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MohawkWolfo98

Lt. General
62 Badges
Dec 9, 2018
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I really like the culture rework, but I find I’m rarely using as although unintegrated cultures can get unhappy, they are easy to handle and I don’t see the need to other than RP purposes. Furthermore, Roman pops across the map as I conquer more territory, and giving major pops in foreign lands citizenship actively harms the process.

I would propose 2 ways to fix this:
1) Keep the mechanics as it is: however, when a culture is promoted to a citizen or noble status, the cultures name shares a melting pot name with your state culture (Roman-Etruscan for example), and the colour of said culture changes to your state culture. That way, when I click on the culture menu I can see how my Romans have spread across the map:)

2) Reverse the existing mechanics. Unintegrated cultures do not assimilate to your culture until they reach citizen or noble status. This way, u can simulate the situation following the Social Wars, when Rome relented and gave citizenship to its Italian allies.

I would prefer option 1 as I see it as compromise of both map painting my culture whilst keeping a melting pot of cultures, so the problems previously of just easy map painting goes away. To make the need of integrating cultures more relevant, I propose rebalancing the figures such that over time, u get more negative modifiers to the culture as they continue to be denied citizenship.
 
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Yes for point 2. I find that assimilation really undermines any real reason for integration. Or just remove assimilation and have integrated and unintegrated (maintaining the cosmopolitan nature of these empires). Being 'roman' wasn't so much as 'assimilating' as it was enjoying the first-rate priveledges of political representation. In fact, being called 'Roman' didn't exist until way, way later when other cultures developed reductionist definitions for those people of the 'west' or the 'other' (ie, Rum in the Ottomans).
 
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