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Austregisel

Admiral of the Fleet
55 Badges
Jan 15, 2016
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Basically, your character is not in that world, he is in another place where all the other characters are, a different world where his holdings, troops, kingdoms, etc. are. I really don’t know why they don’t make a mechanic where all the characters really are in their holdings, instead of automatically teleporting to a parallel world when they leave the command of troops, when they stop doing work in a county and so on, it would be much more immersive to see that your character is really coming back to your capital after a crusade, instead automatically being teleported to a parallel world, where he gives orders to his troops worldwide, no matter the distance, there is no communication distance , orders are ubiquitous, and your character is also ubiquitous, apart from some things that make them trapped in battles, or in sieges (mostly mods).

That the devs keep this in mind, and that they try to really put the characters physically inside the CK3 map in a future update, it would undoubtedly be the biggest update that the game would receive, it would be reformulating something very important, just as the Stellaris devs changed much of the game in the big patches.
 
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Basically, your character is not in that world, he is in another place where all the other characters are, a different world where his holdings, troops, kingdoms, etc. are. I really don’t know why they don’t make a mechanic where all the characters really are in their holdings, instead of automatically teleporting to a parallel world when they leave the command of troops, when they stop doing work in a county and so on, it would be much more immersive to see that your character is really coming back to your capital after a crusade, instead automatically being teleported to a parallel world, where he gives orders to his troops worldwide, no matter the distance, there is no communication distance , orders are ubiquitous, and your character is also ubiquitous, apart from some things that make them trapped in battles, or in sieges (mostly mods).

That the devs keep this in mind, and that they try to really put the characters physically inside the CK3 map in a future update, it would undoubtedly be the biggest update that the game would receive, it would be reformulating something very important, just as the Stellaris devs changed much of the game in the big patches.

Wow, havent thought about this.. I really love your idea, I hope it is doable.
Brainstorming with your idea, I can think of some very interesting situations I would love to have.

Your family is in your capital holding. They are at home, in court, and a foreign army is closing in on your home, you are far away serving your liege(Or leading your armies as King), too far away to save your home. Knights and lords at home needs to evacuate your family(Having loyal knights actually means a lot now), if you have more holdings then you only need to move them there in time, and not be betrayed.

But IF you dont have other holdings you have to seek refuge among other lords of the kingdom, so having friends is also a lot more important.
If you are the King, it is a question of vassal loyalty as much as friendship, but if you are a Duke, asking another Duke to shelter your family while war rages your domain, well you are equals, and a rival who hates you might refuse you, leaving you easy capture by the enemy. So after rejection, you scramble after a friend, hopefully in time before the enemy captures you.

And this makes the title knight more than a title. You can actually have heroic knights serving you, or knights who likes their money purse better etc, different reason, maybe you are a bad ruler and they think it is for the better to betray you.

Oh there are so many ideas to this!!
 
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Your family is in your capital holding. They are at home, in court, and a foreign army is closing in on your home, you are far away serving your liege(Or leading your armies as King), too far away to save your home. Knights and lords at home needs to evacuate your family(Having loyal knights actually means a lot now), if you have more holdings then you only need to move them there in time, and not be betrayed.
You shouldn't even know that just yet, so you cant decide yourself to move them.
 
Well in reality there is no way to tell if someone is loyal, you can maybe tell if someone is disloyal but it is easy to forge stuff against some. Murders would be pretty much unsolvable since it is not the elite that commits them (if they are not crazy/stupid) but only give orders (probably only indirectly as well) and again stuff can be forged against someone.

Parmenion for example was executed simply because his son was executed which in turn was perhaps due to a forgery or something like that but in reality there was no way to be sure other than to kill alot of people or the risk is you end up as Seleucus did.

CK2 is pretty strange, like sometimes you play as the character and sometimes you Obviously don't like how you can move armies around the World or construct stuff in distant holdings. Stuff like you can know exact opinion and attributes are basically finalised at age 16 and hardly develop afterwards which mean your long serving chancellor can be less competent than a 16 year old is also pretty unrealistic.
 
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You shouldn't even know that just yet, so you cant decide yourself to move them.

Ok so your wife moves the children, and knights support her, if loyal. You, far away recieve news about the events, letters or whatever. So it is out of your hands, you have to hope you wife and children makes a smart move or isnt betrayed, unless you can get a messanger(Sending a knight back home) in time, because news have reached you about an army on the move(If possible).

I am not saying news will reach you in time if you are on a crusade, and your family is in France. Then you will have to leave your wife with someone you trust, and trust your wife to know what to do.
 
I think I do remember someone raising the "travel time/asynchronous orders" issue in another post, specifically concerning commanding armies.

The Dev said that they weren't planning to include it, as it would be such a major change that it would work only if that was the main focus of the game (like in Radio Commander).

A pity, but I do see their point. Although maybe including just some dynamics wouldn't be bad (essentially the ones that are already modded in by users).
 
I think I do remember someone raising the "travel time/asynchronous orders" issue in another post, specifically concerning commanding armies.

The Dev said that they weren't planning to include it, as it would be such a major change that it would work only if that was the main focus of the game (like in Radio Commander).

