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I'd much rather you guys err on the side of fun than challenge. Interacting with Crusader Kings like it's a game to win is self-defeating, in my view. There's no win state so there should be no lose state either. Setbacks, yes. As long as they're something the player has a chance of avoiding (I think we all learned that random death events don't make anybody happy lol). And even then, there are always going to be min/maxers, or power gamers, or whatever you want to call them, that will mine the meta and only ever play the most efficient way (and then complain that the game is too boring and easy). Those players should be ignored, because this is a single player game and perfecting the meta isn't an issue the way it is in competitive multiplayer games. Trying to constantly challenge the top 1% of players is a losing strategy, and I'm glad to see PDX seems to realize that.
 
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Yeah maybe I got overhyped with the theocracies part (sorry on that)

Natural disasters and innovations updates seem interesting
 
I'd much rather you guys err on the side of fun than challenge. Interacting with Crusader Kings like it's a game to win is self-defeating, in my view. There's no win state so there should be no lose state either. Setbacks, yes. As long as they're something the player has a chance of avoiding (I think we all learned that random death events don't make anybody happy lol). And even then, there are always going to be min/maxers, or power gamers, or whatever you want to call them, that will mine the meta and only ever play the most efficient way (and then complain that the game is too boring and easy). Those players should be ignored, because this is a single player game and perfecting the meta isn't an issue the way it is in competitive multiplayer games. Trying to constantly challenge the top 1% of players is a losing strategy, and I'm glad to see PDX seems to realize that.
You put it into words much better than I ever will, bravo.
 
I'd much rather you guys err on the side of fun than challenge. Interacting with Crusader Kings like it's a game to win is self-defeating, in my view. There's no win state so there should be no lose state either. Setbacks, yes. As long as they're something the player has a chance of avoiding (I think we all learned that random death events don't make anybody happy lol). And even then, there are always going to be min/maxers, or power gamers, or whatever you want to call them, that will mine the meta and only ever play the most efficient way (and then complain that the game is too boring and easy). Those players should be ignored, because this is a single player game and perfecting the meta isn't an issue the way it is in competitive multiplayer games. Trying to constantly challenge the top 1% of players is a losing strategy, and I'm glad to see PDX seems to realize that.
We still want those players to be engaged and get meaningful experiences out of the game, don't misunderstand me. I just intended to highlight the difficulty in accomplishing that in a way that's fun and engaging for everyone else at the same time. It's something we're still going to try to accomplish.
 
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We still want those players to be engaged and get meaningful experiences out of the game, don't misunderstand me. I just intended to highlight the difficulty in accomplishing that in a way that's fun and engaging for everyone else at the same time. It's something we're still going to try to accomplish.
I've got a pet issue where I think a more competitive AI is what is needed to make game mechanics engaging, and that's admin realm vassal play. There are so many ways to scheme and use influence to get positions for yourself and your family, and it seems like it would be fun to be engaged in a big rat race for those positions. But, because of the AI it feels like no one else is really trying to get a leg up in the realm. Any appointment you try to get, you'll win easily. And thus there's not much need to engage with the mechanics available, and it's sad all around.
 
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I'd much rather you guys err on the side of fun than challenge. Interacting with Crusader Kings like it's a game to win is self-defeating, in my view. There's no win state so there should be no lose state either. Setbacks, yes. As long as they're something the player has a chance of avoiding (I think we all learned that random death events don't make anybody happy lol). And even then, there are always going to be min/maxers, or power gamers, or whatever you want to call them, that will mine the meta and only ever play the most efficient way (and then complain that the game is too boring and easy). Those players should be ignored, because this is a single player game and perfecting the meta isn't an issue the way it is in competitive multiplayer games. Trying to constantly challenge the top 1% of players is a losing strategy, and I'm glad to see PDX seems to realize that.
This is not true at all, the game is too easy even for players who love roleplaying and are not min-maxers. Thing is that the lack of opposition by part of the AI and the infinite bonuses without maluses makes the exerience hard to enjoy/roleplay.
 
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