Hey, I've made my first mod, a custom genetic trait, following this guide and now I can use it in-game.
Last thing I'd like to add is a physical appearance that triggers for every character carrying my custom trait, similar to what "Albino" does (pale skin, red eyes and white hairs), and that will pass to his descendant.
I like the idea of a house where everyone carries something unique and easily noticable.
I play the Ghorderja map and I wanted to add a bit lore on my own, so i came up with the "Salt Blooded" trait. Basically my character is just a wild oat, born from a man and probably a mermaid (not particulary cool ones).
What change for the characters now is that they have pale skin, grey eyes and slightly green hairs. Also a (very) small health boost, the same opinion bonus/malus for the "albino" trait and a naval advantage (but I'll probably change it, sounds too overpowered after all).
I also use the More Hair and Eye Colors Remade mod so I was hoping to use this for the green hairs.
Problem is: I have no idea how to add this physical changes and I can use your help ! Also open for any suggestion for this trait if your think this needs improvement.
Thanks !
Last thing I'd like to add is a physical appearance that triggers for every character carrying my custom trait, similar to what "Albino" does (pale skin, red eyes and white hairs), and that will pass to his descendant.
I like the idea of a house where everyone carries something unique and easily noticable.
I play the Ghorderja map and I wanted to add a bit lore on my own, so i came up with the "Salt Blooded" trait. Basically my character is just a wild oat, born from a man and probably a mermaid (not particulary cool ones).
salt_blooded = {
#inherit_chance = 100 # recessive
genetic = yes
physical = yes
birth = 0.5
general_opinion = -10
same_opinion = 10
dread_baseline_add = 5
negate_health_penalty_add = 0.10
no_water_crossing_penalty = yes
both_parent_has_trait_inherit_chance = 85
ruler_designer_cost = 1
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = salt_blooded_desc
}
desc = salt_blooded_desc
}
}
culture_modifier = {
parameter = saltblood_trait_modifiers
}
#inherit_chance = 100 # recessive
genetic = yes
physical = yes
birth = 0.5
general_opinion = -10
same_opinion = 10
dread_baseline_add = 5
negate_health_penalty_add = 0.10
no_water_crossing_penalty = yes
both_parent_has_trait_inherit_chance = 85
ruler_designer_cost = 1
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = salt_blooded_desc
}
desc = salt_blooded_desc
}
}
culture_modifier = {
parameter = saltblood_trait_modifiers
}
What change for the characters now is that they have pale skin, grey eyes and slightly green hairs. Also a (very) small health boost, the same opinion bonus/malus for the "albino" trait and a naval advantage (but I'll probably change it, sounds too overpowered after all).

I also use the More Hair and Eye Colors Remade mod so I was hoping to use this for the green hairs.
Problem is: I have no idea how to add this physical changes and I can use your help ! Also open for any suggestion for this trait if your think this needs improvement.
Thanks !

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