Executive Summary
0) Make backups
1) Find province
2) Change 1066.eug
3) Change 1066 characters txt
4) Change 1066 countries txt
5) Change dynasty txt in DB folder #you probably alread did this
6) Change titles txt
step zero: make backups of every file you even think of changing.
step zero: again make backups. seriously.
Step one: go to DB. Find province, in this case 617 for Uzens.
Step two: go to scenario folder. (backups!)
a) open 1066 scenario file
add an entry to let the game know you have a ruler you want selectable at the start:
Code:
C617 = {
gender = male
type = county
dna = "12345678901234"
title = { C617 }
}
you will probably want to change the DNA to whatever your created character uses.
(n.b. Uzens is a nice start since it won't conflict with existing files... high odds that duplicates = BOOM! in my experience)
b) open the 1066 scenario characters file, add your character
Code:
character = {
id = { type = 10 id = 999999 }
name = "Johan Deadpan"
gender = male
dynasty = { type = 12 id =888888 }
country = C617
religion = catholic
culture = danish
birthdate = { year = 1045 month = january day = 1 }
deathdate = { year = 1145 month = january day = 1 }
dna = "12345678901234"
attributes = {
martial = 9
diplomacy = 10
intrigue = 10
stewardship = 9
health = 8
fertility = 8
}
traits = {
just = yes
wise = yes
grey_eminence = yes
}
}
#999999 being made up, just don't use a duplicate
#888888 being the Snarker dynasty, not a duplicate... and have to be added to dynasty file.
# C617 this being Uzens. kingdoms/duchies have 4 letters e.g. DENM = denmark, VOLG = Bolgar
# 12345678901234 - change the DNA (use DNA maker or copy an existing characters)
c) go to scenario folder and the 1066 scenario countries file
Here is a big cause of crashes if you mess with a bunch of titles at once.
Code:
country = {
tag = VOLG
form_of_goverment = feudal
capital = 615
ruler = {
startdate = { year = 1066 month = january day = 1 }
character = { type = 10 id = 20923 }
}
controlledprovinces = {
615
616
617
614
}
laws = {
elective_law = yes
traditional_custom_law = yes
ecclesical_balance = yes
}}
Your province is already controlled by VOLG (run by Okhotur, the emir of Bolgar/duchy tier muslim ruler)
So remove 617 from Okhotur's list of provinces and add your own outpost and change the title holder to your new character:
Code:
country = {
tag = C617
form_of_goverment = feudal
capital = 617
ruler = {
startdate = { year = 1066 month = january day = 1 }
character = { type = 10 id = 999999 }
}
controlledprovinces = {
617
}
laws = {
elective_law = yes
traditional_custom_law = yes
ecclesical_balance = yes
}}
d) you probably already added a dynasty in the db/dynasties txt file.
Code:
dynasty = {
id = { type = 12 id = 888888 }
name = "Snarker"
province = { }
}
If your dynasty dies out, no new Snarkers appear.
Code:
dynasty = {
id = { type = 12 id = 888888 }
name = "Snarker"
province = { 617 }
}
or maybe you want random Snarkers occasionally appearing in just that province.
e) go back to scenario folder (skip 1066 provinces unless you want to change starting techs)
f) still in scenario folder skip relations unless you want to add marriage, alliance, or friends.
g) still in scenario folder in the titles file and change the entry for Uzens to indicate new ownership
Code:
title = {
tag = C617
tier = county
liege = VOLG
holder = {
character = { type = 10 id = 999999 }
startdate = {
year = 1066
month = january
day = 0
}
}
}
Specifically... the character id 20923 to whatever Johan Deadpan Snarker uses.
BONUS HASSLE!
If you wanted to make yourself King of the Assassins you would have to add a 'separate' entry before to show you that title.
Code:
title = {
tag = ASSA
tier = kingdom
holder = {
character = { type = 10 id = 999999 }
startdate = {
year = 1066
month = january
day = 0
}
}
}
title = {
tag = C617
tier = county
liege = ASSA
holder = {
character = { type = 10 id = 999999 }
startdate = {
year = 1066
month = january
day = 0
}
}
}
You have to add an entry for each king, duke, and county title your character holds: be sure nobody else holds them or again... high chance of BOOM! CRASH!
And if you do add extras, make sure to go back to the first step and change the 1066 eug. Just to be one the safe side.
Code:
ASSA = {
gender = male
type = kingdom
dna = "12345678901234"
title = { ASSA C617 }
}
Or at least that's how i'd do it.
edit: obviously i wouldn't make my ruler king of the assassins... because i don't know if there are strange events that pop up for them.
edit of edit: obviously not the best formatting but i hope it's relatively clear.
third edit: added executive summary. Somebody else can probably come up with a more concise, systematic, and precise explanation.