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Xerkis

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Mar 20, 2012
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Did I see that a Dwarf can change his class in to another class?
If I did – that brings up some questions . . . . . If I didn’t then just ignore everything else I’m about to type.
:p

When you change classes is it at some sort of a penalty or can only do so many in so much time?
When you change classes do you start over with your experience?
How many different classes are there and what are they?
 
Did I see that a Dwarf can change his class in to another class?
If I did – that brings up some questions . . . . . If I didn’t then just ignore everything else I’m about to type.
:p

When you change classes is it at some sort of a penalty or can only do so many in so much time?
When you change classes do you start over with your experience?
How many different classes are there and what are they?

As of now the dwarves associated with military can specialize into new types of military dwarves.
Starting out as a level 1 military dwarf, reaching the demanded requirements you can if you like to, specialize it into a new type of dwarf.
Following a specialisation-tree you can specialize your military into either melee or ranged, high-dps, high-hp(tanks?) or a balanced combination.

The penality is that the progress of the dwarf will be reset. It will start over again at level 1, meaning that the dwarf probably will be less beneficial in battle
then the previous speciliation, but once an equivalent level is reached the new spec is better then the previous.
 
That makes good sense.

Ok so if this situation occurs: I (because I just don’t know what I’m doing) have way too many “Digger” type Dwarfs (sorry I don’t know the names of the classes yet) but not nearly enough “Military” type Dwarfs. I can’t change a Digger in to a Military Dwarf or the other way around?

So then, if you can’t change them in this case – this brings up another questions. . . . . . . Is there a settlement cap? In other words; only so many total Dwarves allowed that you can have at any one time?
 
That makes good sense.

Ok so if this situation occurs: I (because I just don’t know what I’m doing) have way too many “Digger” type Dwarfs (sorry I don’t know the names of the classes yet) but not nearly enough “Military” type Dwarfs. I can’t change a Digger in to a Military Dwarf or the other way around?

So then, if you can’t change them in this case – this brings up another questions. . . . . . . Is there a settlement cap? In other words; only so many total Dwarves allowed that you can have at any one time?

There is no way to switch core specialisations currently. The core specialisations are as follows:

* Digger
* Worker
* Crafter
* Researcher
* Military.

There is a settlement cap. It's about 40 dwarves currently. Might still change though.
 
Thanks for the list – I very much wanted to know that.

Not saying there should be a need to change between the main classes (not saying there shouldn’t be either) just thinking out loud on a possible situation. I could see myself doing it.
But then that might just simply be part of learning the game. Or in my example above – send that “extra” Digger out on the fringe to dig. If he gets attacked, not a big lost.
;)
 
How many total node and leaf specializations are their (ballpark what your aiming for if not set in stone)?

So far we've only heard of military specializations, do the other 4 core specializations have any further tree beyond them (hard to see now you specialize a Diggers, but Crafters have obvious potential)?

Can dwarves get better and better at their current specialization all the way to the maximum level, or do you have to travel down the promotion/specialization tree to max out?
 
There is a settlement cap. It's about 40 dwarves currently. Might still change though.

That is a value I would love to see available either directly in the option (with a warning that "with so much dwarf, the game might run slowly") or in a file that we can touch.
Shouldn't cost much and would be nice to have.