Damn it sounds awsome! Thanks a lot Johan for taking the time to comment in the thread!
It sounds better and better [jump up and down with excitment] 
anti_strunt said:Hm, does Martial represent his breeding or fighting skills? I'm guess the latter really makes more sense...![]()
Lasse Nielsen said:Did anybody say Richard III?![]()
fidel2007 said:could some1 elaborate on stewartship? i no the definition, but what exactly are we talking about for Ck???
Johan said:Each character has its own prestige/piety, 4 attributes, and loads of traits that can be on/off.. Traits include things like illness, cowardness etc.
Johan said:I've never played any total war games, so dunno how those games work.. This is from the old design we had before the first team started in spring of 2001. (now the game is on its 3rd dev.team, this time I'm in charge of it..)
Prestige-Piety-Gold <-- Score-values (changing all the time.)
Martial, Diplomacy, Intrigue, Stewardship <-- Attributes
About 70 different traits that give benefits/penalties, some more examples are "Kinslayer", "Naive Wirepuller", "Lisp"In theory a char could have a rather large amount of traits.
Lasse Nielsen said:Did anybody say Richard III?![]()
Jinnai said:70 traits huh...is it possible to get them all?
Royal Executioner: My liege, but why do you want to become a hunchback?ErmineClad said:Well you probably could, but you will have to build a wall of psychosis as big as the Roman Empire just to contain your character. :wacko:
~EC~