect our future decisions.

Initial Move:
Domestic Policy Shift.
Modify Production according to Experimental results. 99 won over 40.

Air Units:
Hong Kong - 3 Interceptors, 1 Bomber
Delhi - 2 Tactical, 2 Strategic Bombers
Mandalay - 1 Tactical Bomber
Singapore - 2 Tactical Bombers

Action:
January 8, 1937 - Our last 3 Submarines were busted at Shenquan Gulf. We have only 1 left and we got no revenge for it. We have lost 8/9 of our Submarines.
January 12, 1937 - We halted the Manchurian invasion of Palawan in the Philippines. We will see if we can eliminate these forces.
January 13, 1937 - We got our revenge at the Palawan Passage in the Philippines. We were able to sneak in a position overnight.
1745538860617.png
HMS Warspite got badly damaged, as it always seems to. We will see if we can get it safely back to Singapore. We will hunt the rest of these ships.
Sure enough, in Manilla Bay, we got them. The next task it so get away with the deed.
January 18, 1937 - We eliminated the Manchurian Infantry at Mindoro. There is no real need for us to recapture the island.
January 25, 1937 - It turns out Taiwan is defended by 1 Infantry, 1 Garrison, and 1 Militia. We will attempt an invasion.
1745542224015.png
The entire IJN showed up to defend and we turned back. We will see how well we survive the wrath of what remains of the IJN and all of their Naval Bombers. We have 5 Carrier Groups on their way to help, but they are still 24 hours away at best.
January 30, 1937 - We are busted again at Hangzhou Bay and we will see how well our Carrier Groups perform.

World Political Stage:
January 2, 1937 - Militarist Coup in Cuba. They are Social Democrat.
January 11, 1937 - Honduras elected right. They are Social Conservative.
January 14, 1937 - The Axis formed. Japan, Italy and Germany signed the JIG Anti-Britzkreig Pact. We shall see what happens next.
January 25, 1937 - Operation Zet Soviet Assistance to China - All of this timing is working out very early.
January 30, 1937 - Relation with Ireland is now -28.

Upgrade Parade:
January 3, 1937 - 1/3 Artillery - 15.55 invested so far in 1937.
January 4, 1937 - 2/3 Artillery - 20.92 invested.
January 7, 1937 - 3/3 Artillery - 28.98 invested.

New Research Projects:
37A Operational Destruction Doctrine - Start 37.01.01
Charles Portal, Skill 6 Cost £1.62, Research 63.36
2x16 +3x8 = 56 days - February 27

37B Rear Area Vehicle Repair Shop - Start 37.01.01
Vauxhall, Skill 7, Cost £1.89, Research 68.64
4x11 +21 = 65 days - March 6

37C Basic Encryption Device - Start 37.01.19
Alan Turing, Skill 9, Cost £2.43, Research 172.8
5x11 = 55 days = March 14

37D Dive Bombing Doctrine - Start 37.02.08
Hugh Dowding, Skill 8, Cost £2.16, Research 73.92
56 days - April 4 - Identical calculation.

Completed Research Projects:
37-1 Improved Machine Tools - January 3, 1937
Time: 69 days - 6 days ahead of schedule - Combination of Ahead of Time Pessimism and Industrial Research Bonus.
Cost: £167.67

37-2 Battlefield Destruction Doctrine - February 8, 1937
Time: 56 days - exact
Cost: £120.96

Domestic Policy Shift:
4/5 Standing Army
15 Manpower Experience - So far, this is more than our units have. Our rookie units will be starting with more experience than any veteran.
-8 Gearing Bonus - Maximum is 73%.
+8 Organization
+20 Unit Upgrade - Total is 105%.

Sunk Ships:
Soryo Class CV3 IJN Kaga sunk by Royal Oak at Palawan Passage January 13 1937
9 Kuchikukantai sunk by HMS Ramillies
12 Kuchikukantai sunk by HMS Barham
17 Kuchikukantai sunk by HMS Ramillies
Kongo Class BC3 IJN Kongo sunk by HMS Valiant at Manilla Bay January 13, 1937
Nagato Class BB3 IJN Nagato sunk by HMS Queen Elizabeth

Kuma Class CL2 IJN Jintsu sunk at Senquan Gulf by Queen Elizabeth January 23, 1937
TP 19 Yugo Sentai sunk by HMS Valiant
TP 11 Yugo Sentai sunk by HMS Enterprise

Hosho Class IJN Koko Sentai sunk by HMS Arethusa at Hangzhou Bay February 1, 1937.
With this victory, Japan has no Aircraft Carriers left and now we must hunt down 4 Battleships.
Kongo Class BC2 IJN Hiei sunk by HMS Queen Elizabeth February 3, 1937

16 Kuchikukantai sunk by HMS Valiant at South Ryuku February 4, 1937.

Tenryu Class CL1 IJN Tenryu sunk by the Scapa Scrappers at Senquan Gulf February 12, 1937.
Furutaka Class CA2 IJN Aoba sunk by HMS Nelson
Fuso Class BB2 IJN Yamashiro sunk by the Scapa Scrappers
Kuma Class CL2 IJN Tama sunk by HMS Ramillies
Minekaze Class DD1 10 Kuchikakantai by HMS Barham

RIP List:
2nd Submarine Flotilla sunk at Shenquan Gulf by 17 Kuchikukantai January 8, 1937
7th Submarine Flotilla sunk by 9 KKKF
We have a single Submarine Flotilla remaining, 4th Submarine Flotilla, SS2. We will put a commander in charge we do not care about.

Caledon Class CL1 HMS Dauntless sunk by IJN Maya at Hangzhou Bay January 30, 1937

Here is the 1km glitch in action. With these percentages, we are not getting any screens. :(
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We will pause the game here because we are finally in a position to start building stuff. The question is what should we build first.
1745550834102.png

It looks like Japan is taking over the Philippines again. If they capture Clark Field again, then our Allies will lose some valuable air. We might have dealt with a lot of the problem with Naval Bombers. We bombed the Airfield in Taiwan to nothing.

Japan is down to 43 Navy - 3 Battleships, 2 Battlecruisers, 4 Heavy, 12 Light Cruisers, 6 Destroyers, 4 Submarines, 12 Transports
Either we kept on taking mulligans until we got a favorable result or we studied on the mechanics of naval engagements and arrived a plan that worked.

We have almost enough IC to start building our entire Production Wish List. However, given the change of situation since the start of the game, we might do well with some modifications:
Marine Divisions because we have some islands to invade.
Mountain Divisions because we have a war going on in mountain terrain.
Are these worth the equivalent price of 2 and 3 Infantry Divisions? The answer might be yes if we also have Battleships in our build plan as well.

The USA producing 401 IC so early in the game is just terrifying.