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Cerberus2185

Corporal
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Nov 27, 2010
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It seems that for Western European males, (and maybe others I'm not sure) their mouth is elevated when they are young, it is in the middle of their face when they are middle aged, and then back to normal when old.
Not sure if this is caused by BLC, or if I missed some instruction somewhere.
It's not particularly game breaking since I play Mediterraneans most of the time anyway, but some help would be appreciated.
 
Can you tell us specific cultures this is affecting?
 
This is known (It affects graphic culture northmangfx, which means it actually affects a great part of the map) and for the hell of it I can't put the mouth of the middleaged portraits in the right place, even using vanilla values. In the actual SVN revision they seem to be in the right place (still some minor displacement though)
 
portraits_breton.gfx isn't using offsets yet, except for GFX_western_female_eyes2
 
That's because I'm not using them yet for anything in LI (in the BLC-DLC addon that gfx culture is in use), you can see they aren't assigned anywhere in the cultures file, that's because someday I hope to put together a DLC-independent Celtic graphic culture.
 
It's affecting all - and only, it seems - the cultures residing in portraits_germanic.gfx.

I've fixed my game by replacing the coordinates with these ones:
"GFX_western_male_mouth:d2:eek:75x49"
"GFX_western_male_mouth_midage:d2:eek:80x51"

The old age ones were working fine already.
 
Last edited:
It did not seem to solve it :p changing the coordinates that is.