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Each character has its own prestige/piety, 4 attributes, and loads of traits that can be on/off.. Traits include things like illness, cowardness etc.
 
I've never played any total war games, so dunno how those games work.. This is from the old design we had before the first team started in spring of 2001. (now the game is on its 3rd dev.team, this time I'm in charge of it..)
Prestige-Piety-Gold <-- Score-values (changing all the time.)
Martial, Diplomacy, Intrigue, Stewardship <-- Attributes
About 70 different traits that give benefits/penalties, some more examples are "Kinslayer", "Naive Wirepuller", "Lisp" :) In theory a char could have a rather large amount of traits.