A pity, but I do see their point. Although maybe including just some dynamics wouldn't be bad (essentially the ones that are already modded in by users).
Hmm I havent heard about this.. Okey so it is not possible then?

Someone care to teach me why? (I'm not arguing my point, I genuinely want to understand the problem)
 
What for?
Seems like a useless game mechanic to me.
Yes we are playing characters... in some way. We are playing them as rulers. We aren't playing them personally. That would be a different game. Basically an RPG or a sim game in fact.

This kind of suggestion falls in the same category as "why don't we play our battles like in total war". It's just not what the game is about. And I'm not sure people who suggest them realize to what extent they are hard to implement and mean that the entire game would have to be redesigned.
 
What for?
Seems like a useless game mechanic to me.
Yes we are playing characters... in some way. We are playing them as rulers. We aren't playing them personally. That would be a different game. Basically an RPG or a sim game in fact.

This kind of suggestion falls in the same category as "why don't we play our battles like in total war". It's just not what the game is about. And I'm not sure people who suggest them realize to what extent they are hard to implement and mean that the entire game would have to be redesigned.
Why are you so negative? And you dont contribute to a creative process at all, you're just slamming peoples ideas.
It is nothing near as suggesting a total war battle.. It was simply a suggestion for a localisation mechanic. Then I buildt on that idea, because if you role play a character, it does matter if your family is safe or not. It isnt a dumb idea at all.

Please try to criticise constructively, and if not, try to disagree without ridiculing others.
 
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The guest system that's in development seems a reasonable middle ground (i.e. not merely event chain driven), but I am particularly keen that people leading armies are no longer able to simply jump in and out of the command seat, especially when they are not only outside the realm, but marching through a desert behind enemy lines 500 miles away. Indeed, if we are to stick with the little offmap worlds of CK2, I think there should at least be a second one of these worlds for campaigning; complete with medieval-era hygiene issues, tough decisions about foraging, arguing generals, and letters about how terribly everything is going while you're away.
 
The guest system that's in development seems a reasonable middle ground (i.e. not merely event chain driven), but I am particularly keen that people leading armies are no longer able to simply jump in and out of the command seat, especially when they are not only outside the realm, but marching through a desert behind enemy lines 500 miles away. Indeed, if we are to stick with the little offmap worlds of CK2, I think there should at least be a second one of these worlds for campaigning; complete with medieval-era hygiene issues, tough decisions about foraging, arguing generals, and letters about how terribly everything is going while you're away.
Sounds interesting!
 
You shouldn't even know that just yet, so you cant decide yourself to move them.
I love HIP, I know that in mechanics there are many things that help in these things, but the game was not made with that intention, and even with the great work in the mod, some things still happen, like for example my character is commanding troops in Italy , but someone surrounding my capital in Denmark, an event appears saying that I am in my capital with my family and if I want to flee alone, with my family, or stay and defend the capital, and to begin with my character was in Italy commanding a army.
 
Unfortunately I think it would probably kind of suck if you could only give commands to your army like a month after they already lost a battle (but you didn’t know yet).

this sort of realism/immersion stuff is really cool but it would be hard to pull off in a traditional GSG. It would have to be entirely designed around it and be, like, a court-based game where advisors show up and tell you things and then relay your orders.
 
but it only has to apply to you close family(Wife, children), and knights left to protect them. It doesnt have to be more than that. Everything else could be normal.
An event based mechanic.
 
Some kind of middle ground would be a delay in sending commanders to the troops (proportional to the distance), and some more flavour to your ruler being campaigning / under siège (disabling some options and events, for example, or giving some form of morale modifier...)
 
Surely the easiest solution would be to remove characters from CK III and abstract them into POPs. :p
 
Ok, forget about travel, how about just having it event based. You leave your wife, children at home with a knight and his men guarding.
Enemy army sieging home, triggers event chain. If knight is loyal, event will be something like "Your family and Sir Robin, tried to escape... but was captured"
or "Your family and Sir Robin have escaped the siege of Camelot, under Sir Robins protection, they have arrived at you and your wifes dear friend Count Lancelot"

There could be many pssible events, and even chain events, like "You home fallen to your enemy, but news tell us that your family was no where to be found, Sir Robin and his men may have escaped with them, we can only hope they are safe my lord".

It could be events where "Sir Robin betrays them for gold, or was attacked on their way to safety. Dies trying to defend or others. But it does not have to be an physical location, only success chances etc(Math behind the story and artwork).. or what?
 
Unfortunately I think it would probably kind of suck if you could only give commands to your army like a month after they already lost a battle (but you didn’t know yet).

this sort of realism/immersion stuff is really cool but it would be hard to pull off in a traditional GSG. It would have to be entirely designed around it and be, like, a court-based game where advisors show up and tell you things and then relay your orders.


you gotta think about fun as well

it would be realistic but would make things less fun

a game set entirely around it would be fun I think,
 
I believe this to be one of the best ideas I ever heard. Having contextual events and chains connected to characters locations and situations based in location would really bring the game to another dimension in terms of rpg/ strategy gameplay and immersion. Maybe the Devs would consider it in a future major update. Brilliant, so much potential!